剧情+对话完善

This commit is contained in:
SoulliesOfficial
2026-07-21 15:24:42 -04:00
parent 8f230831e9
commit 810d019619
161 changed files with 7271 additions and 1893 deletions

View File

@@ -15,17 +15,62 @@ namespace Ichni.Story
{
public string chapterIndex;
// 已完成 block 的 id 列表(顺序无关,去重由 StoryTreeController 保证)
// 已完成 Block 的 ID 列表(顺序无关,去重由 StoryTreeController 保证)
public List<string> completedBlockIds = new();
// 章节内的对话选项记录choiceKey -> 选中项索引)。选项不跨章节引用。
public Dictionary<string, int> selectedChoices = new();
/// <summary>
/// 本章节已经确认过的 Yarn 选项。
/// Key 由 <see cref="Dialogue.StoryChoiceMemory"/> 根据来源 Block 与可选项文本 ID 生成,
/// Value 保存稳定的文本 ID而非 UI 下标;因此本地化、隐藏不可用选项或调整显示顺序时不会误选。
/// </summary>
public Dictionary<string, StoryChoiceRecord> selectedChoices = new();
/// <summary>
/// 只属于本章节的永久剧情变量。章节之间完全隔离,重开本章节时也只回滚这里的数据。
/// </summary>
public StoryVariablesSave storyVariables = new();
/// <summary>
/// 已经到达过的 Timeline 回滚点快照markerId -> 快照)。
/// 快照创建在 Marker 所在列的第一个 Block 写入前,故恢复后该列及其后的内容都会被重置。
/// </summary>
public Dictionary<string, StoryRollbackSnapshot> markerRollbackSnapshots = new();
}
/// <summary>
/// 全局剧情变量存档。float / string / bool 三类型与 Yarn Spinner 的
/// <c>VariableStorageBehaviour.GetAllVariables/SetAllVariables</c> 契约一致,
/// 供阶段 2 的 StoryVariableStorage 直接读写。
/// 一次 Yarn 选项的持久化结果。
/// 不保存运行时 Option 下标,避免因翻译、选项可用性或显示顺序变化而恢复到错误选项。
/// </summary>
[Serializable]
public class StoryChoiceRecord
{
/// <summary>触发这组选项的 TextBlock ID用于诊断和后续内容审查。</summary>
public string sourceBlockId;
/// <summary>由来源 Block 与全部 Option Text ID 生成的稳定选项组 Key。</summary>
public string choiceKey;
/// <summary>玩家第一次选择的 Yarn DialogueOption.TextID。</summary>
public string selectedOptionTextId;
}
/// <summary>
/// 一个 TimelineMarker 的章节内回滚快照。
/// 它刻意不包含歌曲成绩、解锁 Key、Settings 或其它章节的数据,保证“重开剧情”只影响当前章节故事。
/// </summary>
[Serializable]
public class StoryRollbackSnapshot
{
public string markerId;
public float markerColumn;
public List<string> completedBlockIds = new();
public Dictionary<string, StoryChoiceRecord> selectedChoices = new();
public StoryVariablesSave storyVariables = new();
}
/// <summary>
/// 章节剧情变量存档。float / string / bool 三种底层类型由 <see cref="StoryVariables"/>
/// 统一读写Int 以 float 保存,并在读取时恢复为整数语义。
/// </summary>
[Serializable]
public class StoryVariablesSave
@@ -34,4 +79,102 @@ namespace Ichni.Story
public Dictionary<string, string> stringVariables = new();
public Dictionary<string, bool> boolVariables = new();
}
/// <summary>
/// 剧情存档对象的深拷贝工具。
/// ES3 保存前和 Timeline 回滚前都必须使用副本,避免后续字典写入意外修改已记录的快照。
/// </summary>
public static class StorySaveCloneUtility
{
/// <summary>
/// 深拷贝完整章节剧情存档。
/// <para>对话中途退出与 Timeline 回滚都需要保留“修改前”的独立副本;
/// 不能直接引用运行中的 <see cref="ChapterStorySave"/>,否则后续变量或选项写入会污染快照。</para>
/// </summary>
public static ChapterStorySave CloneChapter(ChapterStorySave source)
{
source ??= new ChapterStorySave();
return new ChapterStorySave
{
chapterIndex = source.chapterIndex,
completedBlockIds = source.completedBlockIds != null
? new List<string>(source.completedBlockIds)
: new List<string>(),
selectedChoices = CloneChoices(source.selectedChoices),
storyVariables = CloneVariables(source.storyVariables),
markerRollbackSnapshots = CloneRollbackSnapshots(source.markerRollbackSnapshots)
};
}
public static StoryVariablesSave CloneVariables(StoryVariablesSave source)
{
source ??= new StoryVariablesSave();
return new StoryVariablesSave
{
floatVariables = source.floatVariables != null
? new Dictionary<string, float>(source.floatVariables)
: new Dictionary<string, float>(),
stringVariables = source.stringVariables != null
? new Dictionary<string, string>(source.stringVariables)
: new Dictionary<string, string>(),
boolVariables = source.boolVariables != null
? new Dictionary<string, bool>(source.boolVariables)
: new Dictionary<string, bool>()
};
}
public static Dictionary<string, StoryChoiceRecord> CloneChoices(
Dictionary<string, StoryChoiceRecord> source)
{
Dictionary<string, StoryChoiceRecord> copy = new();
if (source == null)
return copy;
foreach ((string key, StoryChoiceRecord value) in source)
{
if (value == null)
continue;
copy[key] = new StoryChoiceRecord
{
sourceBlockId = value.sourceBlockId,
choiceKey = value.choiceKey,
selectedOptionTextId = value.selectedOptionTextId
};
}
return copy;
}
/// <summary>
/// 深拷贝 Timeline Marker 快照及其内部的完成列表、选项和变量。
/// </summary>
public static Dictionary<string, StoryRollbackSnapshot> CloneRollbackSnapshots(
Dictionary<string, StoryRollbackSnapshot> source)
{
Dictionary<string, StoryRollbackSnapshot> copy = new();
if (source == null)
return copy;
foreach ((string key, StoryRollbackSnapshot value) in source)
{
if (value == null)
continue;
copy[key] = new StoryRollbackSnapshot
{
markerId = value.markerId,
markerColumn = value.markerColumn,
completedBlockIds = value.completedBlockIds != null
? new List<string>(value.completedBlockIds)
: new List<string>(),
selectedChoices = CloneChoices(value.selectedChoices),
storyVariables = CloneVariables(value.storyVariables)
};
}
return copy;
}
}
}