同步
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@@ -2,7 +2,6 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UniRx;
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using UnityEngine;
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using UnityEngine.Events;
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@@ -21,7 +20,7 @@ namespace Ichni.RhythmGame
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{
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gameElementList = new List<GameElement>();
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lowPriorityActions = new List<UnityAction>();
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Observable.EveryUpdate().Subscribe(_ => ExecuteLowPriorityActions());
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// UniRx Observable.EveryUpdate 已移除:低优先级操作由 ElementUpdateScheduler Phase 8 在 TickLate 中驱动
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}
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public void ExecuteLowPriorityActions()
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