StorySystem
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@@ -1,4 +1,4 @@
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// ============================================================
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// ============================================================
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// Chapter 0 · Block A0
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// 命名约定:C{章节}_{BlockId}_{分段}
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// 入口节点:C0_A0
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@@ -12,26 +12,22 @@ position: 0,0
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// 变量声明(默认值;StoryVariableStorage 存有存档值时会自动覆盖)
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<<declare $asahi_knows_the_truth = false>>
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<<declare $asahi_remembers_origin = false>>
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SLS: 勇士,你终于来了。我们等待你很久了。 #line:0c2e7ae
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<<set_portrait "Asahi" 33 0>>
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Asahi: ……这就是那个传说中的地方吗? #line:0871a99
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// 条件分支:朝日是否已知晓真相(再访时触发)
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<<if $asahi_knows_the_truth>>
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SLS: 朝日,你已经了解实情了。那就省去许多解释。 #line:036f930
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<<jump C0_A0_truth_known>>
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<<else>>
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<<jump C0_A0_first_meeting>>
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<<endif>>
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<<jump C0_A0_first_meeting>>
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===
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title: C0_A0_first_meeting
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position: -150,250
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---
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<<move_portrait "Asahi" -33 0 1.5>>
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SLS: 这里曾是一场被时间掩埋的战争的终结之地。 #line:0cdce7d
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SLS: 我们称之为"遗忘之地"。 #line:0fe1e57
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<<jump_portrait "Asahi" 5 2 0.8>>
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Asahi: 为什么叫这个名字? #line:068875f
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SLS: 因为死去的人希望被遗忘—— #line:04a17d7
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<<shake_portrait "Asahi" 1.0 2 10>>
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SLS: ——而活下来的人,却永远无法忘记。 #line:03e5d89
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Asahi: …… #line:0a4b2fc
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@@ -41,6 +37,9 @@ Asahi: …… #line:0a4b2fc
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<<jump C0_A0_reveal>>
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-> 暂时不告诉朝日 #line:02b0524
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<<jump C0_A0_conceal>>
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-> 聊聊朝日的过去 <<if $asahi_remembers_origin>> #line:0e8d4c1
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Asahi: 那段记忆……我终于能开口谈了。 #line:0a3f9b7
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<<jump C0_A0_end>>
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===
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title: C0_A0_reveal
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@@ -77,6 +76,7 @@ Asahi: 我已经准备好了。 #line:04617a4
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title: C0_A0_end
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position: 0,750
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---
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<<show_message "Test Title" "这是一条测试自定义信息的留言!">>
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SLS: 无论你作何选择,这段旅途都只属于你。 #line:00bf206
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SLS: 去吧,勇士。前方还有很长的路。 #line:03c5112
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Asahi: 我会一直陪着你的,不管去哪里。 #line:06d2a12
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