StorySystem
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using UnityEngine;
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using Yarn.Unity;
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using Ichni.Story;
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namespace Ichni.Story.YarnFunctions
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{
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/// <summary>
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/// 提供可以直接在 Yarn 脚本中调用的全局变量读写指令。
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/// 完全兼容旧系统中的自定义函数(避免旧的 .yarn 报错),
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/// 底层统一指向全新的 StoryVariables 枢纽。
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/// </summary>
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public static class VariableCommands
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{
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[YarnCommand("set_bool")]
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public static void SetBool(string key, bool value)
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{
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StoryVariables.SetBool(key, value);
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}
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[YarnFunction("get_bool")]
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public static bool GetBool(string key)
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{
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return StoryVariables.GetBool(key);
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}
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[YarnCommand("set_int")]
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public static void SetInt(string key, int value)
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{
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StoryVariables.SetInt(key, value);
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}
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[YarnCommand("modify_int")]
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public static void ModifyInt(string key, int modification)
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{
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int currentValue = StoryVariables.GetInt(key);
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StoryVariables.SetInt(key, currentValue + modification);
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}
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[YarnFunction("get_int")]
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public static int GetInt(string key)
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{
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return StoryVariables.GetInt(key);
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}
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[YarnCommand("set_float")]
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public static void SetFloat(string key, float value)
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{
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StoryVariables.SetFloat(key, value);
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}
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[YarnCommand("modify_float")]
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public static void ModifyFloat(string key, float modification)
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{
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float currentValue = StoryVariables.GetFloat(key);
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StoryVariables.SetFloat(key, currentValue + modification);
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}
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[YarnFunction("get_float")]
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public static float GetFloat(string key)
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{
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return StoryVariables.GetFloat(key);
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}
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[YarnCommand("set_string")]
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public static void SetString(string key, string value)
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{
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StoryVariables.SetString(key, value);
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}
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[YarnFunction("get_string")]
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public static string GetString(string key)
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{
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return StoryVariables.GetString(key);
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}
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}
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}
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