update
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@@ -79,7 +79,7 @@ namespace Ichni.RhythmGame
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noteAudioSubmodule.PlayHoldStartAudio();
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Debug.Log($"Hold Note Start Judge: {startJudgeType} at {triggerTime}");
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//Debug.Log($"Hold Note Start Judge: {startJudgeType} at {triggerTime}");
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}
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public void ExecuteProcessJudge()
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@@ -89,6 +89,19 @@ namespace Ichni.RhythmGame
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public void ExecuteFinalJudge()
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{
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foreach (EffectBase effect in noteVisual.effectSubmodule.effectCollection["StartHold"])
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{
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if (effect.nowEffectState == EffectBase.EffectState.Middle)
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{
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effect.Adjust();
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}
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}
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foreach (EffectBase effect in noteVisual.effectSubmodule.effectCollection["Holding"])
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{
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effect.Adjust();
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}
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float triggerTime = GameManager.instance.songTime;
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postTimeDifference = holdEndTime - triggerTime;
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@@ -105,7 +118,7 @@ namespace Ichni.RhythmGame
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postJudgeType = NoteJudgeType.Bad;
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}
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Debug.Log($"Hold Note Final Judge: {postJudgeType} at {triggerTime} of difference {postTimeDifference}");
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//Debug.Log($"Hold Note Final Judge: {postJudgeType} at {triggerTime} of difference {postTimeDifference}");
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NoteJudgeType finalJudge = GetLowerType(preJudgeType, postJudgeType);
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float finalTimeDifference = Mathf.Min(preTimeDifference, postTimeDifference);
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@@ -168,6 +181,24 @@ namespace Ichni.RhythmGame
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GameManager.instance.noteJudgeManager.checkingHoldList.Remove(this);
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}
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}
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public override void SetPerfectPosition()
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{
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if (isOnTrack && track.trackTimeSubmodule is TrackTimeSubmoduleMovable movable)
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{
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holdingTime = holdEndTime - exactJudgeTime;
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(noteVisual as INoteVisualHold)?.UpdateHoldInMovableTrack();
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}
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}
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protected override void SlowOffsetAfterExactJudgeTime()
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{
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if (isOnTrack && track.trackTimeSubmodule is TrackTimeSubmoduleMovable movable)
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{
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holdingTime = GameManager.instance.songTime - exactJudgeTime;
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(noteVisual as INoteVisualHold)?.UpdateHoldInMovableTrack();
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}
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}
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}
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public partial class Hold
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@@ -270,6 +301,11 @@ namespace Ichni.RhythmGame
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SetJudgeArea();
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if (!isFirstJudged && exactJudgeTime < GameManager.instance.songTime)
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{
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SlowOffsetAfterExactJudgeTime();
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}
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foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["Generate"])
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{
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e.UpdateEffect(exactJudgeTime);
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@@ -297,6 +333,12 @@ namespace Ichni.RhythmGame
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{
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isHolding = false;
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isFinalJudged = true;
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foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"])
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{
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e.Disrupt();
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}
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ExecuteFinalJudge();
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RemoveFromCheckingList();
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}
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