update
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@@ -43,7 +43,6 @@ namespace Ichni.RhythmGame
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{
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float x = Mathf.Lerp(Screen.width, bottomX, intensityCurve.Evaluate(effectProgressPercent));
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float y = Mathf.Lerp(Screen.height, bottomY, intensityCurve.Evaluate(effectProgressPercent));
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//Debug.Log(x + ", " + y);
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GameManager.instance.postProcessingManager.SetPixelateStrength(x,y);
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}
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@@ -52,6 +51,8 @@ namespace Ichni.RhythmGame
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{
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GameManager.instance.postProcessingManager.SetPixelateStrength(Screen.width, Screen.height);
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GameManager.instance.postProcessingManager.SetFeatureActive(false);
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Debug.Log("PixelateEffect Adjusted");
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}
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public override EffectBase_BM ConvertToBM()
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