update
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@@ -124,8 +124,8 @@ namespace Ichni.RhythmGame
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remainingElementAmount.Value--;
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float loadPercent = (float)(elementList.Count - remainingElementAmount.Value) / elementList.Count;
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GameManager.instance.projectLoader.loadPercent = loadPercent;
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GameManager.instance.gameLoadingCanvas.SetProgress(loadPercent * 100f);
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GameManager.instance.projectLoader.realLoadPercent = loadPercent;
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//GameManager.instance.gameLoadingCanvas.SetProgress(GameManager.instance.projectLoader.displayLoadPercent * 100f);
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loadAmount++;
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if (loadAmount >= loadMaximumAmountPerFrame)
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@@ -147,8 +147,8 @@ namespace Ichni.RhythmGame
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remainingElementAmount.Value--;
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float loadPercent = (float)(elementList.Count - remainingElementAmount.Value) / elementList.Count;
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GameManager.instance.projectLoader.loadPercent = loadPercent;
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GameManager.instance.gameLoadingCanvas.SetProgress(loadPercent * 100f);
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GameManager.instance.projectLoader.realLoadPercent = loadPercent;
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//GameManager.instance.gameLoadingCanvas.SetProgress(GameManager.instance.projectLoader.displayLoadPercent * 100f);
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loadAmount++;
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if (loadAmount >= loadMaximumAmountPerFrame)
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@@ -169,8 +169,6 @@ namespace Ichni.RhythmGame
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GameManager.instance.noteManager.AllNotesRegistered();
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Debug.Log("All elements loaded.");
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GameManager.instance.gameLoadingCanvas.FadeOut();
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GameManager.instance.audioManager.isLoading = false;
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yield return null;
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}
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}
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