This commit is contained in:
SoulliesOfficial
2025-08-22 14:54:40 -04:00
parent 6aa498f6be
commit 70b2a43824
574 changed files with 173713 additions and 1884 deletions

View File

@@ -89,19 +89,6 @@ namespace Ichni.RhythmGame
Default,
Note,
}
private static Dictionary<string, EffectBase> EffectCollection { get; } =
new Dictionary<string, EffectBase>()
{
{ "Bloom", new BloomEffect(1, 2, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "CameraShake", new CameraShakeEffect(1, 50, 1, 1, 1) },
{ "ChromaticAberration", new ChromaticAberrationEffect(1, 1, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "SetInteger", new SetIntegerEffect("New Variable", 0, false, 0, 1) },
{ "EnableControl", new EnableControlEffect(null, "New Variable", 0, false, "") },
{ "LowPassFilter", new LowPassFilterEffect(1, 10, CustomCurvePresets.Parabolic(1, 0, 1)) },
{ "HighPassFilter", new HighPassFilterEffect(1, 22000, CustomCurvePresets.Parabolic(1, 0, 1)) }
};
}
public interface IHaveEffectSubmodule
@@ -157,6 +144,8 @@ namespace Ichni.RhythmGame
public BaseElement_BM matchedBM { get; set; }
public GameElement attachedGameElement;
public virtual bool IsPost => false;
/// <summary>
/// 效果的持续时间如果为0则表示瞬间效果