@@ -1,4 +1,5 @@
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using System;
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using System;
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using Dreamteck.Splines;
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using UnityEngine;
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using UnityEngine;
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namespace Ichni.RhythmGame.Beatmap
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namespace Ichni.RhythmGame.Beatmap
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@@ -21,6 +22,7 @@ namespace Ichni.RhythmGame.Beatmap
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public string materialThemeBundleName = string.Empty;
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public string materialThemeBundleName = string.Empty;
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public string materialName = string.Empty;
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public string materialName = string.Empty;
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public ParticleController.PathNodeSizeMode pathNodeSizeMode = ParticleController.PathNodeSizeMode.LegacyOffset;
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public ParticleTracker_BM()
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public ParticleTracker_BM()
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{
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{
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@@ -32,7 +34,8 @@ namespace Ichni.RhythmGame.Beatmap
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bool is3D, float width, Vector3 extendDirection,
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bool is3D, float width, Vector3 extendDirection,
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float density, float lifeTime,
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float density, float lifeTime,
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bool isAutoOrient, Vector3 particleRotation,
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bool isAutoOrient, Vector3 particleRotation,
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string materialThemeBundleName, string materialName) : base(elementName, elementGuid, tags, attachedElement)
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string materialThemeBundleName, string materialName,
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ParticleController.PathNodeSizeMode pathNodeSizeMode = ParticleController.PathNodeSizeMode.LegacyOffset) : base(elementName, elementGuid, tags, attachedElement)
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{
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{
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this.prewarm = prewarm;
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this.prewarm = prewarm;
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this.playTime = playTime;
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this.playTime = playTime;
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@@ -47,6 +50,7 @@ namespace Ichni.RhythmGame.Beatmap
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this.materialThemeBundleName = materialThemeBundleName;
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this.materialThemeBundleName = materialThemeBundleName;
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this.materialName = materialName;
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this.materialName = materialName;
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this.pathNodeSizeMode = pathNodeSizeMode;
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}
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}
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public override void ExecuteBM()
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public override void ExecuteBM()
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@@ -54,7 +58,8 @@ namespace Ichni.RhythmGame.Beatmap
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matchedElement = ParticleTracker.GenerateElement(
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matchedElement = ParticleTracker.GenerateElement(
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elementName, elementGuid, tags, false,
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elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid) as Track, materialThemeBundleName, materialName,
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GetElement(attachedElementGuid) as Track, materialThemeBundleName, materialName,
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prewarm, playTime, stopTime, is3D, width, extendDirection, density, lifeTime, isAutoOrient, particleRotation);
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prewarm, playTime, stopTime, is3D, width, extendDirection, density, lifeTime, isAutoOrient, particleRotation,
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pathNodeSizeMode);
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}
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}
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}
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}
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}
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}
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@@ -26,6 +26,7 @@ namespace Ichni.RhythmGame
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public float lifeTime;
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public float lifeTime;
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public bool isAutoOrient;
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public bool isAutoOrient;
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public Vector3 particleRotation;
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public Vector3 particleRotation;
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public ParticleController.PathNodeSizeMode pathNodeSizeMode;
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#endregion
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#endregion
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#region [计算与状态缓存] Calculated & Cached States
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#region [计算与状态缓存] Calculated & Cached States
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@@ -45,7 +46,8 @@ namespace Ichni.RhythmGame
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bool prewarm, float playTime, float stopTime,
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bool prewarm, float playTime, float stopTime,
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bool is3D, float width, Vector3 extendDirection,
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bool is3D, float width, Vector3 extendDirection,
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float density, float lifeTime,
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float density, float lifeTime,
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bool isAutoOrient, Vector3 particleRotation)
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bool isAutoOrient, Vector3 particleRotation,
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ParticleController.PathNodeSizeMode pathNodeSizeMode = ParticleController.PathNodeSizeMode.LegacyOffset)
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{
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{
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ParticleTracker particleTracker = Instantiate(GameManager.Instance.basePrefabs.particleTracker, track.transform)
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ParticleTracker particleTracker = Instantiate(GameManager.Instance.basePrefabs.particleTracker, track.transform)
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.GetComponent<ParticleTracker>();
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.GetComponent<ParticleTracker>();
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@@ -57,6 +59,7 @@ namespace Ichni.RhythmGame
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particleTracker.stopTime = stopTime;
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particleTracker.stopTime = stopTime;
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particleTracker.themeBundleName = themeBundleName;
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particleTracker.themeBundleName = themeBundleName;
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particleTracker.materialName = materialName;
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particleTracker.materialName = materialName;
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particleTracker.pathNodeSizeMode = pathNodeSizeMode;
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(particleTracker as IHaveParticles).SetParticleMaterial(themeBundleName, materialName);
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(particleTracker as IHaveParticles).SetParticleMaterial(themeBundleName, materialName);
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particleTracker.SetParticleSettings(prewarm, is3D, width, extendDirection, density, lifeTime, isAutoOrient, particleRotation);
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particleTracker.SetParticleSettings(prewarm, is3D, width, extendDirection, density, lifeTime, isAutoOrient, particleRotation);
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return particleTracker;
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return particleTracker;
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@@ -137,6 +140,7 @@ namespace Ichni.RhythmGame
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particleController.is3D = is3D;
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particleController.is3D = is3D;
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particleController.width = width;
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particleController.width = width;
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particleController.extendDirection = extendDirection;
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particleController.extendDirection = extendDirection;
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particleController.pathNodeSizeMode = pathNodeSizeMode;
|
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particleController.Rebuild();
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particleController.Rebuild();
|
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}
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}
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Reference in New Issue
Block a user