NB_FX
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBShaderEditor
|
||||
{
|
||||
public class RenderQueueItem : ShaderGUIFloatItem
|
||||
{
|
||||
private readonly Func<GUIContent> _contentProvider;
|
||||
private readonly Action _onQueueChanged;
|
||||
private readonly Func<bool> _isVisible;
|
||||
|
||||
public RenderQueueItem(
|
||||
ShaderGUIRootItem rootItem,
|
||||
ShaderGUIItem parentItem,
|
||||
string propertyName,
|
||||
Func<GUIContent> contentProvider,
|
||||
Action onQueueChanged = null,
|
||||
Func<bool> isVisible = null) : base(rootItem, parentItem)
|
||||
{
|
||||
PropertyName = propertyName;
|
||||
_contentProvider = contentProvider ?? (() => GUIContent.none);
|
||||
_onQueueChanged = onQueueChanged;
|
||||
_isVisible = isVisible;
|
||||
GuiContent = _contentProvider();
|
||||
InitTriggerByChild();
|
||||
}
|
||||
|
||||
public override void OnGUI()
|
||||
{
|
||||
if (_isVisible != null && !_isVisible())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
base.OnGUI();
|
||||
}
|
||||
|
||||
public override void OnEndChange()
|
||||
{
|
||||
base.OnEndChange();
|
||||
_onQueueChanged?.Invoke();
|
||||
}
|
||||
|
||||
public override void ExecuteReset(bool isCallByParent = false)
|
||||
{
|
||||
base.ExecuteReset(isCallByParent);
|
||||
_onQueueChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user