@@ -0,0 +1,805 @@
key , zh-CN , en-US , zh-CN-tip , en-US-tip
inspector.block.mode.label , 模式设置 , Mode , 各种基础模式设置 , Mode and source setup
inspector.block.base.label , 基本全局功能 , Base , 全局控制功能 , Base global controls
inspector.block.maintex.label , 主贴图功能 , Main Texture , 主贴图以及主颜色相关功能 , Main texture and base color controls
inspector.block.light.label , 光照功能 , Lighting , 法线、MatCap 和光照模式相关功能 , Lighting normal and material response controls
inspector.block.feature.label , 特别功能 , Feature , 遮罩、扭曲、溶解等特效功能 , Effect feature controls
inspector.block.ta.label , TA调试 , TA Debug , 技术美术调试和辅助功能 , Technical art debug and helper controls
inspector.common.tilling.label , Tilling , Tilling , ,
inspector.common.offset.label , Offset , Offset , ,
inspector.common.none , None , None , ,
inspector.mode.meshSource.label , Mesh来源模式 , Mesh Source Mode , Mesh来源模式和当前的对象类型一致 , Matches the current object type
inspector.mode.meshSource.option.0 , 粒子系统 , Particle System , ,
inspector.mode.meshSource.option.1 , 模型(非粒子发射) , Mesh , ,
inspector.mode.meshSource.option.2 , 2D RawImage , 2D RawImage , ,
inspector.mode.meshSource.option.3 , 2D 精灵 , 2D Sprite , ,
inspector.mode.meshSource.option.4 , 2D 材质贴图 , 2D Material Texture , ,
inspector.mode.meshSource.option.5 , 2D UIParticle , 2D UIParticle , ,
inspector.mode.transparent.label , 透明模式 , Transparent Mode , 透明模式 , Controls opaque transparent and cutoff rendering
inspector.mode.transparent.option.0 , 不透明Opaque , Opaque , ,
inspector.mode.transparent.option.1 , 半透明Transparent , Transparent , ,
inspector.mode.transparent.option.2 , 不透明裁剪CutOff , CutOff , ,
inspector.mode.cutoff.label , 裁剪位置 , Cutoff , 0为完全不裁剪, 1为完全裁剪 , 0 keeps everything and 1 clips everything
inspector.mode.blend.label , 混合模式 , Blend Mode , ,
inspector.mode.blend.option.0 , 透明度混合AlphaBlend , Alpha Blend , ,
inspector.mode.blend.option.1 , 预乘PreMultiply , Premultiply , ,
inspector.mode.blend.option.2 , 叠加Additive , Additive , ,
inspector.mode.blend.option.3 , 正片叠底Multiply , Multiply , ,
inspector.mode.additiveToPremultiply.label , 叠加到预乘混合 , Additive To Premultiply , 0为叠加混合, 1为预乘混合 , 0 is additive and 1 is premultiply
inspector.base.colorIntensity.label , 整体颜色强度 , Base Color Intensity , ,
inspector.base.alphaAll.label , 整体透明度 , Overall Alpha , ,
inspector.base.colorAdjustment.label , 颜色调整 , Color Adjustment , ,
inspector.base.colorAdjustment.onlyMainTex.label , 颜色调整仅影响主贴图 , Color Adjustment Only Affects Main Texture , ,
inspector.base.hueShift.label , 色相偏移 , Hue Shift , ,
inspector.base.hueShift.value.label , 色相 , Hue , ,
inspector.base.hueShift.customData.label , 色相自定义曲线 , Hue Custom Data , ,
inspector.base.saturability.label , 饱和度 , Saturation , ,
inspector.base.saturability.value.label , 饱和度 , Saturation , ,
inspector.base.saturability.customData.label , 饱和度强度自定义曲线 , Saturation Strength Custom Data , ,
inspector.base.contrast.label , 对比度 , Contrast , ,
inspector.base.contrast.mid.label , 对比度中值颜色 , Contrast Mid Color , ,
inspector.base.contrast.value.label , 对比度 , Contrast , ,
inspector.base.contrast.customData.label , 对比度自定义曲线 , Contrast Custom Data , ,
inspector.base.colorRefine.label , 颜色修正 , Color Refine , ,
inspector.base.colorRefine.a.label , A:主颜色相乘 , A Main Color Multiply , ,
inspector.base.colorRefine.bPower.label , B:主颜色Power , B Main Color Power , ,
inspector.base.colorRefine.bMultiply.label , B:主颜色Power后相乘 , B After Power Multiply , ,
inspector.base.colorRefine.lerp.label , A/B线性差值 , A/B Lerp , ,
inspector.base.colorMultiAlpha.label , 颜色乘透明度(改善锯齿) , Color Multiply Alpha , ,
inspector.base.ztest.label , 深度测试 , ZTest , ,
inspector.base.ztest.option.0 , 关闭(Disabled) , Disabled , ,
inspector.base.ztest.option.1 , 永不通过(Never) , Never , ,
inspector.base.ztest.option.2 , 小于(Less) , Less , ,
inspector.base.ztest.option.3 , 等于(Equal) , Equal , ,
inspector.base.ztest.option.4 , 小于等于(LessEqual) , LessEqual , ,
inspector.base.ztest.option.5 , 大于(Greater) , Greater , ,
inspector.base.ztest.option.6 , 不等于(NotEqual) , NotEqual , ,
inspector.base.ztest.option.7 , 大于等于(GreaterEqual) , GreaterEqual , ,
inspector.base.ztest.option.8 , 始终通过(Always) , Always , ,
inspector.base.cull.label , 渲染面向 , Cull , ,
inspector.base.cull.option.0 , 双面(Both) , Both , ,
inspector.base.cull.option.1 , 背面(Back) , Back , ,
inspector.base.cull.option.2 , 正面(Front) , Front , ,
inspector.base.backFirstPass.label , 预渲染反面 , Back First Pass , ,
inspector.base.forceZWrite.label , 深度写入强制控制 , Force ZWrite , ,
inspector.base.forceZWrite.option.0 , 默认 , Default , ,
inspector.base.forceZWrite.option.1 , 强制开启 , Force On , ,
inspector.base.forceZWrite.option.2 , 强制关闭 , Force Off , ,
inspector.base.affectsShadows.label , 投射阴影 , Affects Shadows , ,
inspector.base.transparentShadowDither.label , 半透明 Dither 阴影 , Transparent Dither Shadows , ,
inspector.base.backColor.label , 背面颜色 , Back Color , ,
inspector.base.backColor.color.label , 背面颜色 , Back Color , ,
inspector.base.distanceFade.label , 近距离透明 , Distance Fade , ,
inspector.base.distanceFade.range.label , 透明过度范围 , Fade Range , ,
inspector.base.softParticles.label , 软粒子 , Soft Particles , ,
inspector.base.softParticles.range.label , 远近裁剪面 , Near/Far Fade , ,
inspector.base.stencilWithoutPlayer.label , 剔除主角色 , Stencil Without Player , ,
inspector.base.ignoreVertexColor.label , 忽略顶点色 , Ignore Vertex Color , ,
inspector.base.fogIntensity.label , 雾影响强度 , Fog Intensity , ,
inspector.maintex.basemap.label , 主贴图 , Main Texture , ,
inspector.maintex.basemap.related.label , 主贴图相关功能 , Main Texture Related , ,
inspector.maintex.graphic.message , 当前模式使用 Graphic 贴图。仅颜色和 ST 可编辑。 , Current mode uses Graphic texture. Only color and ST remain editable. , ,
inspector.maintex.uicolor.label , 贴图颜色叠加 , Graphic Color , ,
inspector.maintex.alphaChannel.label , 主贴图透明度通道 , Alpha Channel , ,
inspector.maintex.wrap.label , 主贴图循环模式 , Main Texture Wrap , ,
inspector.maintex.uvmode.label , 主贴图UV来源 , Main Texture UV Source , ,
inspector.maintex.customdata.offsetx.label , 主贴图X轴偏移自定义曲线 , Main Texture Offset X Custom Data , ,
inspector.maintex.customdata.offsety.label , 主贴图Y轴偏移自定义曲线 , Main Texture Offset Y Custom Data , ,
inspector.maintex.offsetspeed.label , 偏移速度 , Offset Speed , ,
inspector.maintex.rotation.label , 主贴图旋转 , Rotation , ,
inspector.maintex.rotationspeed.label , 主贴图旋转速度 , Rotation Speed , ,
inspector.maintex.distortionIntensity.label , 主贴图扭曲强度控制 , Main Texture Distortion , ,
inspector.maintex.pnoiseBlend.label , 主贴图程序噪波混合 , Main Texture Program Noise Blend , ,
inspector.maintex.mixedMeshSource.message , 混合的 Mesh 来源模式会按材质状态显示对应贴图控件。 , Mixed mesh-source modes will show the matching texture controls per material state. , ,
inspector.light.mode.label , 光照类型 , Light Mode , ,
inspector.light.mode.option.0 , 默认无光(Unlit) , Unlit , ,
inspector.light.mode.option.1 , 简单光照(BlinnPhong) , BlinnPhong , ,
inspector.light.mode.option.2 , 简单光照通透(HalfLambert) , HalfLambert , ,
inspector.light.mode.option.3 , 高级光照(PBR) , PBR , ,
inspector.light.mode.option.4 , 六路光照(SixWay) , SixWay , ,
inspector.light.specular.toggle.label , 高光开关 , Specular , ,
inspector.light.specular.color.label , 高光颜色 , Specular Color , ,
inspector.light.specular.smoothness.label , 光滑度 , Smoothness , ,
inspector.light.pbr.metallic.label , 金属度 , Metallic , ,
inspector.light.pbr.smoothness.label , 光滑度 , Smoothness , ,
inspector.light.bump.toggle.label , 法线贴图开关 , Normal Map , ,
inspector.light.bump.texture.label , 法线贴图 , Normal Map , ,
inspector.light.bump.related.label , 法线贴图相关功能 , Normal Map Related , ,
inspector.light.bump.wrap.label , 法线贴图循环模式 , Normal Map Wrap , ,
inspector.light.bump.uvmode.label , 法线贴图UV来源 , Normal Map UV Source , ,
inspector.light.bump.maskMode.label , 法线贴图多通道模式 , Normal Map Multi Channel , ,
inspector.light.bump.scale.label , 法线强度 , Normal Strength , ,
inspector.light.matcap.toggle.label , MatCap模拟材质 , MatCap , ,
inspector.light.matcap.texture.label , MatCap图 , MatCap Texture , ,
inspector.light.matcap.blend.label , MatCap相加到相乘过渡 , Add/Multiply Blend , ,
inspector.light.sixway.positive.label , 六路正方向图(P) , SixWay Positive , ,
inspector.light.sixway.negative.label , 六路反方向图(N) , SixWay Negative , ,
inspector.light.sixway.absorption.toggle.label , 光照颜色吸收 , Light Color Absorption , ,
inspector.light.sixway.absorption.strength.label , 六路吸收强度 , Absorption Strength , ,
inspector.light.sixway.ramp.label , 六路自发光Ramp , SixWay Emission Ramp , ,
inspector.light.sixway.emissionPow.label , 六路自发光Pow , SixWay Emission Pow , ,
inspector.light.sixway.color.label , 六路自发光颜色 , SixWay Emission Color , ,
inspector.protocol.colorChannel.option.0 , R , R , ,
inspector.protocol.colorChannel.option.1 , G , G , ,
inspector.protocol.colorChannel.option.2 , B , B , ,
inspector.protocol.colorChannel.option.3 , A , A , ,
inspector.protocol.customData.option.0 , **不使用** , Off , ,
inspector.protocol.customData.option.1 , CustomData1_X , CustomData1.x , ,
inspector.protocol.customData.option.2 , CustomData1_Y , CustomData1.y , ,
inspector.protocol.customData.option.3 , CustomData1_Z , CustomData1.z , ,
inspector.protocol.customData.option.4 , CustomData1_W , CustomData1.w , ,
inspector.protocol.customData.option.5 , CustomData2_X , CustomData2.x , ,
inspector.protocol.customData.option.6 , CustomData2_Y , CustomData2.y , ,
inspector.protocol.customData.option.7 , CustomData2_Z , CustomData2.z , ,
inspector.protocol.customData.option.8 , CustomData2_W , CustomData2.w , ,
inspector.protocol.wrapMode.option.0 , Repeat , Repeat , ,
inspector.protocol.wrapMode.option.1 , Clamp , Clamp , ,
inspector.protocol.wrapMode.option.2 , RepeatX_ClampY , RepeatX_ClampY , ,
inspector.protocol.wrapMode.option.3 , ClampX_RepeatY , ClampX_RepeatY , ,
inspector.protocol.pnoise.opacity.label , 程序噪波混合强度 , Program Noise Blend Opacity , ,
inspector.protocol.pnoiseBlend.option.0 , 不使用 , Not Used , ,
inspector.protocol.pnoiseBlend.option.1 , Multiply , Multiply , ,
inspector.protocol.pnoiseBlend.option.2 , Min , Min , ,
inspector.protocol.pnoiseBlend.option.3 , HardLight , HardLight , ,
inspector.protocol.uv.twirl.label , 旋转扭曲 , Twirl , ,
inspector.protocol.uv.twirlCenter.label , 旋转扭曲中心 , Twirl Center , ,
inspector.protocol.uv.twirlStrength.label , 旋转扭曲强度 , Twirl Strength , ,
inspector.protocol.uv.polar.label , 极坐标 , Polar Coordinates , ,
inspector.protocol.uv.polarCenter.label , 极坐标中心 , Polar Center , ,
inspector.protocol.uv.polarStrength.label , 极坐标强度 , Polar Strength , ,
inspector.protocol.uv.cylinderRotate.label , 圆柱坐标旋转 , Cylinder Rotation , ,
inspector.protocol.uv.cylinderOffset.label , 圆柱坐标偏移 , Cylinder Offset , ,
inspector.protocol.uv.coordinatePlane.label , 坐标平面 , Coordinate Plane , ,
inspector.protocol.uv.sharedMaterial.message , 以下设置材质内通用: , The following settings are shared in the material: , ,
inspector.protocol.uv.cylinderWarning.message , 圆柱模式消耗比较大,慎用 , Cylinder mode is expensive. Use it carefully. , ,
inspector.protocol.uv.mode.option.0 , 默认UV通道 , Default UV Channel , ,
inspector.protocol.uv.mode.option.1 , 特殊UV通道 , Special UV Channel , ,
inspector.protocol.uv.mode.option.2 , 极坐标|旋转 , Polar/Twirl , ,
inspector.protocol.uv.mode.option.3 , 圆柱无缝 , Cylinder Seamless , ,
inspector.protocol.uv.mode.option.4 , 主贴图 , Main Texture , ,
inspector.protocol.uv.mode.option.5 , 屏幕UV , Screen UV , ,
inspector.protocol.uv.mode.option.6 , 世界坐标 , World Space , ,
inspector.protocol.uv.mode.option.7 , 局部本地坐标 , Object Space , ,
inspector.protocol.uv.mode.option.8 , 公共UV , Shared UV , ,
inspector.protocol.uv.positionPlane.option.0 , xy平面 , XY Plane , ,
inspector.protocol.uv.positionPlane.option.1 , xz平面 , XZ Plane , ,
inspector.protocol.uv.positionPlane.option.2 , yz平面 , YZ Plane , ,
inspector.protocol.uv.specialChannel.label , 特殊UV通道选择 , Special UV Channel , ,
inspector.protocol.uv.specialChannel.option.0 , UV2_Texcoord1 , UV2_Texcoord1 , ,
inspector.protocol.uv.specialChannel.option.1 , UV3_Texcoord2 , UV3_Texcoord2 , ,
inspector.ta.zoffset.label , 深度偏移 , Z Offset , ,
inspector.ta.overrideZ.label , Override Z , Override Z , ,
inspector.ta.renderQueue.label , 渲染队列偏移 , Queue Bias , ,
inspector.ta.customStencil.label , 模板手动调试开关 , Custom Stencil Test , ,
inspector.ta.keywords.label , 已开启Keyword: , Enabled Keywords , ,
inspector.ta.keywords.list.label , 已开启Keyword: , Enabled Keywords , ,
inspector.ta.property._offsetFactor.label , OffsetFactor , Offset Factor , ,
inspector.ta.property._offsetUnits.label , Offset单位 , Offset Units , ,
inspector.ta.property._OverrideZValue.label , Override Z Value , Override Z Value , ,
inspector.ta.property._ColorMask.label , RGBA Mask , RGBA Mask , 控制最终写入 RenderTarget 的颜色通道 , Controls final RenderTarget color channel writes
inspector.ta.colorMask.option.0 , R , R , ,
inspector.ta.colorMask.option.1 , G , G , ,
inspector.ta.colorMask.option.2 , B , B , ,
inspector.ta.colorMask.option.3 , A , A , ,
inspector.ta.property._StencilKeyIndex.label , Stencil配置索引 , Stencil Config Index , ,
inspector.ta.property._Stencil.label , 模板值 , Stencil Value , ,
inspector.ta.property._StencilComp.label , 模板比较方式 , Stencil Compare , ,
inspector.ta.property._StencilOp.label , 模板处理方式 , Stencil Operation , ,
inspector.ta.property._StencilFail.label , 模板失败处理方式 , Stencil Fail , ,
inspector.ta.property._StencilZFail.label , 模板深度失败处理方式 , Stencil ZFail , ,
inspector.ta.property._StencilReadMask.label , 模板读取掩码 , Stencil Read Mask , ,
inspector.ta.property._StencilWriteMask.label , 模板写入掩码 , Stencil Write Mask , ,
inspector.vertexStreams.title.label , 顶点流统计 , Particle Vertex Streams , The vertex streams needed for this Material to function properly. , The vertex streams needed for this Material to function properly.
inspector.vertexStreams.mismatch , 下面的粒子系统Renderer顶点流不正确: , Particle renderers with mismatched vertex streams: , ,
inspector.vertexStreams.trailMismatch , 下面的粒子系统Renderer拖尾顶点流不正确: , Particle trail renderers with mismatched vertex streams: , ,
inspector.vertexStreams.applyTrail.button , 使粒子拖尾与材质顶点流相同 , Apply Trail Vertex Streams , Apply the trail vertex stream layout to all Particle Systems using this material , Apply the trail vertex stream layout to all Particle Systems using this material
inspector.vertexStreams.apply.button , 使粒子与材质顶点流相同 , Apply Vertex Streams , Apply the vertex stream layout to all Particle Systems using this material , Apply the vertex stream layout to all Particle Systems using this material
inspector.vertexStreams.apply.undo , Apply custom vertex streams from material , Apply custom vertex streams from material , ,
inspector.feature.popup._ScreenDistortModeToggle.option.0 , 不扰动屏幕 , No Screen Distort , ,
inspector.feature.popup._ScreenDistortModeToggle.option.1 , 全部扰动(后处理扰动) , Deferred Distort , ,
inspector.feature.popup._ScreenDistortModeToggle.option.2 , 仅影响场景(半透明前扰动) , Camera Opaque Distort , ,
inspector.feature.screenDistort.missingNbPostProcess.message , 屏幕扭曲需要当前 URP Pipeline Asset 的任意 RendererData 中包含已启用的 NB 后处理 Feature。 , Screen Distort requires at least one RendererData in the current URP Pipeline Asset to include an active NB Post Process Feature. , ,
inspector.feature.screenDistort.missingOpaqueTextureCopy.message , Camera Opaque 扭曲需要在当前 URP Pipeline Asset 中开启 Opaque Texture。 , Camera Opaque Distort requires Opaque Texture to be enabled on the current URP Pipeline Asset. , ,
inspector.feature.screenDistort.pingRendererData.button , 定位 Renderer , Ping Renderer , ,
inspector.feature.screenDistort.pingPipelineAsset.button , 定位 Pipeline Asset , Ping Pipeline Asset , ,
inspector.feature.popup._DistortMode.option.0 , 扰动贴图 , FlowMap/RG Texture , ,
inspector.feature.popup._DistortMode.option.1 , 折射 , Refraction IOR , ,
inspector.feature.popup._ColorBlendAlphaMultiplyMode.option.0 , 颜色渐变强度 , Off , ,
inspector.feature.popup._ColorBlendAlphaMultiplyMode.option.1 , 遮罩(乘以主贴图Alpha) , On , ,
inspector.feature.popup._RampColorSourceMode.option.0 , UV , Gradient , ,
inspector.feature.popup._RampColorSourceMode.option.1 , 映射贴图 , Texture , ,
inspector.feature.popup._RampColorBlendMode.option.0 , 相乘Multiply , Add , ,
inspector.feature.popup._RampColorBlendMode.option.1 , 相加Add , Multiply , ,
inspector.feature.popup._DissolveRampSourceMode.option.0 , 渐变控件 , Gradient , ,
inspector.feature.popup._DissolveRampSourceMode.option.1 , Ramp贴图 , Texture , ,
inspector.feature.popup._DissolveRampColorBlendMode.option.0 , 线性差值Lerp , Add , ,
inspector.feature.popup._DissolveRampColorBlendMode.option.1 , 相乘Multiply , Multiply , ,
inspector.feature.popup._DissolveMaskMode.option.0 , 过程溶解 , Process Dissolve , ,
inspector.feature.popup._DissolveMaskMode.option.1 , 溶解遮罩 , Dissolve Mask , ,
inspector.feature.popup._FresnelMode.option.0 , 颜色|边缘光 , Color , ,
inspector.feature.popup._FresnelMode.option.1 , 半透明|渐隐 , Alpha , ,
inspector.feature.popup._VATMode.option.0 , Houdini , Houdini , ,
inspector.feature.popup._VATMode.option.1 , TyFlow , TyFlow , ,
inspector.feature.popup._HoudiniVATSubMode.option.0 , SoftBody (Deformation) , SoftBody (Deformation) , ,
inspector.feature.popup._HoudiniVATSubMode.option.1 , RigidBody (Pieces) , RigidBody (Pieces) , ,
inspector.feature.popup._HoudiniVATSubMode.option.2 , Dynamic Remeshing (Lookup) , Dynamic Remeshing (Lookup) , ,
inspector.feature.popup._HoudiniVATSubMode.option.3 , Particle Sprites (Billboard) , Particle Sprites (Billboard) , ,
inspector.feature.popup._TyFlowVATSubMode.option.0 , Absolute positions , Absolute positions , ,
inspector.feature.popup._TyFlowVATSubMode.option.1 , Relative offsets , Relative offsets , ,
inspector.feature.popup._TyFlowVATSubMode.option.2 , Skin (R) , Skin (R) , ,
inspector.feature.popup._TyFlowVATSubMode.option.3 , Skin (PR) , Skin (PR) , ,
inspector.feature.popup._TyFlowVATSubMode.option.4 , Skin (PRSAVE) , Skin (PRSAVE) , ,
inspector.feature.popup._TyFlowVATSubMode.option.5 , Skin (PRSXYZ) , Skin (PRSXYZ) , ,
inspector.feature.popup._MaskMapGradientToggle.option.0 , 遮罩贴图 , Texture , ,
inspector.feature.popup._MaskMapGradientToggle.option.1 , 渐变控件 , Gradient , ,
inspector.feature.popup._MaskMap2GradientToggle.option.0 , 遮罩贴图 , Texture , ,
inspector.feature.popup._MaskMap2GradientToggle.option.1 , 渐变控件 , Gradient , ,
inspector.feature.popup._MaskMap3GradientToggle.option.0 , 遮罩贴图 , Texture , ,
inspector.feature.popup._MaskMap3GradientToggle.option.1 , 渐变控件 , Gradient , ,
inspector.feature.vat.houdiniUnsupportedParticle.message , 该 Houdini VAT 类型需要 Mesh 多 UV 数据,不支持 ParticleSystem VertexStream 模式。 , This Houdini VAT type requires mesh multi-UV data and does not support ParticleSystem VertexStream mode. , ,
inspector.feature.vat.tyflowUnsupportedParticle.message , 该 TyFlow VAT 类型需要 Mesh 多 UV 数据,不支持 ParticleSystem VertexStream 模式。 , This TyFlow VAT type requires mesh multi-UV data and does not support ParticleSystem VertexStream mode. , ,
inspector.feature.vat.tyflowUv2Conflict.message , TyFlow VAT 在粒子模式下使用 UV2 (TEXCOORD0.zw) 作为 vertexIndex / vertexCount。序列帧融帧或特殊 UV (UV2) 会冲突, VAT 优先。 , TyFlow VAT uses UV2 (TEXCOORD0.zw) as vertexIndex / vertexCount in ParticleSystem mode. Flipbook blending or Special UV (UV2) conflicts with it; VAT takes priority. , ,
inspector.feature.遮罩.label , 遮罩 , Mask , ,
inspector.feature.测试遮罩颜色.label , 测试遮罩颜色 , Debug Mask Color , ,
inspector.feature.遮罩强度.label , 遮罩强度 , Mask Strength , ,
inspector.feature.遮罩整体调整.label , 遮罩整体调整 , Mask Refine , ,
inspector.feature.范围(Pow).label , 范围(Pow) , Range (Pow) , ,
inspector.feature.相乘.label , 相乘 , Multiply , ,
inspector.feature.偏移(相加).label , 偏移(相加) , Offset (Add) , ,
inspector.feature.遮罩程序噪波混合.label , 遮罩程序噪波混合 , Mask Program Noise Blend , ,
inspector.feature.遮罩模式.label , 遮罩模式 , Mask Mode , ,
inspector.feature.遮罩贴图.label , 遮罩贴图 , Mask Texture , ,
inspector.feature.遮罩通道选择.label , 遮罩通道选择 , Mask Channel , ,
inspector.feature.遮罩渐变.label , 遮罩渐变 , Mask Gradient , ,
inspector.feature.遮罩UV Wrap.label , 遮罩循环模式 , Mask UV Wrap , ,
inspector.feature.遮罩UV来源.label , 遮罩UV来源 , Mask UV Source , ,
inspector.feature.Mask图X轴偏移自定义曲线.label , Mask图X轴偏移自定义曲线 , Mask Offset X Custom Data , ,
inspector.feature.Mask图Y轴偏移自定义曲线.label , Mask图Y轴偏移自定义曲线 , Mask Offset Y Custom Data , ,
inspector.feature.遮罩偏移速度.label , 遮罩偏移速度 , Mask Offset Speed , ,
inspector.feature.遮罩旋转.label , 遮罩旋转 , Mask Rotation , ,
inspector.feature.遮罩旋转速度.label , 遮罩旋转速度 , Mask Rotation Speed , ,
inspector.feature.旋转速度.label , 旋转速度 , Rotation Speed , ,
inspector.feature.遮罩扭曲强度.label , 遮罩扭曲强度 , Mask Distortion Strength , ,
inspector.feature.遮罩2.label , 遮罩2 , Mask 2 , ,
inspector.feature.遮罩2模式.label , 遮罩2模式 , Mask 2 Mode , ,
inspector.feature.遮罩2贴图.label , 遮罩2贴图 , Mask 2 Texture , ,
inspector.feature.遮罩2通道选择.label , 遮罩2通道选择 , Mask 2 Channel , ,
inspector.feature.遮罩2渐变.label , 遮罩2渐变(UV纵向) , Mask 2 Gradient , ,
inspector.feature.遮罩2UV Wrap.label , 遮罩2UV循环模式 , Mask 2 UV Wrap , ,
inspector.feature.遮罩2UV来源.label , 遮罩2UV来源 , Mask 2 UV Source , ,
inspector.feature.遮罩2旋转.label , 遮罩2旋转 , Mask 2 Rotation , ,
inspector.feature.遮罩2偏移速度.label , 遮罩2偏移速度 , Mask 2 Offset Speed , ,
inspector.feature.遮罩3.label , 遮罩3 , Mask 3 , ,
inspector.feature.遮罩3模式.label , 遮罩3模式 , Mask 3 Mode , ,
inspector.feature.遮罩3贴图.label , 遮罩3贴图 , Mask 3 Texture , ,
inspector.feature.遮罩3通道选择.label , 遮罩3通道选择 , Mask 3 Channel , ,
inspector.feature.遮罩3渐变.label , 遮罩3渐变(UV横向) , Mask 3 Gradient , ,
inspector.feature.遮罩3UV Wrap.label , 遮罩3UV循环模式 , Mask 3 UV Wrap , ,
inspector.feature.遮罩3UV来源.label , 遮罩3UV来源 , Mask 3 UV Source , ,
inspector.feature.遮罩3旋转.label , 遮罩3旋转 , Mask 3 Rotation , ,
inspector.feature.遮罩3偏移速度.label , 遮罩3偏移速度 , Mask 3 Offset Speed , ,
inspector.feature.扭曲.label , 扭曲 , Distort , ,
inspector.feature.扭曲强度值测试.label , 扭曲强度值测试 , Debug Distort Strength , ,
inspector.feature.整体扭曲强度.label , 整体扭曲强度 , Overall Distort Strength , ,
inspector.feature.扭曲强度自定义曲线.label , 扭曲强度自定义曲线 , Distort Strength Custom Data , ,
inspector.feature.屏幕扰动模式.label , 屏幕扰动模式 , Screen Distort Mode , ,
inspector.feature.屏幕扭曲强度.label , 屏幕扭曲强度 , Screen Distort Strength , ,
inspector.feature.关闭主材质Pass.label , 关闭主材质Pass , Disable Main Material Pass , ,
inspector.feature.屏幕扭曲Alpha整体调整.label , 屏幕扭曲Alpha整体调整 , Screen Distort Alpha Refine , ,
inspector.feature.扭曲模式.label , 扭曲模式 , Distort Mode , ,
inspector.feature.扭曲贴图.label , 扭曲贴图 , Distort Texture , ,
inspector.feature.扭曲贴图 Wrap.label , 扭曲贴图循环模式 , Distort Texture Wrap , ,
inspector.feature.扭曲贴图UV来源.label , 扭曲贴图UV来源 , Distort Texture UV Source , ,
inspector.feature.扭曲方向强度.label , 扭曲方向强度 , Distort Direction Strength , ,
inspector.feature.扭曲方向强度X自定义曲线.label , 扭曲方向强度X自定义曲线 , Distort Direction X Custom Data , ,
inspector.feature.扭曲方向强度Y自定义曲线.label , 扭曲方向强度Y自定义曲线 , Distort Direction Y Custom Data , ,
inspector.feature.扭曲旋转.label , 扭曲旋转 , Distort Rotation , ,
inspector.feature.扭曲偏移速度.label , 扭曲偏移速度 , Distort Offset Speed , ,
inspector.feature.0.5为中值,双向扭曲.label , 0.5为中值,双向扭曲 , 0.5 Is Mid Value Bidirectional Distort , ,
inspector.feature.折射率.label , 折射率 , Refraction IOR , ,
inspector.feature.扭曲程序噪波混合.label , 扭曲程序噪波混合 , Distort Program Noise Blend , ,
inspector.feature.扭曲遮罩.label , 扭曲遮罩 , Distort Mask , ,
inspector.feature.扭曲遮罩贴图.label , 扭曲遮罩贴图 , Distort Mask Texture , ,
inspector.feature.扭曲遮罩贴图 Wrap.label , 扭曲遮罩贴图循环模式 , Distort Mask Texture Wrap , ,
inspector.feature.扭曲遮罩图通道选择.label , 扭曲遮罩图通道选择 , Distort Mask Channel , ,
inspector.feature.扭曲遮罩贴图UV来源.label , 扭曲遮罩贴图UV来源 , Distort Mask UV Source , ,
inspector.feature.色散.label , 色散 , Chromatic Aberration , ,
inspector.feature.色散强度受扭曲强度影响.label , 色散强度受扭曲强度影响 , Chromatic Strength Follows Distort Strength , ,
inspector.feature.色散强度.label , 色散强度 , Chromatic Strength , ,
inspector.feature.色散强度自定义曲线.label , 色散强度自定义曲线 , Chromatic Strength Custom Data , ,
inspector.feature.流光(颜色相加).label , 流光(颜色相加) , Emission (Add Color) , ,
inspector.feature.流光贴图.label , 流光贴图 , Emission Texture , ,
inspector.feature.流光贴图 Wrap.label , 流光贴图循环模式 , Emission Texture Wrap , ,
inspector.feature.流光贴图UV来源.label , 流光贴图UV来源 , Emission Texture UV Source , ,
inspector.feature.流光贴图X轴偏移自定义曲线.label , 流光贴图X轴偏移自定义曲线 , Emission Offset X Custom Data , ,
inspector.feature.流光贴图Y轴偏移自定义曲线.label , 流光贴图Y轴偏移自定义曲线 , Emission Offset Y Custom Data , ,
inspector.feature.流光贴图旋转.label , 流光贴图旋转 , Emission Texture Rotation , ,
inspector.feature.流光贴图偏移速度.label , 流光贴图偏移速度 , Emission Offset Speed , ,
inspector.feature.流光贴图扭曲强度.label , 流光贴图扭曲强度 , Emission Distortion Strength , ,
inspector.feature.流光颜色强度.label , 流光颜色强度 , Emission Color Intensity , ,
inspector.feature.渐变(颜色相乘).label , 渐变(颜色相乘) , Color Blend (Multiply) , ,
inspector.feature.颜色渐变贴图.label , 颜色渐变贴图 , Color Blend Texture , ,
inspector.feature.颜色渐变贴图 Wrap.label , 颜色渐变贴图循环模式 , Color Blend Texture Wrap , ,
inspector.feature.颜色渐变贴图UV来源.label , 颜色渐变贴图UV来源 , Color Blend UV Source , ,
inspector.feature.颜色渐变贴图X轴偏移自定义曲线.label , 颜色渐变贴图X轴偏移自定义曲线 , Color Blend Offset X Custom Data , ,
inspector.feature.颜色渐变贴图Y轴偏移自定义曲线.label , 颜色渐变贴图Y轴偏移自定义曲线 , Color Blend Offset Y Custom Data , ,
inspector.feature.颜色渐变贴图旋转.label , 颜色渐变贴图旋转 , Color Blend Texture Rotation , ,
inspector.feature.颜色渐变贴图偏移速度.label , 颜色渐变贴图偏移速度 , Color Blend Offset Speed , ,
inspector.feature.颜色渐变扭曲强度.label , 颜色渐变扭曲强度 , Color Blend Distortion Strength , ,
inspector.feature.颜色渐变图Alpha作用.label , 颜色渐变图Alpha作用 , Color Blend Alpha Mode , ,
inspector.feature.颜色渐变图Alpha强度.label , 颜色渐变图Alpha强度 , Color Blend Alpha Strength , ,
inspector.feature.颜色映射(Ramp).label , 颜色映射(Ramp) , Ramp Color , ,
inspector.feature.Ramp来源模式.label , Ramp来源模式 , Ramp Source Mode , ,
inspector.feature.颜色映射黑白图.label , 颜色映射黑白图 , Ramp Mask Texture , ,
inspector.feature.颜色映射黑白图 Wrap.label , 颜色映射黑白图循环模式 , Ramp Mask Texture Wrap , ,
inspector.feature.颜色映射UV Wrap.label , 颜色映射UV循环模式 , Ramp UV Wrap , ,
inspector.feature.颜色映射黑白图通道选择.label , 颜色映射黑白图通道选择 , Ramp Mask Channel , ,
inspector.feature.颜色映射黑白图UV来源.label , 颜色映射黑白图UV来源 , Ramp Mask UV Source , ,
inspector.feature.颜色映射贴图偏移速度.label , 颜色映射贴图偏移速度 , Ramp Texture Offset Speed , ,
inspector.feature.颜色映射贴图旋转.label , 颜色映射贴图旋转 , Ramp Texture Rotation , ,
inspector.feature.映射颜色.label , 映射颜色 , Ramp Colors , ,
inspector.feature.Ramp颜色混合模式.label , Ramp颜色混合模式 , Ramp Color Blend Mode , ,
inspector.feature.颜色映射叠加颜色.label , 颜色映射叠加颜色_hdr , Ramp Blend Color , ,
inspector.feature.溶解.label , 溶解 , Dissolve , ,
inspector.feature.溶解度黑白值测试.label , 溶解度黑白值测试 , Debug Dissolve Value , ,
inspector.feature.溶解贴图.label , 溶解贴图 , Dissolve Texture , ,
inspector.feature.溶解贴图 Wrap.label , 溶解贴图循环模式 , Dissolve Texture Wrap , ,
inspector.feature.溶解贴图通道选择.label , 溶解贴图通道选择 , Dissolve Channel , ,
inspector.feature.溶解贴图X轴偏移自定义曲线.label , 溶解贴图X轴偏移自定义曲线 , Dissolve Offset X Custom Data , ,
inspector.feature.溶解贴图Y轴偏移自定义曲线.label , 溶解贴图Y轴偏移自定义曲线 , Dissolve Offset Y Custom Data , ,
inspector.feature.溶解贴图UV来源.label , 溶解贴图UV来源 , Dissolve UV Source , ,
inspector.feature.溶解贴图偏移速度.label , 溶解贴图偏移速度 , Dissolve Offset Speed , ,
inspector.feature.溶解贴图旋转.label , 溶解贴图旋转 , Dissolve Texture Rotation , ,
inspector.feature.溶解程序噪波混合.label , 溶解程序噪波混合 , Dissolve Program Noise Blend , ,
inspector.feature.溶解值Pow.label , 溶解值Pow , Dissolve Value Pow , ,
inspector.feature.溶解强度.label , 溶解强度 , Dissolve Strength , ,
inspector.feature.溶解强度自定义曲线.label , 溶解强度自定义曲线 , Dissolve Strength Custom Data , ,
inspector.feature.溶解硬软度.label , 溶解硬软度 , Dissolve Softness , ,
inspector.feature.溶解贴图扭曲强度.label , 溶解贴图扭曲强度 , Dissolve Texture Distortion Strength , ,
inspector.feature.溶解描边.label , 溶解描边 , Dissolve Edge , ,
inspector.feature.溶解描边颜色.label , 溶解描边颜色 , Dissolve Edge Color , ,
inspector.feature.描边位置.label , 描边位置 , Edge Position , ,
inspector.feature.描边软硬.label , 描边软硬 , Edge Softness , ,
inspector.feature.溶解Ramp图功能.label , 溶解Ramp图功能 , Dissolve Ramp , ,
inspector.feature.溶解Ramp模式.label , 溶解Ramp模式 , Dissolve Ramp Mode , ,
inspector.feature.溶解Ramp图.label , 溶解Ramp图 , Dissolve Ramp Texture , ,
inspector.feature.溶解Ramp图 Wrap.label , 溶解Ramp图循环模式 , Dissolve Ramp Texture Wrap , ,
inspector.feature.Ramp颜色.label , Ramp颜色 , Ramp Color , ,
inspector.feature.Ramp颜色叠加.label , Ramp颜色叠加 , Ramp Color Multiply , ,
inspector.feature.溶解RampUV Wrap.label , 溶解RampUV循环模式 , Dissolve Ramp UV Wrap , ,
inspector.feature.溶解Ramp混合模式.label , 溶解Ramp混合模式 , Dissolve Ramp Blend Mode , ,
inspector.feature.溶解遮罩图(过程溶解).label , 溶解遮罩图(过程溶解) , Dissolve Mask (Process) , ,
inspector.feature.溶解遮罩模式.label , 溶解遮罩模式 , Dissolve Mask Mode , ,
inspector.feature.溶解遮罩图.label , 溶解遮罩图 , Dissolve Mask Texture , ,
inspector.feature.溶解遮罩图 Wrap.label , 溶解遮罩图循环模式 , Dissolve Mask Texture Wrap , ,
inspector.feature.溶解遮罩图UV来源.label , 溶解遮罩图UV来源 , Dissolve Mask UV Source , ,
inspector.feature.溶解遮罩图通道选择.label , 溶解遮罩图通道选择 , Dissolve Mask Channel , ,
inspector.feature.溶解遮罩强度.label , 溶解遮罩强度 , Dissolve Mask Strength , ,
inspector.feature.溶解遮罩图强度自定义曲线.label , 溶解遮罩图强度自定义曲线 , Dissolve Mask Strength Custom Data , ,
inspector.feature.程序化噪波.label , 程序化噪波 , Program Noise , ,
inspector.feature.程序化噪波测试颜色.label , 程序化噪波测试颜色 , Debug Program Noise , ,
inspector.feature.程序噪波UV来源.label , 程序噪波UV来源 , Program Noise UV Source , ,
inspector.feature.程序化噪波旋转.label , 程序化噪波旋转 , Program Noise Rotation , ,
inspector.feature.Perlin噪波.label , Perlin噪波 , Perlin Noise , ,
inspector.feature.噪波1缩放.label , 噪波1缩放 , Noise 1 Scale , ,
inspector.feature.噪波1速度.label , 噪波1速度 , Noise 1 Speed , ,
inspector.feature.噪波1偏移.label , 噪波1偏移 , Noise 1 Offset , ,
inspector.feature.噪波1偏移速度.label , 噪波1偏移速度 , Noise 1 Offset Speed , ,
inspector.feature.噪波1偏移速度X自定义曲线.label , 噪波1偏移速度X自定义曲线 , Noise 1 Offset X Custom Data , ,
inspector.feature.噪波1偏移速度Y自定义曲线.label , 噪波1偏移速度Y自定义曲线 , Noise 1 Offset Y Custom Data , ,
inspector.feature.Voronoi噪波.label , Voronoi噪波 , Voronoi Noise , ,
inspector.feature.噪波2缩放.label , 噪波2缩放 , Noise 2 Scale , ,
inspector.feature.噪波2速度.label , 噪波2速度 , Noise 2 Speed , ,
inspector.feature.噪波2偏移.label , 噪波2偏移 , Noise 2 Offset , ,
inspector.feature.噪波2偏移速度.label , 噪波2偏移速度 , Noise 2 Offset Speed , ,
inspector.feature.噪波2偏移速度X自定义曲线.label , 噪波2偏移速度X自定义曲线 , Noise 2 Offset X Custom Data , ,
inspector.feature.噪波2偏移速度Y自定义曲线.label , 噪波2偏移速度Y自定义曲线 , Noise 2 Offset Y Custom Data , ,
inspector.feature.噪波1和噪波2混合系数.label , 噪波1和噪波2混合系数 , Noise 1/2 Blend , ,
inspector.feature.两种程序噪波混合.label , 两种程序噪波混合 , Two Program Noise Blend , ,
inspector.feature.公共UV.label , 公共UV , Shared UV , ,
inspector.feature.公共UV来源.label , 公共UV来源 , Shared UV Source , ,
inspector.feature.公共UV Tiling.label , Tilling , Shared UV Tiling , ,
inspector.feature.公共UV Offset.label , Offset , Shared UV Offset , ,
inspector.feature.公共UV偏移速度.label , 偏移速度 , Shared UV Offset Speed , ,
inspector.feature.旋转.label , 旋转 , Rotation , ,
inspector.feature.公共UV X轴偏移自定义曲线.label , 偏移X自定义曲线 , Shared UV Offset X Custom Data , ,
inspector.feature.公共UV Y轴偏移自定义曲线.label , 偏移Y自定义曲线 , Shared UV Offset Y Custom Data , ,
inspector.feature.菲涅尔.label , 菲涅尔 , Fresnel , ,
inspector.feature.菲涅尔测试颜色.label , 菲涅尔值测试 , Debug Fresnel , ,
inspector.feature.菲涅尔模式.label , 菲涅尔模式 , Fresnel Mode , ,
inspector.feature.菲涅尔颜色.label , 菲涅尔颜色 , Fresnel Color , ,
inspector.feature.菲涅尔透明乘数.label , 菲涅尔透明乘数 , Fresnel Alpha Multiplier , ,
inspector.feature.菲涅尔强度.label , 菲涅尔强度 , Fresnel Strength , ,
inspector.feature.菲涅尔位置.label , 菲涅尔位置 , Fresnel Position , ,
inspector.feature.菲涅尔位置自定义曲线.label , 菲尼尔位置自定义曲线 , Fresnel Position Custom Data , ,
inspector.feature.菲涅尔范围Pow.label , 菲涅尔范围Pow , Fresnel Range Pow , ,
inspector.feature.菲涅尔硬度.label , 菲涅尔硬度 , Fresnel Hardness , ,
inspector.feature.翻转菲涅尔.label , 翻转菲涅尔 , Invert Fresnel , ,
inspector.feature.菲涅尔颜色受Alpha影响.label , 菲涅尔颜色受Alpha影响 , Fresnel Color Affected By Alpha , ,
inspector.feature.菲涅尔方向偏移X.label , 菲涅尔方向偏移X , Fresnel Direction Offset X , ,
inspector.feature.菲涅尔方向偏移Y.label , 菲涅尔方向偏移Y , Fresnel Direction Offset Y , ,
inspector.feature.菲涅尔方向偏移Z.label , 菲涅尔方向偏移Z , Fresnel Direction Offset Z , ,
inspector.feature.顶点偏移.label , 顶点偏移 , Vertex Offset , ,
inspector.feature.顶点偏移方向测试.label , 顶点偏移方向测试 , Debug Vertex Offset Direction , ,
inspector.feature.顶点偏移贴图.label , 顶点偏移贴图 , Vertex Offset Texture , ,
inspector.feature.顶点偏移贴图 Wrap.label , 顶点偏移贴图循环模式 , Vertex Offset Texture Wrap , ,
inspector.feature.顶点偏移贴图UV来源.label , 顶点偏移贴图UV来源 , Vertex Offset UV Source , ,
inspector.feature.顶点扰动X轴偏移自定义曲线.label , 顶点扰动X轴偏移自定义曲线 , Vertex Offset X Custom Data , ,
inspector.feature.顶点扰动Y轴偏移自定义曲线.label , 顶点扰动Y轴偏移自定义曲线 , Vertex Offset Y Custom Data , ,
inspector.feature.顶点偏移动画.label , 顶点偏移动画 , Vertex Offset Animation , ,
inspector.feature.顶点偏移强度.label , 顶点偏移强度 , Vertex Offset Strength , ,
inspector.feature.顶点扰动强度自定义曲线.label , 顶点扰动强度自定义曲线 , Vertex Offset Strength Custom Data , ,
inspector.feature.顶点偏移从零开始.label , 顶点偏移从零开始 , Vertex Offset Starts From Zero , ,
inspector.feature.顶点偏移使用法线方向.label , 顶点偏移使用法线方向 , Use Normal Direction , ,
inspector.feature.顶点偏移本地方向X.label , 顶点偏移本地方向X , Vertex Offset Local Direction X , ,
inspector.feature.顶点偏移本地方向Y.label , 顶点偏移本地方向Y , Vertex Offset Local Direction Y , ,
inspector.feature.顶点偏移本地方向Z.label , 顶点偏移本地方向Z , Vertex Offset Local Direction Z , ,
inspector.feature.顶点偏移遮罩.label , 顶点偏移遮罩 , Vertex Offset Mask , ,
inspector.feature.顶点偏移遮罩图.label , 顶点偏移遮罩图 , Vertex Offset Mask Texture , ,
inspector.feature.顶点偏移遮罩图 Wrap.label , 顶点偏移遮罩图循环模式 , Vertex Offset Mask Texture Wrap , ,
inspector.feature.顶点偏移遮罩图UV来源.label , 顶点偏移遮罩图UV来源 , Vertex Offset Mask UV Source , ,
inspector.feature.顶点扰动遮罩X轴偏移自定义曲线.label , 顶点扰动遮罩X轴偏移自定义曲线 , Vertex Offset Mask X Custom Data , ,
inspector.feature.顶点扰动遮罩Y轴偏移自定义曲线.label , 顶点扰动遮罩Y轴偏移自定义曲线 , Vertex Offset Mask Y Custom Data , ,
inspector.feature.顶点偏移遮罩动画.label , 顶点偏移遮罩动画 , Vertex Offset Mask Animation , ,
inspector.feature.顶点偏移遮罩强度.label , 顶点偏移遮罩强度 , Vertex Offset Mask Strength , ,
inspector.feature.深度描边.label , 深度描边 , Depth Outline , ,
inspector.feature.深度描边颜色.label , 深度描边颜色 , Depth Outline Color , ,
inspector.feature.深度描边距离.label , 深度描边距离 , Depth Outline Distance , ,
inspector.feature.深度贴花.label , 深度贴花 , Depth Decal , ,
inspector.feature.遮蔽视差.label , 遮蔽视差 , Parallax , ,
inspector.feature.视差贴图.label , 视差贴图 , Parallax Texture , ,
inspector.feature.视差贴图 Wrap.label , 视差贴图循环模式 , Parallax Texture Wrap , ,
inspector.feature.视差.label , 视差 , Parallax , ,
inspector.feature.遮蔽视差最小层数.label , 遮蔽视差最小层数 , Parallax Min Layers , ,
inspector.feature.遮蔽视差最大层数.label , 遮蔽视差最大层数 , Parallax Max Layers , ,
inspector.feature.模板视差.label , 模板视差 , Portal , ,
inspector.feature.模板视差蒙版.label , 模板视差蒙版 , Portal Mask , ,
inspector.feature.序列帧融帧(丝滑).label , 序列帧融帧(丝滑) , Flipbook Blending , ,
inspector.feature.VAT顶点动画图.label , VAT顶点动画图 , VAT Vertex Animation Texture , ,
inspector.feature.VAT模式.label , VAT模式 , VAT Mode , ,
inspector.feature.Houdini VAT Sub Mode.label , Houdini VAT Sub Mode , Houdini VAT Sub Mode , ,
inspector.feature.VAT Frame CustomData.label , VAT Frame CustomData , VAT Frame CustomData , ,
inspector.feature.Playback.label , Playback , Playback , ,
inspector.feature.Auto Playback.label , Auto Playback , Auto Playback , ,
inspector.feature.Display Frame.label , Display Frame , Display Frame , ,
inspector.feature.Game Time at First Frame.label , Game Time at First Frame , Game Time at First Frame , ,
inspector.feature.Playback Speed.label , Playback Speed , Playback Speed , ,
inspector.feature.Houdini FPS.label , Houdini FPS , Houdini FPS , ,
inspector.feature.Interframe Interpolation.label , Interframe Interpolation , Interframe Interpolation , ,
inspector.feature.Animate First Frame.label , Animate First Frame , Animate First Frame , ,
inspector.feature.Frame Count.label , Frame Count , Frame Count , ,
inspector.feature.Bounds Metadata.label , Bounds Metadata , Bounds Metadata , ,
inspector.feature.Bound Min X.label , Bound Min X , Bound Min X , ,
inspector.feature.Bound Min Y.label , Bound Min Y , Bound Min Y , ,
inspector.feature.Bound Min Z.label , Bound Min Z , Bound Min Z , ,
inspector.feature.Bound Max X.label , Bound Max X , Bound Max X , ,
inspector.feature.Bound Max Y.label , Bound Max Y , Bound Max Y , ,
inspector.feature.Bound Max Z.label , Bound Max Z , Bound Max Z , ,
inspector.feature.Textures.label , Textures , Textures , ,
inspector.feature.Position Texture.label , Position Texture , Position Texture , ,
inspector.feature.Position Texture 2.label , Position Texture 2 , Position Texture 2 , ,
inspector.feature.Rotation Texture.label , Rotation Texture , Rotation Texture , ,
inspector.feature.Color Texture.label , Color Texture , Color Texture , ,
inspector.feature.Lookup Table.label , Lookup Table , Lookup Table , ,
inspector.feature.Scale.label , Scale , Scale , ,
inspector.feature.Global Piece Scale Multiplier.label , Global Piece Scale Multiplier , Global Piece Scale Multiplier , ,
inspector.feature.Piece Scales in Position Alpha.label , Piece Scales in Position Alpha , Piece Scales in Position Alpha , ,
inspector.feature.Particle Sprite.label , Particle Sprite , Particle Sprite , ,
inspector.feature.Width Base Scale.label , Width Base Scale , Width Base Scale , ,
inspector.feature.Height Base Scale.label , Height Base Scale , Height Base Scale , ,
inspector.feature.Hide Overlapping Origin.label , Hide Overlapping Origin , Hide Overlapping Origin , ,
inspector.feature.Origin Effective Radius.label , Origin Effective Radius , Origin Effective Radius , ,
inspector.feature.Particles Can Spin.label , Particles Can Spin , Particles Can Spin , ,
inspector.feature.Compute Spin from Heading.label , Compute Spin from Heading , Compute Spin from Heading , ,
inspector.feature.Particle Spin Phase.label , Particle Spin Phase , Particle Spin Phase , ,
inspector.feature.Scale by Velocity Amount.label , Scale by Velocity Amount , Scale by Velocity Amount , ,
inspector.feature.Particle Texture U Scale.label , Particle Texture U Scale , Particle Texture U Scale , ,
inspector.feature.Particle Texture V Scale.label , Particle Texture V Scale , Particle Texture V Scale , ,
inspector.feature.Flags.label , Flags , Flags , ,
inspector.feature.Positions Require Two Textures.label , Positions Require Two Textures , Positions Require Two Textures , ,
inspector.feature.Use Compressed Normals (no rotTex).label , Use Compressed Normals (no rotTex) , Use Compressed Normals (no rotTex) , ,
inspector.feature.Load Color Texture.label , Load Color Texture , Load Color Texture , ,
inspector.feature.Load Lookup Table.label , Load Lookup Table , Load Lookup Table , ,
inspector.feature.VAT texture.label , VAT texture , VAT Texture , ,
inspector.feature.ImportScale.label , ImportScale , Import Scale , ,
inspector.feature.TyFlow VAT Sub Mode.label , TyFlow VAT Sub Mode , TyFlow VAT Sub Mode , ,
inspector.feature.Deforming skin.label , Deforming skin , Deforming Skin , ,
inspector.feature.Skin bone count.label , Skin bone count , Skin Bone Count , ,
inspector.feature.RGBA encoded.label , RGBA encoded , RGBA Encoded , ,
inspector.feature.RGBA half.label , RGBA half , RGBA Half , ,
inspector.feature.Gamma correction.label , Gamma correction , Gamma Correction , ,
inspector.feature.VAT includes normals.label , VAT includes normals , VAT Includes Normals , ,
inspector.feature.Affects shadows.label , Affects shadows , Affects Shadows , ,
inspector.feature.Frame.label , Frame , Frame , ,
inspector.feature.Frames.label , Frames , Frames , ,
inspector.feature.Frame interpolation.label , Frame interpolation , Frame Interpolation , ,
inspector.feature.Loop.label , Loop , Loop , ,
inspector.feature.Interpolate loop.label , Interpolate loop , Interpolate Loop , ,
inspector.feature.Autoplay.label , Autoplay , Autoplay , ,
inspector.feature.AutoplaySpeed.label , AutoplaySpeed , Autoplay Speed , ,
inspector.toolbar.ping.label , , , ,
inspector.toolbar.ping.tip , 跳到当前材质 , Ping current material , ,
inspector.toolbar.cleanUnusedTextures.label , , , ,
inspector.toolbar.cleanUnusedTextures.tip , 清除没有使用的贴图 , Clean unused textures , ,
inspector.toolbar.cleanUnusedTextures.undo , 清除没有使用的贴图 , Clean unused textures , ,
inspector.toolbar.cleanUnusedTextures.log , 清理 {0} 的无效贴图属性: {1} , Cleaned unused texture property '{1}' on material '{0}' , ,
inspector.toolbar.copy.label , C , C , 复制材质属性 , Copy material properties
inspector.toolbar.paste.label , V , V , 粘贴材质属性 , Paste material properties
inspector.toolbar.paste.undo , 粘贴材质属性 , Paste material properties , ,
inspector.toolbar.tierFormat.label , 等级: {0} , Tier: {0} , ,
inspector.toolbar.tierMixed.label , 等级: Mixed , Tier: Mixed , ,
inspector.toolbar.tierLow.label , 低 , Low , ,
inspector.toolbar.tierMedium.label , 中 , Medium , ,
inspector.toolbar.tierHigh.label , 高 , High , ,
inspector.toolbar.tierUltra.label , 顶配 , Ultra , ,
inspector.toolbar.tier.tip , NBShader分级 , NBShader feature tier , ,
inspector.toolbar.setTier.undo , 设置 NBShader 分级 , Set NBShader Feature Tier , ,
inspector.toolbar.specialReset.label , R , R , 特殊重置功能 , Special reset tools
inspector.toolbar.resetAll.label , 重置所有 , Reset All , ,
inspector.toolbar.resetAll.undo , 重置所有特殊功能 , Reset All Special Tools , ,
inspector.toolbar.resetDisabledFeatureChildren.label , 重置关闭功能子属性 , Reset Disabled Feature Children , ,
inspector.toolbar.resetDisabledFeatureChildren.undo , 重置关闭功能子属性 , Reset Disabled Feature Children , ,
inspector.toolbar.resetSpecialUV.label , 重置特殊UV通道 , Reset Special UV Channel , ,
inspector.toolbar.resetSpecialUV.undo , 重置特殊UV通道 , Reset Special UV Channel , ,
inspector.toolbar.resetTwirl.label , 重置旋转扭曲 , Reset Twirl , ,
inspector.toolbar.resetTwirl.undo , 重置旋转扭曲 , Reset Twirl , ,
inspector.toolbar.resetPolar.label , 重置极坐标 , Reset Polar Coordinates , ,
inspector.toolbar.resetPolar.undo , 重置极坐标 , Reset Polar Coordinates , ,
inspector.toolbar.collapseAll.label , , , ,
inspector.toolbar.collapseAll.tip , 折叠所有控件 , Collapse all controls , ,
inspector.toolbar.collapseAll.undo , 折叠所有控件 , Collapse all controls , ,
inspector.toolbar.help.label , , , ,
inspector.toolbar.help.tip , 说明文档 , Documentation , ,
inspector.toolbar.settings.tip , NBShader设置 , NBShader settings , ,
inspector.projectSettings.generalSection , 基础设置 , General Settings , ,
inspector.projectSettings.defaultLanguage , 默认语言 , Default Language , ,
inspector.projectSettings.languageMode.option.0 , 跟随编辑器 , Follow Editor , ,
inspector.projectSettings.languageMode.option.1 , 中文 , Chinese , ,
inspector.projectSettings.languageMode.option.2 , 英文 , English , ,
inspector.featureLevel.providerLabel , NBShader 分级 , NBShader Feature Levels , ,
inspector.featureLevel.help.message , 配置 NBShader Catalog Keyword 和 Pass 的分级白名单、Unity Quality 绑定和运行时资源导出。构建脚本通过 NBShaderFeatureLevelEditorAPI.OverrideBuildStripExplicitTier 选择打包剔除等级。Catalog 外 Feature 会被忽略。 , Configure NBShader managed Catalog keywords and shader passes per tier bind Unity Quality levels and export runtime settings. Build scripts select the build stripping tier through NBShaderFeatureLevelEditorAPI.OverrideBuildStripExplicitTier. Catalog-external features are ignored. , ,
inspector.featureLevel.undo.changeKeyword , 修改 NBShader Feature Keyword , Change NBShader Feature Keyword , ,
inspector.featureLevel.undo.resetTierKeywords , 重置 NBShader 等级 Keyword , Reset NBShader Tier Keywords , ,
inspector.featureLevel.undo.resetQualityMapping , 重置 NBShader Quality 映射 , Reset NBShader Quality Mapping , ,
inspector.featureLevel.undo.changeQualityBinding , 修改 NBShader Quality 绑定 , Change NBShader Quality Binding , ,
inspector.featureLevel.table.title , 分级功能表 , Feature Level Matrix , ,
inspector.featureLevel.column.feature.label , 配置 / Feature , Config / Feature , 等级设置和受管理的 Catalog Feature , Tier settings and managed Catalog features
inspector.featureLevel.column.description.label , Raw Keyword / 说明 , Raw Keyword / Note , 原始 Shader Keyword 或配置说明 , Raw shader keyword or configuration note
inspector.featureLevel.row.quality.label , Quality 绑定 , Quality Binding , 每个 Unity Quality Level 只能属于一个 NBShader 等级 , Each Unity Quality Level belongs to exactly one NBShader tier
inspector.featureLevel.desc.quality , Unity Quality Level , Unity Quality Level , ,
inspector.featureLevel.quality.menuTip , 点击可把 Unity Quality Level 移动到这个 NBShader 等级 , Click to move Unity Quality levels to this NBShader tier , ,
inspector.featureLevel.quality.noLevels , 没有 Quality Level , No Quality Levels , ,
inspector.featureLevel.quality.none , — , — , ,
inspector.featureLevel.keyword.tooltip , Raw Keyword: {0}。该等级未勾选时会剔除使用此 Catalog Keyword 的 Variant。 , Raw keyword: {0}. Unchecked in a tier strips variants using this Catalog keyword. , ,
inspector.featureLevel.resetTierKeywords.button , 重置等级 Keywords , Reset Tier Keywords , 将 Feature 表格重置为内置默认值 , Reset the keyword matrix to the built-in defaults
inspector.featureLevel.resetQualityMapping.button , 重置 Quality 映射 , Reset Quality Mapping , 按默认 Quality 索引规则重置 Unity Quality 绑定 , Reset Unity Quality bindings using the default quality-index rule
inspector.featureRuntimeSettings.updateFromProjectSettings.button , 根据当前ProjectSetting更新配置 , Update From Current Project Settings , 将当前 Project Settings 数据写入这个 RuntimeSettings 配置资源 , Write the current Project Settings data into this RuntimeSettings asset
inspector.featureRuntimeSettings.updateFromProjectSettings.successTitle , 运行时配置已更新 , Runtime Settings Updated , ,
inspector.featureRuntimeSettings.updateFromProjectSettings.successMessage , 当前 NBShader Project Settings 数据已写入这个 RuntimeSettings 配置资源 , The current NBShader Project Settings data was written to this RuntimeSettings asset , ,
inspector.featureLevel.openVariantCollectionBuilder.button , 打开变体集合生成器 , Open Variant Collection Builder , 打开 NBShader 变体集合生成器 , Open the NBShader variant collection builder
inspector.featureLevel.applyCurrentQualityTierToLoadedMaterials.button , 应用当前 Quality 等级到已加载材质 , Apply Current Quality Tier To Loaded Materials , 将当前 Unity Quality 映射到的 NBShader 等级应用到所有已加载的 NBShader2 材质 , Apply the tier bound to the current Unity Quality Level to all loaded NBShader2 materials
inspector.featureLevel.applyCurrentQualityTierToProjectMaterials.button , 应用当前 Quality 等级到项目材质 , Apply Current Quality Tier To Project Materials , 扫描 Assets 并将当前 Unity Quality 映射到的 NBShader 等级应用到 NBShader2 材质资源 , Scan Assets and apply the tier bound to the current Unity Quality Level to NBShader2 material assets
inspector.featureLevel.keyword.NB_DEBUG_DISSOLVE.label , 调试溶解 , Debug Dissolve , ,
inspector.featureLevel.keyword.NB_DEBUG_DISTORT.label , 调试扭曲 , Debug Distort , ,
inspector.featureLevel.keyword.NB_DEBUG_FRESNEL.label , 调试菲涅尔 , Debug Fresnel , ,
inspector.featureLevel.keyword.NB_DEBUG_MASK.label , 调试遮罩 , Debug Mask , ,
inspector.featureLevel.keyword.NB_DEBUG_PNOISE.label , 调试程序噪声 , Debug Program Noise , ,
inspector.featureLevel.keyword.NB_DEBUG_VERTEX_OFFSET.label , 调试顶点偏移 , Debug Vertex Offset , ,
inspector.featureLevel.keyword.VFX_SIX_WAY_ABSORPTION.label , 六向光吸收 , Six Way Absorption , ,
inspector.featureLevel.keyword._ALPHAMODULATE_ON.label , Alpha 调制 , Alpha Modulate , ,
inspector.featureLevel.keyword._ALPHAPREMULTIPLY_ON.label , 预乘 Alpha , Premultiply Alpha , ,
inspector.featureLevel.keyword._ALPHATEST_ON.label , Alpha 裁剪 , Alpha Test , ,
inspector.featureLevel.keyword._COLORMAPBLEND.label , 颜色图混合 , Color Map Blend , ,
inspector.featureLevel.keyword._COLOR_RAMP.label , 颜色渐变 , Color Ramp , ,
inspector.featureLevel.keyword._DEPTH_DECAL.label , 深度贴花 , Depth Decal , ,
inspector.featureLevel.keyword._DISSOLVE.label , 溶解 , Dissolve , ,
inspector.featureLevel.keyword._DISTORT_REFRACTION.label , 折射扭曲 , Distort Refraction , ,
inspector.featureLevel.keyword._EMISSION.label , 自发光 , Emission , ,
inspector.featureLevel.keyword._FLIPBOOKBLENDING_ON.label , 序列帧混合 , Flipbook Blending , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_BLINN_PHONG.label , Blinn-Phong 光照 , Blinn-Phong Lighting , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_HALF_LAMBERT.label , Half Lambert 光照 , Half Lambert Lighting , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_PBR.label , PBR 光照 , PBR Lighting , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_SIX_WAY.label , 六向光照 , Six Way Lighting , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_UNLIT.label , 无光照 , Unlit Lighting , ,
inspector.featureLevel.keyword._HOUDINI_VAT_DYNAMIC_REMESH.label , Houdini VAT 动态重网格 , Houdini VAT Dynamic Remesh , ,
inspector.featureLevel.keyword._HOUDINI_VAT_PARTICLE_SPRITE.label , Houdini VAT 粒子精灵 , Houdini VAT Particle Sprite , ,
inspector.featureLevel.keyword._HOUDINI_VAT_RIGIDBODY.label , Houdini VAT 刚体 , Houdini VAT Rigid Body , ,
inspector.featureLevel.keyword._HOUDINI_VAT_SOFTBODY.label , Houdini VAT 软体 , Houdini VAT Soft Body , ,
inspector.featureLevel.keyword._MASKMAP_ON.label , 遮罩贴图 , Mask Map , ,
inspector.featureLevel.keyword._MATCAP.label , MatCap , MatCap , ,
inspector.featureLevel.keyword._NOISEMAP.label , 噪声贴图 , Noise Map , ,
inspector.featureLevel.keyword._NOISEMAP_NORMALIZEED.label , 噪声归一化 , Noise Normalize , ,
inspector.featureLevel.keyword._NORMALMAP.label , 法线贴图 , Normal Map , ,
inspector.featureLevel.keyword._OVERRIDE_Z.label , Override Z , Override Z , ,
inspector.featureLevel.keyword._PARALLAX_MAPPING.label , 视差映射 , Parallax Mapping , ,
inspector.featureLevel.keyword._PARCUSTOMDATA_ON.label , 粒子自定义数据 , Particle Custom Data , ,
inspector.featureLevel.keyword._PROGRAM_NOISE.label , 程序噪声 , Program Noise , ,
inspector.featureLevel.keyword._SCREEN_DISTORT_MODE.label , 屏幕扭曲 , Screen Distort , ,
inspector.featureLevel.keyword._SCRIPTABLETIME.label , 可编程时间 , Scriptable Time , ,
inspector.featureLevel.keyword._SHARED_UV.label , 共享 UV , Shared UV , ,
inspector.featureLevel.keyword._SOFTPARTICLES_ON.label , 软粒子 , Soft Particles , ,
inspector.featureLevel.keyword._SPECULAR_COLOR.label , 高光颜色 , Specular Color , ,
inspector.featureLevel.keyword._STENCIL_WITHOUT_PLAYER.label , 无 Player 模板 , Stencil Without Player , ,
inspector.featureLevel.keyword._TYFLOW_VAT_ABSOLUTE.label , TyFlow VAT 绝对模式 , TyFlow VAT Absolute , ,
inspector.featureLevel.keyword._TYFLOW_VAT_RELATIVE.label , TyFlow VAT 相对模式 , TyFlow VAT Relative , ,
inspector.featureLevel.keyword._TYFLOW_VAT_SKIN_PR.label , TyFlow VAT 皮肤 PR , TyFlow VAT Skin PR , ,
inspector.featureLevel.keyword._TYFLOW_VAT_SKIN_PRSAVE.label , TyFlow VAT 皮肤 PR 保存 , TyFlow VAT Skin PR Save , ,
inspector.featureLevel.keyword._TYFLOW_VAT_SKIN_PRSXYZ.label , TyFlow VAT 皮肤 PRSXYZ , TyFlow VAT Skin PRSXYZ , ,
inspector.featureLevel.keyword._TYFLOW_VAT_SKIN_R.label , TyFlow VAT 皮肤 R , TyFlow VAT Skin R , ,
inspector.featureLevel.keyword._UNSCALETIME.label , 非缩放时间 , Unscaled Time , ,
inspector.featureLevel.keyword._VAT.label , VAT , VAT , ,
inspector.featureLevel.keyword._VAT_HOUDINI.label , Houdini VAT , Houdini VAT , ,
inspector.featureLevel.keyword._VAT_TYFLOW.label , TyFlow VAT , TyFlow VAT , ,
inspector.featureLevel.group.tooltip , 点击折叠按钮显示或隐藏子级 Row , Click the foldout to show or hide child rows , ,
inspector.featureLevel.desc.group , 分组 , Group , ,
inspector.featureLevel.group.mode.label , 模式设置 , Mode , 跟随材质面板的模式设置顺序 , Matches the material inspector Mode order
inspector.featureLevel.group.transparent.label , 透明模式 , Transparent Mode , 透明模式相关 Keyword , Transparent mode related keywords
inspector.featureLevel.group.time.label , 时间模式 , Time Mode , 时间来源相关 Keyword , Time source related keywords
inspector.featureLevel.group.base.label , 基本全局功能 , Base , 跟随材质面板的基本全局功能顺序 , Matches the material inspector Base order
inspector.featureLevel.group.particle.label , 粒子数据 , Particle Data , 粒子自定义数据相关 Keyword , Particle custom data related keywords
inspector.featureLevel.group.light.label , 光照功能 , Lighting , 跟随材质面板的光照功能顺序 , Matches the material inspector Lighting order
inspector.featureLevel.group.lightMode.label , 光照模式 , Light Mode , 光照模式 Keyword , Light mode keywords
inspector.featureLevel.group.feature.label , 特别功能 , Feature , 跟随材质面板的特别功能 Toggle 顺序 , Matches the material inspector Feature toggle order
inspector.featureLevel.group.fresnel.label , 菲涅尔 , Fresnel , 菲涅尔相关 Keyword , Fresnel related keywords
inspector.featureLevel.group.vertexOffset.label , 顶点偏移 , Vertex Offset , 顶点偏移相关 Keyword , Vertex offset related keywords
inspector.featureLevel.group.depth.label , 深度功能 , Depth , 深度相关 Keyword , Depth related keywords
inspector.featureLevel.group.vatMode.label , VAT 模式 , VAT Mode , VAT 主模式 Keyword , VAT main mode keywords
inspector.featureLevel.group.houdiniVat.label , Houdini VAT , Houdini VAT , Houdini VAT 子模式 Keyword , Houdini VAT sub-mode keywords
inspector.featureLevel.group.tyflowVat.label , TyFlow VAT , TyFlow VAT , TyFlow VAT 子模式 Keyword , TyFlow VAT sub-mode keywords
inspector.featureLevel.column.cost.label , 性能消耗 , Performance Cost , 估算启用该功能后的 Shader 性能消耗 , Estimated shader cost when this feature is enabled
inspector.featureLevel.column.effect.label , 功能说明 , Feature Effect , 简要说明该 Keyword 控制的功能 , Short description of what this keyword enables
inspector.featureLevel.cost.low , 低 , Low , ,
inspector.featureLevel.cost.medium , 中 , Medium , ,
inspector.featureLevel.cost.high , 高 , High , ,
inspector.featureLevel.cost.ultra , 超高 , Ultra , ,
inspector.featureLevel.cost.tooltip , 该 Keyword 估算的 Shader 性能消耗 , Estimated shader performance cost for this keyword , ,
inspector.featureLevel.desc.none , — , — , ,
inspector.featureLevel.desc.config , 配置 , Config , ,
inspector.featureLevel.effect.quality.label , 绑定 Unity Quality 到 NBShader 等级 , Bind Unity Quality Levels to NBShader tiers , 每个 Unity Quality Level 只能属于一个 NBShader 等级 , Each Unity Quality Level belongs to exactly one NBShader tier
inspector.featureLevel.keyword._CHROMATIC_ABERRATION.label , 色散 , Chromatic Aberration , ,
inspector.featureLevel.keyword._COLOR_RAMP_MAP.label , 颜色渐变贴图 , Color Ramp Map , ,
inspector.featureLevel.keyword._DEPTH_OUTLINE.label , 深度描边 , Depth Outline , ,
inspector.featureLevel.keyword._DISSOLVE_MASK.label , 溶解遮罩 , Dissolve Mask , ,
inspector.featureLevel.keyword._DISSOLVE_RAMP.label , 溶解 Ramp , Dissolve Ramp , ,
inspector.featureLevel.keyword._DISSOLVE_RAMP_MAP.label , 溶解 Ramp 图 , Dissolve Ramp Map , ,
inspector.featureLevel.keyword._DISTANCE_FADE.label , 距离淡化 , Distance Fade , ,
inspector.featureLevel.keyword._FRESNEL.label , 菲涅尔 , Fresnel , ,
inspector.featureLevel.keyword._MASKMAP2_ON.label , 遮罩贴图 2 , Mask Map 2 , ,
inspector.featureLevel.keyword._MASKMAP3_ON.label , 遮罩贴图 3 , Mask Map 3 , ,
inspector.featureLevel.keyword._NOISE_MASKMAP.label , 扭曲遮罩 , Noise Mask Map , ,
inspector.featureLevel.keyword._PROGRAM_NOISE_SIMPLE.label , 程序噪声 Perlin , Program Noise Simple , ,
inspector.featureLevel.keyword._PROGRAM_NOISE_VORONOI.label , 程序噪声 Voronoi , Program Noise Voronoi , ,
inspector.featureLevel.keyword._VERTEX_OFFSET.label , 顶点偏移 , Vertex Offset , ,
inspector.featureLevel.keyword._VERTEX_OFFSET_MASKMAP.label , 顶点偏移遮罩 , Vertex Offset Mask Map , ,
inspector.featureLevel.keyword.NB_DEBUG_DISSOLVE.effect , 显示溶解数值方便调试 , Shows dissolve values for debugging , ,
inspector.featureLevel.keyword.NB_DEBUG_DISTORT.effect , 显示扭曲强度方便调试 , Shows distortion strength for debugging , ,
inspector.featureLevel.keyword.NB_DEBUG_FRESNEL.effect , 显示菲涅尔数值方便调试 , Shows fresnel values for debugging , ,
inspector.featureLevel.keyword.NB_DEBUG_MASK.effect , 显示遮罩数值方便调试 , Shows mask values for debugging , ,
inspector.featureLevel.keyword.NB_DEBUG_PNOISE.effect , 显示程序噪声数值方便调试 , Shows procedural noise values for debugging , ,
inspector.featureLevel.keyword.NB_DEBUG_VERTEX_OFFSET.effect , 显示顶点偏移数值方便调试 , Shows vertex offset values for debugging , ,
inspector.featureLevel.keyword.VFX_SIX_WAY_ABSORPTION.effect , 为六向光照增加吸收效果 , Adds absorption response for six way lighting , ,
inspector.featureLevel.keyword._ALPHAMODULATE_ON.effect , 使用 Alpha 调制透明混合 , Uses alpha modulation transparent blending , ,
inspector.featureLevel.keyword._ALPHAPREMULTIPLY_ON.effect , 使用预乘 Alpha 透明混合 , Uses premultiplied alpha blending , ,
inspector.featureLevel.keyword._ALPHATEST_ON.effect , 按 Alpha 阈值裁剪像素 , Cuts pixels by alpha threshold , ,
inspector.featureLevel.keyword._CHROMATIC_ABERRATION.effect , 分离颜色通道产生色散 , Splits color channels for distortion fringe , ,
inspector.featureLevel.keyword._COLORMAPBLEND.effect , 混合额外的颜色渐变贴图 , Blends an extra color gradient texture , ,
inspector.featureLevel.keyword._COLOR_RAMP.effect , 使用 Ramp 重新映射颜色 , Remaps color through a ramp , ,
inspector.featureLevel.keyword._COLOR_RAMP_MAP.effect , 使用贴图作为颜色 Ramp 来源 , Uses a texture as the color ramp source , ,
inspector.featureLevel.keyword._DEPTH_DECAL.effect , 使用场景深度投射贴花效果 , Projects decal effect using scene depth , ,
inspector.featureLevel.keyword._DEPTH_OUTLINE.effect , 使用深度差生成描边效果 , Creates outline effect using depth difference , ,
inspector.featureLevel.keyword._OVERRIDE_Z.effect , 写入固定相机眼深度到 SV_Depth , Writes a fixed camera eye depth through SV_Depth , ,
inspector.featureLevel.keyword._DISSOLVE.effect , 按噪声或贴图裁剪并混合溶解 , Clips and blends pixels for dissolve , ,
inspector.featureLevel.keyword._DISSOLVE_MASK.effect , 使用遮罩控制过程溶解范围 , Uses a process mask for dissolve , ,
inspector.featureLevel.keyword._DISSOLVE_RAMP.effect , 为溶解边缘增加 Ramp 着色 , Adds ramp coloring to dissolve edges , ,
inspector.featureLevel.keyword._DISSOLVE_RAMP_MAP.effect , 使用贴图控制溶解 Ramp 颜色 , Uses a texture for dissolve ramp color , ,
inspector.featureLevel.keyword._DISTANCE_FADE.effect , 根据相机距离淡化材质 , Fades material by camera distance , ,
inspector.featureLevel.keyword._DISTORT_REFRACTION.effect , 使用折射方式计算扭曲 , Uses refraction style distortion , ,
inspector.featureLevel.keyword._EMISSION.effect , 增加自发光颜色或贴图贡献 , Adds emissive color or texture contribution , ,
inspector.featureLevel.keyword._FLIPBOOKBLENDING_ON.effect , 在序列帧之间进行平滑混合 , Blends between flipbook frames , ,
inspector.featureLevel.keyword._FRESNEL.effect , 增加基于视角的边缘光 , Adds view angle based rim lighting , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_BLINN_PHONG.effect , 使用 Blinn Phong 光照模型 , Uses Blinn Phong lighting , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_HALF_LAMBERT.effect , 使用 Half Lambert 光照模型 , Uses half Lambert lighting , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_PBR.effect , 使用 PBR 光照计算 , Uses PBR lighting calculations , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_SIX_WAY.effect , 使用六向光照数据 , Uses six way lighting data , ,
inspector.featureLevel.keyword._FX_LIGHT_MODE_UNLIT.effect , 使用无光照渲染 , Uses unlit shading , ,
inspector.featureLevel.keyword._HOUDINI_VAT_DYNAMIC_REMESH.effect , 使用 Houdini 动态重网格 VAT 类型 , Uses Houdini dynamic remesh VAT mode , ,
inspector.featureLevel.keyword._HOUDINI_VAT_PARTICLE_SPRITE.effect , 使用 Houdini 粒子精灵 VAT 类型 , Uses Houdini particle sprite VAT mode , ,
inspector.featureLevel.keyword._HOUDINI_VAT_RIGIDBODY.effect , 使用 Houdini 刚体 VAT 类型 , Uses Houdini rigid body VAT mode , ,
inspector.featureLevel.keyword._HOUDINI_VAT_SOFTBODY.effect , 使用 Houdini 软体 VAT 类型 , Uses Houdini soft body VAT mode , ,
inspector.featureLevel.keyword._MASKMAP_ON.effect , 启用第一张遮罩贴图 , Uses the first mask map , ,
inspector.featureLevel.keyword._MASKMAP2_ON.effect , 启用第二张遮罩贴图 , Uses the second mask map , ,
inspector.featureLevel.keyword._MASKMAP3_ON.effect , 启用第三张遮罩贴图 , Uses the third mask map , ,
inspector.featureLevel.keyword._MATCAP.effect , 增加 MatCap 贴图光照 , Adds matcap lighting texture , ,
inspector.featureLevel.keyword._NOISEMAP.effect , 使用噪声贴图产生扭曲 , Uses a noise map for distortion , ,
inspector.featureLevel.keyword._NOISE_MASKMAP.effect , 使用遮罩限制扭曲范围 , Masks the distortion effect , ,
inspector.featureLevel.keyword._NORMALMAP.effect , 使用法线贴图增加光照细节 , Uses normal map lighting detail , ,
inspector.featureLevel.keyword._PARALLAX_MAPPING.effect , 偏移 UV 模拟视差深度 , Offsets UVs for parallax depth , ,
inspector.featureLevel.keyword._PARCUSTOMDATA_ON.effect , 读取粒子 Custom Data 通道 , Reads particle custom data channels , ,
inspector.featureLevel.keyword._PROGRAM_NOISE.effect , 在 Shader 中生成程序噪声 , Generates procedural noise in shader , ,
inspector.featureLevel.keyword._PROGRAM_NOISE_SIMPLE.effect , 启用简单程序噪声 , Enables simple procedural noise , ,
inspector.featureLevel.keyword._PROGRAM_NOISE_VORONOI.effect , 启用 Voronoi 程序噪声 , Enables Voronoi procedural noise , ,
inspector.featureLevel.keyword._SCREEN_DISTORT_MODE.effect , 采样屏幕纹理实现扭曲 , Samples screen texture for distortion , ,
inspector.featureLevel.keyword._SCRIPTABLETIME.effect , 使用脚本传入的时间值 , Uses script provided time value , ,
inspector.featureLevel.keyword._SHARED_UV.effect , 共享一组通用 UV 变换 , Shares a common UV transform , ,
inspector.featureLevel.keyword._SOFTPARTICLES_ON.effect , 使用场景深度柔化粒子边缘 , Softens particles using scene depth , ,
inspector.featureLevel.keyword._SPECULAR_COLOR.effect , 增加高光颜色控制 , Adds specular color highlight , ,
inspector.featureLevel.keyword._STENCIL_WITHOUT_PLAYER.effect , 使用不含 Player 的模板遮罩 , Uses stencil without player mask , ,
inspector.featureLevel.keyword._TYFLOW_VAT_ABSOLUTE.effect , 使用 TyFlow 绝对 VAT 模式 , Uses TyFlow absolute VAT mode , ,
inspector.featureLevel.keyword._TYFLOW_VAT_RELATIVE.effect , 使用 TyFlow 相对 VAT 模式 , Uses TyFlow relative VAT mode , ,
inspector.featureLevel.keyword._TYFLOW_VAT_SKIN_PR.effect , 使用 TyFlow Skin PR VAT 模式 , Uses TyFlow skin PR VAT mode , ,
inspector.featureLevel.keyword._TYFLOW_VAT_SKIN_PRSAVE.effect , 使用 TyFlow Skin PR Save VAT 模式 , Uses TyFlow skin PR save VAT mode , ,
inspector.featureLevel.keyword._TYFLOW_VAT_SKIN_PRSXYZ.effect , 使用 TyFlow Skin PRSXYZ VAT 模式 , Uses TyFlow skin PRSXYZ VAT mode , ,
inspector.featureLevel.keyword._TYFLOW_VAT_SKIN_R.effect , 使用 TyFlow Skin R VAT 模式 , Uses TyFlow skin R VAT mode , ,
inspector.featureLevel.keyword._UNSCALETIME.effect , 使用不受 TimeScale 影响的时间 , Uses unscaled time , ,
inspector.featureLevel.keyword._VAT.effect , 启用顶点动画贴图播放 , Enables vertex animation texture playback , ,
inspector.featureLevel.keyword._VAT_HOUDINI.effect , 使用 Houdini VAT 数据布局 , Uses Houdini VAT data layout , ,
inspector.featureLevel.keyword._VAT_TYFLOW.effect , 使用 TyFlow VAT 数据布局 , Uses TyFlow VAT data layout , ,
inspector.featureLevel.keyword._VERTEX_OFFSET.effect , 在 Shader 中偏移顶点 , Offsets vertices in the shader , ,
inspector.featureLevel.keyword._VERTEX_OFFSET_MASKMAP.effect , 用贴图遮罩顶点偏移范围 , Masks vertex offset by texture , ,
inspector.featureLevel.saveCurrentAsDefault.button , 保存当前配置为默认 , Save Current Config as Default , 将当前四个等级的 Keyword 配置写入 Package 默认 LevelAsset , Write the current tier keyword matrix into the package default LevelAsset
inspector.featureLevel.saveCurrentAsDefault.failedTitle , 保存默认配置失败 , Save Default Config Failed , ,
inspector.featureLevel.saveCurrentAsDefault.failedMessage , 无法写入 Package 默认 LevelAsset。请确认 Package 路径可写。 , Could not write the package default LevelAsset. Please make sure the package path is writable. , ,
inspector.featureLevel.dialog.ok , 确定 , OK , ,
inspector.debugSymbols.providerLabel , NBShader2 调试符号 , NBShader2 Debug Symbols , ,
inspector.debugSymbols.help.message , 通过改写 NBShader.shader 引用的包内 include 控制 NBShader2 编译调试符号。仅在外部工具调试 Shader 时开启。 , Controls NBShader2 shader compiler debug symbols by rewriting the package include used by NBShader.shader. Enable only while debugging external shader tools. , ,
inspector.debugSymbols.includeMismatch.message , ProjectSettings 值和包内 include 内容不一致。应用当前设置以重新同步 Shader 编译输入。 , The ProjectSettings value and package include content do not match. Apply the current setting to resync the shader compiler input. , ,
inspector.debugSymbols.enable.label , 启用 NBShader2 调试符号 , Enable NBShader2 Debug Symbols , 将 #pragma enable_d3d11_debug_symbols 写入 NBShader2 调试 pragma include , Writes #pragma enable_d3d11_debug_symbols into the NBShader2 debug pragma include
inspector.debugSymbols.dirtyWarning.message , 启用此选项会修改 NB_FX 包内的 NBShaderDebugPragmas.hlsl。除非明确需要 Shader 调试符号,否则不要提交开启状态的 include。 , Enabling this option modifies NBShaderDebugPragmas.hlsl in the NB_FX package. Do not commit the enabled include unless shader debug symbols are deliberately required. , ,
inspector.debugSymbols.cachingPreprocessor.label , Caching Shader Preprocessor , Caching Shader Preprocessor , #include_with_pragmas 需要启用 Caching Shader Preprocessor , #include_with_pragmas requires the Caching Shader Preprocessor
inspector.debugSymbols.cachingPreprocessorWarning.message , #include_with_pragmas 需要启用 Caching Shader Preprocessor。使用 NBShader2 调试符号前请先启用。 , #include_with_pragmas requires the Caching Shader Preprocessor. Enable it before using NBShader2 debug symbols. , ,
inspector.debugSymbols.settingsState.label , ProjectSettings 状态 , ProjectSettings State , 保存于 ProjectSettings/NBShaderFeatureLevels.asset 的状态 , Saved state in ProjectSettings/NBShaderFeatureLevels.asset
inspector.debugSymbols.includeState.label , Include 文件状态 , Include File State , NBShader.shader 实际使用的包内 include 内容 , Actual package include content used by NBShader.shader
inspector.debugSymbols.status.enabled , 已启用 , Enabled , ,
inspector.debugSymbols.status.disabled , 已关闭 , Disabled , ,
inspector.debugSymbols.status.missing , 缺失 , Missing , ,
inspector.debugSymbols.undo.changeSetting , 修改 NBShader2 调试符号 , Change NBShader2 Debug Symbols , ,
inspector.debugSymbols.applyFailed.title , 应用 NBShader2 调试符号失败 , Apply NBShader2 Debug Symbols Failed , ,
inspector.debugSymbols.applyFailed.message , 无法写入 NBShaderDebugPragmas.hlsl: , Could not write NBShaderDebugPragmas.hlsl: , ,
inspector.debugSymbols.confirmEnable.title , 启用 NBShader2 调试符号 , Enable NBShader2 Debug Symbols , ,
inspector.debugSymbols.confirmEnable.message , 此操作会把 #pragma enable_d3d11_debug_symbols 写入 NB_FX 包内 include。开启期间 Shader 体积可能增加并关闭优化。 , This writes #pragma enable_d3d11_debug_symbols into the NB_FX package include. Shader size can increase and optimizations are disabled while it is enabled. , ,
inspector.debugSymbols.dialog.enable , 启用 , Enable , ,
inspector.debugSymbols.dialog.cancel , 取消 , Cancel , ,
inspector.debugSymbols.dialog.ok , 确定 , OK , ,
inspector.debugSymbols.applySetting.button , 应用当前设置到 Include , Apply Current Setting To Include , ,
inspector.debugSymbols.pingInclude.button , 选中调试开关include , Select Debug Toggle Include , ,
inspector.debugSymbols.enableCachingPreprocessor.button , 启用 Caching Shader Preprocessor , Enable Caching Shader Preprocessor , ,
inspector.particleBaseMigration.providerLabel , ParticleBase 迁移 , ParticleBase Migration , ,
inspector.particleBaseMigration.settingsHelp , 扫描引用旧版 ParticleBase Shader GUID 的材质资源,确认后迁移到 NBShader2。转换前请先做好资产备份或版本管理。 , Scan material assets that reference the legacy ParticleBase shader GUID and migrate them to NBShader2 after confirmation. Back up assets or commit to version control before converting. , ,
inspector.particleBaseMigration.openWindow.button , 打开 ParticleBase 迁移窗口 , Open ParticleBase Migration Window , ,
inspector.particleBaseMigration.windowTitle , ParticleBase 迁移 , ParticleBase Migration , ,
inspector.particleBaseMigration.title , ParticleBase -> NBShader2 , ParticleBase -> NBShader2 , ,
inspector.particleBaseMigration.windowWarning , 此操作会修改材质 Shader 绑定并同步材质状态。转换前请先做好资产备份或版本管理。工具不会提供自动回退。 , This operation changes material shader assignments and synchronized material state. Back up assets or commit to version control before converting. The tool does not provide an automatic rollback. , ,
inspector.particleBaseMigration.scan.button , 扫描 ParticleBase 材质 , Scan ParticleBase Materials , ,
inspector.particleBaseMigration.selectAll.button , 全选 , Select All , ,
inspector.particleBaseMigration.selectNone.button , 全不选 , Select None , ,
inspector.particleBaseMigration.scanPrompt , 点击扫描查找引用 ParticleBase Shader 资源 GUID 的 .mat 资源。Shader 名称只作为回退匹配。 , Click Scan to find .mat assets that reference the ParticleBase shader asset GUID. Shader name is only used as a fallback. , ,
inspector.particleBaseMigration.noMaterials , 没有找到 ParticleBase 材质资源。 , No ParticleBase material assets were found. , ,
inspector.particleBaseMigration.listSummary , 找到 {0} 个材质资源。已选择:{1} , Found {0} material asset(s). Selected: {1} , ,
inspector.particleBaseMigration.column.material , 材质 , Material , ,
inspector.particleBaseMigration.column.match , 匹配方式 , Match , ,
inspector.particleBaseMigration.column.path , 路径 , Path , ,
inspector.particleBaseMigration.ping.button , 定位 , Ping , ,
inspector.particleBaseMigration.convertSelected.button , 转换选中的材质到 NBShader2 , Convert Selected Materials To NBShader2 , ,
inspector.particleBaseMigration.progress.scanning , 正在扫描材质 {0}/{1} , Scanning materials {0}/{1} , ,
inspector.particleBaseMigration.scanCanceled , 扫描已取消。取消前找到 {0} 个材质资源。 , Scan canceled. Found {0} material asset(s) before canceling. , ,
inspector.particleBaseMigration.scanComplete , 扫描完成。找到 {0} 个 ParticleBase 材质资源。 , Scan complete. Found {0} ParticleBase material asset(s). , ,
inspector.particleBaseMigration.nbShader2Missing.title , 缺少 NBShader2 , NBShader2 Missing , ,
inspector.particleBaseMigration.nbShader2Missing.message , 无法加载 NBShader2 Shader 资源,迁移无法继续。 , Could not load NBShader2 shader asset. Migration cannot continue. , ,
inspector.particleBaseMigration.dialog.ok , 确定 , OK , ,
inspector.particleBaseMigration.progress.converting , 正在转换 {0}/{1}: {2} , Converting {0}/{1}: {2} , ,
inspector.particleBaseMigration.failuresLogged , ParticleBase 迁移完成但存在失败项: , ParticleBase migration completed with failures: , ,
inspector.particleBaseMigration.failure.loadMaterial , {0}:无法加载材质。 , {0}: material could not be loaded. , ,
inspector.particleBaseMigration.failure.noLongerParticleBase , {0}:已跳过,因为它不再引用 ParticleBase。 , {0}: skipped because it no longer references ParticleBase. , ,
inspector.particleBaseMigration.failure.exception , {0}: {1} , {0}: {1} , ,
inspector.particleBaseMigration.match.converted , 已转换 , Converted , ,
inspector.particleBaseMigration.confirm.title , 确认 ParticleBase 迁移 , Confirm ParticleBase Migration , ,
inspector.particleBaseMigration.confirm.message , 即将把 {0} 个材质资源从 ParticleBase 转换到 NBShader2。继续前请先做好资产备份或版本管理。工具不会提供自动回退。 , You are about to convert {0} material asset(s) from ParticleBase to NBShader2. Back up assets or commit to version control before continuing. This tool does not provide an automatic rollback. , ,
inspector.particleBaseMigration.dialog.convert , 转换 , Convert , ,
inspector.particleBaseMigration.dialog.cancel , 取消 , Cancel , ,
inspector.particleBaseMigration.conversionCanceled , 转换已取消。已转换 {0}/{1} 个选中材质资源。 , Conversion canceled. Converted {0}/{1} selected material asset(s). , ,
inspector.particleBaseMigration.conversionComplete , 转换完成。已转换 {0}/{1} 个选中材质资源。 , Conversion complete. Converted {0}/{1} selected material asset(s). , ,
inspector.particleBaseMigration.conversionFailures , {0} 个失败项已记录到 Console。 , {0} failure(s) were logged to the Console. , ,
inspector.particleBaseMigration.match.shaderGuid , Shader GUID , Shader GUID , ,
inspector.particleBaseMigration.match.shaderObject , Shader 对象 , Shader object , ,
inspector.particleBaseMigration.match.shaderNameFallback , Shader 名称回退 , Shader name fallback , ,
inspector.particleBaseMigration.undo , 迁移 ParticleBase 材质到 NBShader2 , Migrate ParticleBase Materials To NBShader2 , ,