NB_FX
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Packages/NB_FX/NBShaders/Editor.meta
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Packages/NB_FX/NBShaders/Editor.meta
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3360
Packages/NB_FX/NBShaders/Editor/ParticleBaseGUI.cs
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3360
Packages/NB_FX/NBShaders/Editor/ParticleBaseGUI.cs
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11
Packages/NB_FX/NBShaders/Editor/ParticleBaseGUI.cs.meta
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Packages/NB_FX/NBShaders/Editor/ParticleBaseGUI.cs.meta
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fileFormatVersion: 2
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userData:
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596
Packages/NB_FX/NBShaders/Editor/ParticleBaseHoudiniVATGUI.cs
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596
Packages/NB_FX/NBShaders/Editor/ParticleBaseHoudiniVATGUI.cs
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using NBShader;
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namespace NBShaderEditor
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{
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internal sealed class ParticleBaseHoudiniVATGUI
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{
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private readonly ShaderGUIHelper _helper;
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private static readonly string[] SubModeNames =
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{
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"SoftBody (Deformation)",
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"RigidBody (Pieces)",
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"Dynamic Remeshing (Lookup)",
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"Particle Sprites (Billboard)"
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};
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private static readonly string[] SubModeKeywords =
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{
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"_HOUDINI_VAT_SOFTBODY",
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"_HOUDINI_VAT_RIGIDBODY",
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"_HOUDINI_VAT_DYNAMIC_REMESH",
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"_HOUDINI_VAT_PARTICLE_SPRITE"
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};
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public ParticleBaseHoudiniVATGUI(ShaderGUIHelper helper)
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{
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_helper = helper;
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}
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public void Draw()
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{
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DrawSubModeSelector();
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DrawPlaybackSection();
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DrawBoundsSection();
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DrawTextureSection();
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DrawScaleSection();
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DrawParticleSpriteSection();
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DrawFlagsSection();
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SyncKeywords();
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}
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public static void AppendRequiredVertexStreams(
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Material material,
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List<ParticleSystemVertexStream> streams,
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List<string> streamList)
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{
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if (material.GetFloat("_VAT_Toggle") <= 0.5f)
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{
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return;
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}
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int subMode = GetMaterialSubMode(material);
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bool isParticleMode = IsHoudiniParticleModeEnabled(material);
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AddStream(streams, streamList, ParticleSystemVertexStream.Position, ParticleBaseGUI.streamPositionText);
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AddStream(streams, streamList, ParticleSystemVertexStream.Normal, ParticleBaseGUI.streamNormalText);
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switch (subMode)
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{
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case 0: // SoftBody needs VAT UV1.
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AddVatUV1Stream(streams, streamList, isParticleMode);
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break;
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case 1: // RigidBody needs VAT UV1, UV2, UV3 (Custom2, vatTexcoord5)
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if (isParticleMode)
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{
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break;
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}
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AddVatUV1Stream(streams, streamList, isParticleMode);
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AddStream(streams, streamList, ParticleSystemVertexStream.Custom2XYZW, ParticleBaseGUI.streamCustom2Text);
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AddStream(streams, streamList, ParticleSystemVertexStream.UV, ParticleBaseGUI.streamUVText);
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break;
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case 2: // DynamicRemeshing needs UV0 (texcoords)
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AddStream(streams, streamList, ParticleSystemVertexStream.UV, ParticleBaseGUI.streamUVText);
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break;
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case 3: // ParticleSprite needs UV0 (corner) + VAT UV1 (particle U/V)
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AddStream(streams, streamList, ParticleSystemVertexStream.UV, ParticleBaseGUI.streamUVText);
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AddVatUV1Stream(streams, streamList, isParticleMode);
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break;
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}
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}
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private List<Material> mats => _helper.mats;
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private bool IsResetToolInitializing()
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{
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return _helper.ResetTool != null && _helper.ResetTool.IsInitResetData;
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}
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private bool TryGetCurrentSubMode(out int subMode)
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{
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MaterialProperty property = _helper.GetProperty("_HoudiniVATSubMode");
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if (property == null || property.hasMixedValue)
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{
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subMode = -1;
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return false;
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}
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subMode = Mathf.Clamp(Mathf.RoundToInt(property.floatValue), 0, SubModeNames.Length - 1);
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return true;
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}
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private bool IsSubMode(params int[] subModes)
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{
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if (IsResetToolInitializing())
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{
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return true;
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}
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if (!TryGetCurrentSubMode(out int currentSubMode))
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{
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return false;
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}
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for (int i = 0; i < subModes.Length; i++)
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{
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if (currentSubMode == subModes[i])
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{
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return true;
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}
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}
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return false;
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}
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private bool TryGetFloatProperty(string propertyName, out MaterialProperty property)
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{
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property = _helper.GetProperty(propertyName);
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return property != null && !property.hasMixedValue;
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}
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private bool IsFloatPropertyOn(string propertyName)
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{
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return TryGetFloatProperty(propertyName, out MaterialProperty property) && property.floatValue > 0.5f;
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}
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private bool IsFloatPropertyOff(string propertyName)
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{
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return TryGetFloatProperty(propertyName, out MaterialProperty property) && property.floatValue <= 0.5f;
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}
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private bool IsFloatPropertyMixed(string propertyName)
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{
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MaterialProperty property = _helper.GetProperty(propertyName);
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return property != null && property.hasMixedValue;
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}
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private bool ShouldDrawWhenFloatOn(string propertyName)
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{
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return IsResetToolInitializing() || IsFloatPropertyMixed(propertyName) || IsFloatPropertyOn(propertyName);
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}
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private bool ShouldDrawWhenFloatOff(string propertyName)
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{
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return IsResetToolInitializing() || IsFloatPropertyMixed(propertyName) || IsFloatPropertyOff(propertyName);
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}
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private static int GetMaterialSubMode(Material material)
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{
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if (!material.HasProperty("_HoudiniVATSubMode"))
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{
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return 0;
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}
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return Mathf.Clamp(Mathf.RoundToInt(material.GetFloat("_HoudiniVATSubMode")), 0, SubModeNames.Length - 1);
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}
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private static bool IsHoudiniParticleModeEnabled(Material material)
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{
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if (material == null ||
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!material.HasProperty("_VAT_Toggle") ||
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!material.HasProperty("_VATMode") ||
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!material.HasProperty("_MeshSourceMode") ||
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material.GetFloat("_VAT_Toggle") <= 0.5f ||
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Mathf.RoundToInt(material.GetFloat("_VATMode")) != (int)ParticleBaseGUI.VATMode.Houdini)
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{
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return false;
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}
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ParticleBaseGUI.MeshSourceMode meshSourceMode = (ParticleBaseGUI.MeshSourceMode)Mathf.RoundToInt(material.GetFloat("_MeshSourceMode"));
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return meshSourceMode == ParticleBaseGUI.MeshSourceMode.Particle ||
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meshSourceMode == ParticleBaseGUI.MeshSourceMode.UIParticle;
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}
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private void DrawSubModeSelector()
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{
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_helper.DrawPopUp("Houdini VAT Sub Mode", "_HoudiniVATSubMode", SubModeNames);
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if (HasUnsupportedParticleMode())
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{
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EditorGUILayout.HelpBox("该 Houdini VAT 类型需要 Mesh 多 UV 数据,不支持 ParticleSystem VertexStream 模式。", MessageType.Warning);
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}
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}
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private void DrawPlaybackSection()
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Playback", EditorStyles.boldLabel);
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_helper.DrawToggle("Auto Playback", "_B_autoPlayback");
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if (ShouldDrawWhenFloatOff("_B_autoPlayback"))
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{
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_helper.DrawFloat("Display Frame", "_displayFrame");
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}
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DrawFrameCustomDataSelect();
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_helper.DrawFloat("Game Time at First Frame", "_gameTimeAtFirstFrame");
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_helper.DrawFloat("Playback Speed", "_playbackSpeed");
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_helper.DrawFloat("Houdini FPS", "_houdiniFPS");
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_helper.DrawToggle("Interframe Interpolation", "_B_interpolate");
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if (IsSubMode(1)) // RigidBody
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{
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_helper.DrawToggle("Animate First Frame", "_animateFirstFrame");
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}
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}
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private void DrawBoundsSection()
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Bounds Metadata", EditorStyles.boldLabel);
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_helper.DrawFloat("Bound Min X", "_boundMinX");
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_helper.DrawFloat("Bound Min Y", "_boundMinY");
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_helper.DrawFloat("Bound Min Z", "_boundMinZ");
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_helper.DrawFloat("Bound Max X", "_boundMaxX");
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_helper.DrawFloat("Bound Max Y", "_boundMaxY");
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_helper.DrawFloat("Bound Max Z", "_boundMaxZ");
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}
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private void DrawFrameCustomDataSelect()
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{
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const int dataBitPos = W9ParticleShaderFlags.FLAGBIT_POS_2_CUSTOMDATA_VAT_FRAME;
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const int dataIndex = 2;
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W9ParticleShaderFlags.CutomDataComponent component = GetCurrentCustomDataComponent(dataBitPos, dataIndex);
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if (!IsAnyHoudiniParticleModeEnabled() || _helper.shaderFlags == null || _helper.shaderFlags.Length == 0)
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{
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ClearFrameCustomData(dataBitPos, dataIndex);
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return;
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}
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(string, string) nameTuple = ("VATFrameCustomData", "");
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EditorGUI.showMixedValue = CustomDataHasMixedValue(dataBitPos, dataIndex);
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.BeginHorizontal();
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component = (W9ParticleShaderFlags.CutomDataComponent)EditorGUILayout.Popup(new GUIContent("VAT Frame CustomData"), (int)component, ParticleBaseGUI.CustomDataOptions);
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EditorGUI.showMixedValue = false;
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Action applySelection = () =>
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{
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for (int i = 0; i < _helper.shaderFlags.Length; i++)
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{
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if (_helper.shaderFlags[i] is W9ParticleShaderFlags flags)
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{
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flags.SetCustomDataFlag(component, dataBitPos, dataIndex);
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}
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}
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_helper.ResetTool.CheckOnValueChange(nameTuple);
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};
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if (EditorGUI.EndChangeCheck())
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{
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applySelection();
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}
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_helper.ResetTool.DrawResetModifyButton(
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new Rect(),
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nameTuple,
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resetCallBack: () =>
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{
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component = W9ParticleShaderFlags.CutomDataComponent.Off;
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applySelection();
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},
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onValueChangedCallBack: applySelection,
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checkHasModifyOnValueChange: () => GetCurrentCustomDataComponent(dataBitPos, dataIndex) != W9ParticleShaderFlags.CutomDataComponent.Off,
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checkHasMixedValueOnValueChange: () => CustomDataHasMixedValue(dataBitPos, dataIndex));
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EditorGUILayout.EndHorizontal();
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_helper.ResetTool.EndResetModifyButtonScope();
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||||
}
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private void ClearFrameCustomData(int dataBitPos, int dataIndex)
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||||
{
|
||||
if (_helper.shaderFlags == null)
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{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _helper.shaderFlags.Length; i++)
|
||||
{
|
||||
if (_helper.shaderFlags[i] is W9ParticleShaderFlags flags)
|
||||
{
|
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flags.SetCustomDataFlag(W9ParticleShaderFlags.CutomDataComponent.Off, dataBitPos, dataIndex);
|
||||
}
|
||||
}
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||||
}
|
||||
|
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private W9ParticleShaderFlags.CutomDataComponent GetCurrentCustomDataComponent(int dataBitPos, int dataIndex)
|
||||
{
|
||||
if (_helper.shaderFlags == null || _helper.shaderFlags.Length == 0)
|
||||
{
|
||||
return W9ParticleShaderFlags.CutomDataComponent.Off;
|
||||
}
|
||||
|
||||
if (_helper.shaderFlags[0] is W9ParticleShaderFlags flags)
|
||||
{
|
||||
return flags.GetCustomDataFlag(dataBitPos, dataIndex);
|
||||
}
|
||||
|
||||
return W9ParticleShaderFlags.CutomDataComponent.Off;
|
||||
}
|
||||
|
||||
private bool CustomDataHasMixedValue(int dataBitPos, int dataIndex)
|
||||
{
|
||||
if (_helper.shaderFlags == null || _helper.shaderFlags.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
W9ParticleShaderFlags.CutomDataComponent component = W9ParticleShaderFlags.CutomDataComponent.UnKnownOrMixed;
|
||||
for (int i = 0; i < _helper.shaderFlags.Length; i++)
|
||||
{
|
||||
if (!(_helper.shaderFlags[i] is W9ParticleShaderFlags flags))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
W9ParticleShaderFlags.CutomDataComponent current = flags.GetCustomDataFlag(dataBitPos, dataIndex);
|
||||
if (component == W9ParticleShaderFlags.CutomDataComponent.UnKnownOrMixed)
|
||||
{
|
||||
component = current;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (component != current)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsAnyHoudiniParticleModeEnabled()
|
||||
{
|
||||
if (_helper.mats == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _helper.mats.Count; i++)
|
||||
{
|
||||
if (IsHoudiniParticleModeEnabled(_helper.mats[i]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool HasUnsupportedParticleMode()
|
||||
{
|
||||
if (_helper.mats == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _helper.mats.Count; i++)
|
||||
{
|
||||
if (IsUnsupportedParticleMode(_helper.mats[i]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsUnsupportedParticleMode(Material material)
|
||||
{
|
||||
return IsHoudiniParticleModeEnabled(material) && GetMaterialSubMode(material) == 1;
|
||||
}
|
||||
|
||||
private void DrawTextureSection()
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Textures", EditorStyles.boldLabel);
|
||||
|
||||
_helper.DrawTexture("Position Texture", "_posTexture", drawScaleOffset: false, drawWrapMode: false);
|
||||
|
||||
if (ShouldDrawWhenFloatOn("_B_LOAD_POS_TWO_TEX"))
|
||||
{
|
||||
_helper.DrawTexture("Position Texture 2", "_posTexture2", drawScaleOffset: false, drawWrapMode: false);
|
||||
}
|
||||
|
||||
if (ShouldDrawRotationTexture())
|
||||
{
|
||||
_helper.DrawTexture("Rotation Texture", "_rotTexture", drawScaleOffset: false, drawWrapMode: false);
|
||||
}
|
||||
|
||||
if (ShouldDrawWhenFloatOn("_B_LOAD_COL_TEX"))
|
||||
{
|
||||
_helper.DrawTexture("Color Texture", "_colTexture", drawScaleOffset: false, drawWrapMode: false);
|
||||
}
|
||||
|
||||
if (IsSubMode(2) || ShouldDrawWhenFloatOn("_B_LOAD_LOOKUP_TABLE"))
|
||||
{
|
||||
_helper.DrawTexture("Lookup Table", "_lookupTable", drawScaleOffset: false, drawWrapMode: false);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawScaleSection()
|
||||
{
|
||||
if (IsSubMode(1, 3))
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Scale", EditorStyles.boldLabel);
|
||||
|
||||
_helper.DrawFloat("Global Piece Scale Multiplier", "_globalPscaleMul");
|
||||
_helper.DrawToggle("Piece Scales in Position Alpha", "_B_pscaleAreInPosA");
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawParticleSpriteSection()
|
||||
{
|
||||
if (!IsSubMode(3))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Particle Sprite", EditorStyles.boldLabel);
|
||||
|
||||
_helper.DrawFloat("Width Base Scale", "_widthBaseScale");
|
||||
_helper.DrawFloat("Height Base Scale", "_heightBaseScale");
|
||||
|
||||
_helper.DrawToggle("Hide Overlapping Origin", "_B_hideOverlappingOrigin");
|
||||
if (ShouldDrawWhenFloatOn("_B_hideOverlappingOrigin"))
|
||||
{
|
||||
_helper.DrawFloat("Origin Effective Radius", "_originRadius");
|
||||
}
|
||||
|
||||
_helper.DrawToggle("Particles Can Spin", "_B_CAN_SPIN");
|
||||
|
||||
if (ShouldDrawWhenFloatOn("_B_CAN_SPIN"))
|
||||
{
|
||||
_helper.DrawToggle("Compute Spin from Heading", "_B_spinFromHeading");
|
||||
|
||||
if (ShouldDrawWhenFloatOff("_B_spinFromHeading"))
|
||||
{
|
||||
_helper.DrawFloat("Particle Spin Phase", "_spinPhase");
|
||||
}
|
||||
|
||||
_helper.DrawFloat("Scale by Velocity Amount", "_scaleByVelAmount");
|
||||
}
|
||||
|
||||
_helper.DrawFloat("Particle Texture U Scale", "_particleTexUScale");
|
||||
_helper.DrawFloat("Particle Texture V Scale", "_particleTexVScale");
|
||||
}
|
||||
|
||||
private void DrawFlagsSection()
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Flags", EditorStyles.boldLabel);
|
||||
|
||||
_helper.DrawToggle("Positions Require Two Textures", "_B_LOAD_POS_TWO_TEX");
|
||||
|
||||
if (ShouldDrawCompressedNormalsToggle())
|
||||
{
|
||||
_helper.DrawToggle("Use Compressed Normals (no rotTex)", "_B_UNLOAD_ROT_TEX");
|
||||
}
|
||||
|
||||
_helper.DrawToggle("Load Color Texture", "_B_LOAD_COL_TEX");
|
||||
|
||||
if (IsSubMode(2))
|
||||
{
|
||||
_helper.DrawToggle("Load Lookup Table", "_B_LOAD_LOOKUP_TABLE");
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShouldDrawRotationTexture()
|
||||
{
|
||||
if (IsResetToolInitializing())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!TryGetCurrentSubMode(out int subMode) || subMode == 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return IsFloatPropertyMixed("_B_UNLOAD_ROT_TEX") || IsFloatPropertyOff("_B_UNLOAD_ROT_TEX");
|
||||
}
|
||||
|
||||
private bool ShouldDrawCompressedNormalsToggle()
|
||||
{
|
||||
if (IsResetToolInitializing())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return TryGetCurrentSubMode(out int subMode) && subMode != 3;
|
||||
}
|
||||
|
||||
private void SyncKeywords()
|
||||
{
|
||||
if (mats == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Material mat in mats)
|
||||
{
|
||||
if (mat == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
SyncKeywords(mat);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SyncKeywords(Material mat)
|
||||
{
|
||||
if (mat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetSubModeKeyword(mat, GetMaterialSubMode(mat));
|
||||
}
|
||||
|
||||
internal static void ClearKeywords(Material mat)
|
||||
{
|
||||
if (mat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetSubModeKeyword(mat, -1);
|
||||
}
|
||||
|
||||
private static void SetSubModeKeyword(Material mat, int enabledIndex)
|
||||
{
|
||||
for (int i = 0; i < SubModeKeywords.Length; i++)
|
||||
{
|
||||
mat.DisableKeyword(SubModeKeywords[i]);
|
||||
}
|
||||
|
||||
if (enabledIndex >= 0 && enabledIndex < SubModeKeywords.Length)
|
||||
{
|
||||
mat.EnableKeyword(SubModeKeywords[enabledIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddStream(
|
||||
List<ParticleSystemVertexStream> streams,
|
||||
List<string> streamList,
|
||||
ParticleSystemVertexStream stream,
|
||||
string streamLabel)
|
||||
{
|
||||
if (streams.Contains(stream))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
streams.Add(stream);
|
||||
streamList.Add(streamLabel);
|
||||
}
|
||||
|
||||
private static void AddVatUV1Stream(
|
||||
List<ParticleSystemVertexStream> streams,
|
||||
List<string> streamList,
|
||||
bool isParticleMode)
|
||||
{
|
||||
if (isParticleMode)
|
||||
{
|
||||
AddStream(streams, streamList, ParticleSystemVertexStream.UV2, ParticleBaseGUI.streamUV2Text);
|
||||
return;
|
||||
}
|
||||
|
||||
AddStream(streams, streamList, ParticleSystemVertexStream.Custom1XYZW, ParticleBaseGUI.streamCustom1Text);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fb3d41607849d44486fbc2549077b59
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
386
Packages/NB_FX/NBShaders/Editor/ParticleBaseTyflowVATGUI.cs
Normal file
386
Packages/NB_FX/NBShaders/Editor/ParticleBaseTyflowVATGUI.cs
Normal file
@@ -0,0 +1,386 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using NBShader;
|
||||
|
||||
namespace NBShaderEditor
|
||||
{
|
||||
internal sealed class ParticleBaseTyflowVATGUI
|
||||
{
|
||||
private const string TyflowSubModeProperty = "_TyFlowVATSubMode";
|
||||
private const int TyflowSkinModeStart = 2;
|
||||
private const float TyflowParticleHighestNonSkinMode = 1.5f;
|
||||
|
||||
private readonly ShaderGUIHelper _helper;
|
||||
|
||||
private static readonly string[] TyflowAnimationModeNames =
|
||||
{
|
||||
"Absolute positions",
|
||||
"Relative offsets",
|
||||
"Skin (R)",
|
||||
"Skin (PR)",
|
||||
"Skin (PRSAVE)",
|
||||
"Skin (PRSXYZ)"
|
||||
};
|
||||
|
||||
private static readonly string[] TyflowModeKeywords =
|
||||
{
|
||||
"_TYFLOW_VAT_ABSOLUTE",
|
||||
"_TYFLOW_VAT_RELATIVE",
|
||||
"_TYFLOW_VAT_SKIN_R",
|
||||
"_TYFLOW_VAT_SKIN_PR",
|
||||
"_TYFLOW_VAT_SKIN_PRSAVE",
|
||||
"_TYFLOW_VAT_SKIN_PRSXYZ"
|
||||
};
|
||||
|
||||
public ParticleBaseTyflowVATGUI(ShaderGUIHelper helper)
|
||||
{
|
||||
_helper = helper;
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
DrawTyflowSettings();
|
||||
SyncKeywords();
|
||||
}
|
||||
|
||||
public static void AppendRequiredVertexStreams(
|
||||
Material material,
|
||||
List<ParticleSystemVertexStream> streams,
|
||||
List<string> streamList)
|
||||
{
|
||||
if (!IsTyflowParticleModeEnabled(material))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AddStream(streams, streamList, ParticleSystemVertexStream.UV2, ParticleBaseGUI.streamUV2Text);
|
||||
}
|
||||
|
||||
private void DrawTyflowSettings()
|
||||
{
|
||||
_helper.DrawTexture("VAT texture", "_VATTex", drawScaleOffset: false, drawWrapMode: false);
|
||||
_helper.DrawFloat("ImportScale", "_ImportScale");
|
||||
_helper.DrawPopUp("TyFlow VAT Sub Mode", TyflowSubModeProperty, TyflowAnimationModeNames);
|
||||
|
||||
if (HasUnsupportedParticleMode())
|
||||
{
|
||||
EditorGUILayout.HelpBox("该 TyFlow VAT 类型需要 Mesh 多 UV 数据,不支持 ParticleSystem VertexStream 模式。", MessageType.Warning);
|
||||
}
|
||||
else if (HasParticleUV2Conflict())
|
||||
{
|
||||
EditorGUILayout.HelpBox("TyFlow VAT uses UV2 (TEXCOORD0.zw) as vertexIndex / vertexCount in ParticleSystem mode. Flipbook blending or Special UV (UV2) conflicts with it; VAT takes priority.", MessageType.Warning);
|
||||
}
|
||||
|
||||
_helper.DrawToggle("Deforming skin", "_DeformingSkin");
|
||||
_helper.DrawFloat("Skin bone count", "_SkinBoneCount");
|
||||
_helper.DrawToggle("RGBA encoded", "_RGBAEncoded");
|
||||
_helper.DrawToggle("RGBA half", "_RGBAHalf");
|
||||
_helper.DrawToggle("Gamma correction", "_LinearToGamma");
|
||||
_helper.DrawToggle("VAT includes normals", "_VATIncludesNormals");
|
||||
_helper.DrawToggle("Affects shadows", "_AffectsShadows");
|
||||
_helper.DrawFloat("Frame", "_Frame");
|
||||
DrawFrameCustomDataSelect();
|
||||
_helper.DrawFloat("Frames", "_Frames");
|
||||
_helper.DrawToggle("Frame interpolation", "_FrameInterpolation");
|
||||
_helper.DrawToggle("Loop", "_Loop");
|
||||
_helper.DrawToggle("Interpolate loop", "_InterpolateLoop");
|
||||
_helper.DrawToggle("Autoplay", "_Autoplay");
|
||||
_helper.DrawFloat("AutoplaySpeed", "_AutoplaySpeed");
|
||||
}
|
||||
|
||||
private void DrawFrameCustomDataSelect()
|
||||
{
|
||||
const int dataBitPos = W9ParticleShaderFlags.FLAGBIT_POS_2_CUSTOMDATA_VAT_FRAME;
|
||||
const int dataIndex = 2;
|
||||
W9ParticleShaderFlags.CutomDataComponent component = GetCurrentCustomDataComponent(dataBitPos, dataIndex);
|
||||
if (!IsAnyTyflowParticleModeEnabled() || _helper.shaderFlags == null || _helper.shaderFlags.Length == 0)
|
||||
{
|
||||
if (component != W9ParticleShaderFlags.CutomDataComponent.Off)
|
||||
{
|
||||
component = W9ParticleShaderFlags.CutomDataComponent.Off;
|
||||
for (int i = 0; i < _helper.shaderFlags.Length; i++)
|
||||
{
|
||||
if (_helper.shaderFlags[i] is W9ParticleShaderFlags flags)
|
||||
{
|
||||
flags.SetCustomDataFlag(component, dataBitPos, dataIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
(string, string) nameTuple = ("VATFrameCustomData", "");
|
||||
|
||||
EditorGUI.showMixedValue = CustomDataHasMixedValue(dataBitPos, dataIndex);
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
component = (W9ParticleShaderFlags.CutomDataComponent)EditorGUILayout.Popup(new GUIContent("VAT Frame CustomData"), (int)component, ParticleBaseGUI.CustomDataOptions);
|
||||
EditorGUI.showMixedValue = false;
|
||||
|
||||
Action applySelection = () =>
|
||||
{
|
||||
for (int i = 0; i < _helper.shaderFlags.Length; i++)
|
||||
{
|
||||
if (_helper.shaderFlags[i] is W9ParticleShaderFlags flags)
|
||||
{
|
||||
flags.SetCustomDataFlag(component, dataBitPos, dataIndex);
|
||||
}
|
||||
}
|
||||
|
||||
_helper.ResetTool.CheckOnValueChange(nameTuple);
|
||||
};
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
applySelection();
|
||||
}
|
||||
|
||||
_helper.ResetTool.DrawResetModifyButton(
|
||||
new Rect(),
|
||||
nameTuple,
|
||||
resetCallBack: () =>
|
||||
{
|
||||
component = W9ParticleShaderFlags.CutomDataComponent.Off;
|
||||
applySelection();
|
||||
},
|
||||
onValueChangedCallBack: applySelection,
|
||||
checkHasModifyOnValueChange: () => GetCurrentCustomDataComponent(dataBitPos, dataIndex) != W9ParticleShaderFlags.CutomDataComponent.Off,
|
||||
checkHasMixedValueOnValueChange: () => CustomDataHasMixedValue(dataBitPos, dataIndex));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
_helper.ResetTool.EndResetModifyButtonScope();
|
||||
}
|
||||
|
||||
private W9ParticleShaderFlags.CutomDataComponent GetCurrentCustomDataComponent(int dataBitPos, int dataIndex)
|
||||
{
|
||||
if (_helper.shaderFlags == null || _helper.shaderFlags.Length == 0)
|
||||
{
|
||||
return W9ParticleShaderFlags.CutomDataComponent.Off;
|
||||
}
|
||||
|
||||
if (_helper.shaderFlags[0] is W9ParticleShaderFlags flags)
|
||||
{
|
||||
return flags.GetCustomDataFlag(dataBitPos, dataIndex);
|
||||
}
|
||||
|
||||
return W9ParticleShaderFlags.CutomDataComponent.Off;
|
||||
}
|
||||
|
||||
private bool CustomDataHasMixedValue(int dataBitPos, int dataIndex)
|
||||
{
|
||||
if (_helper.shaderFlags == null || _helper.shaderFlags.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
W9ParticleShaderFlags.CutomDataComponent component = W9ParticleShaderFlags.CutomDataComponent.UnKnownOrMixed;
|
||||
for (int i = 0; i < _helper.shaderFlags.Length; i++)
|
||||
{
|
||||
if (!(_helper.shaderFlags[i] is W9ParticleShaderFlags flags))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
W9ParticleShaderFlags.CutomDataComponent current = flags.GetCustomDataFlag(dataBitPos, dataIndex);
|
||||
if (component == W9ParticleShaderFlags.CutomDataComponent.UnKnownOrMixed)
|
||||
{
|
||||
component = current;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (component != current)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool HasUnsupportedParticleMode()
|
||||
{
|
||||
if (_helper.mats == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _helper.mats.Count; i++)
|
||||
{
|
||||
if (IsUnsupportedParticleMode(_helper.mats[i]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsAnyTyflowParticleModeEnabled()
|
||||
{
|
||||
if (_helper.mats == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _helper.mats.Count; i++)
|
||||
{
|
||||
if (IsTyflowParticleModeEnabled(_helper.mats[i]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool HasParticleUV2Conflict()
|
||||
{
|
||||
if (_helper.mats == null || _helper.mats.Count == 0 || _helper.shaderFlags == null || _helper.shaderFlags.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _helper.mats.Count; i++)
|
||||
{
|
||||
Material mat = _helper.mats[i];
|
||||
if (!IsTyflowParticleModeEnabled(mat))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
W9ParticleShaderFlags flags = _helper.shaderFlags[i] as W9ParticleShaderFlags;
|
||||
if (flags == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool usesFlipbookBlending = mat.IsKeywordEnabled("_FLIPBOOKBLENDING_ON");
|
||||
bool usesSpecialUVOnUV2 = flags.CheckIsUVModeOn(W9ParticleShaderFlags.UVMode.SpecialUVChannel) &&
|
||||
!flags.CheckFlagBits(W9ParticleShaderFlags.FLAG_BIT_PARTICLE_1_USE_TEXCOORD2, index: 1);
|
||||
if (usesFlipbookBlending || usesSpecialUVOnUV2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsTyflowParticleModeEnabled(Material material)
|
||||
{
|
||||
if (material == null ||
|
||||
!material.HasProperty("_VAT_Toggle") ||
|
||||
!material.HasProperty("_VATMode") ||
|
||||
!material.HasProperty("_MeshSourceMode") ||
|
||||
material.GetFloat("_VAT_Toggle") <= 0.5f ||
|
||||
Mathf.RoundToInt(material.GetFloat("_VATMode")) != (int)ParticleBaseGUI.VATMode.Tyflow)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ParticleBaseGUI.MeshSourceMode meshSourceMode = (ParticleBaseGUI.MeshSourceMode)Mathf.RoundToInt(material.GetFloat("_MeshSourceMode"));
|
||||
if (meshSourceMode != ParticleBaseGUI.MeshSourceMode.Particle &&
|
||||
meshSourceMode != ParticleBaseGUI.MeshSourceMode.UIParticle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return GetMaterialSubMode(material) <= TyflowParticleHighestNonSkinMode;
|
||||
}
|
||||
|
||||
private static bool IsUnsupportedParticleMode(Material material)
|
||||
{
|
||||
if (material == null ||
|
||||
!material.HasProperty("_VAT_Toggle") ||
|
||||
!material.HasProperty("_VATMode") ||
|
||||
!material.HasProperty("_MeshSourceMode") ||
|
||||
material.GetFloat("_VAT_Toggle") <= 0.5f ||
|
||||
Mathf.RoundToInt(material.GetFloat("_VATMode")) != (int)ParticleBaseGUI.VATMode.Tyflow)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ParticleBaseGUI.MeshSourceMode meshSourceMode = (ParticleBaseGUI.MeshSourceMode)Mathf.RoundToInt(material.GetFloat("_MeshSourceMode"));
|
||||
if (meshSourceMode != ParticleBaseGUI.MeshSourceMode.Particle &&
|
||||
meshSourceMode != ParticleBaseGUI.MeshSourceMode.UIParticle)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return GetMaterialSubMode(material) >= TyflowSkinModeStart;
|
||||
}
|
||||
|
||||
private static int GetMaterialSubMode(Material material)
|
||||
{
|
||||
if (!material.HasProperty(TyflowSubModeProperty))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return Mathf.Clamp(Mathf.RoundToInt(material.GetFloat(TyflowSubModeProperty)), 0, TyflowModeKeywords.Length - 1);
|
||||
}
|
||||
|
||||
private void SyncKeywords()
|
||||
{
|
||||
if (_helper.mats == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _helper.mats.Count; i++)
|
||||
{
|
||||
SyncKeywords(_helper.mats[i]);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SyncKeywords(Material mat)
|
||||
{
|
||||
if (mat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetSubModeKeyword(mat, GetMaterialSubMode(mat));
|
||||
}
|
||||
|
||||
internal static void ClearKeywords(Material mat)
|
||||
{
|
||||
if (mat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetSubModeKeyword(mat, -1);
|
||||
}
|
||||
|
||||
private static void SetSubModeKeyword(Material mat, int enabledIndex)
|
||||
{
|
||||
for (int i = 0; i < TyflowModeKeywords.Length; i++)
|
||||
{
|
||||
mat.DisableKeyword(TyflowModeKeywords[i]);
|
||||
}
|
||||
|
||||
if (enabledIndex >= 0 && enabledIndex < TyflowModeKeywords.Length)
|
||||
{
|
||||
mat.EnableKeyword(TyflowModeKeywords[enabledIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddStream(
|
||||
List<ParticleSystemVertexStream> streams,
|
||||
List<string> streamList,
|
||||
ParticleSystemVertexStream stream,
|
||||
string streamLabel)
|
||||
{
|
||||
if (streams.Contains(stream))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
streams.Add(stream);
|
||||
streamList.Add(streamLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f8ef4dd3fb2478e9fd8071745d57eca
|
||||
MonoImporter:
|
||||
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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8
Packages/NB_FX/NBShaders/Runtime.meta
Normal file
8
Packages/NB_FX/NBShaders/Runtime.meta
Normal file
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fileFormatVersion: 2
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773
Packages/NB_FX/NBShaders/Runtime/W9ParticleShaderFlags.cs
Normal file
773
Packages/NB_FX/NBShaders/Runtime/W9ParticleShaderFlags.cs
Normal file
@@ -0,0 +1,773 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBShader
|
||||
{
|
||||
public class W9ParticleShaderFlags : ShaderFlagsBase
|
||||
{
|
||||
public const string FlagsName = "_W9ParticleShaderFlags";
|
||||
public static int FlagsId = Shader.PropertyToID(FlagsName);
|
||||
|
||||
|
||||
public const string Flags1Name = "_W9ParticleShaderFlags1";
|
||||
public static int Flags1Id = Shader.PropertyToID(Flags1Name);
|
||||
|
||||
public const string WrapFlagsName = "_W9ParticleShaderWrapFlags";
|
||||
public static int WrapFlagsId = Shader.PropertyToID(WrapFlagsName);
|
||||
|
||||
public const string foldOutFlagName = "_W9ParticleShaderGUIFoldToggle";
|
||||
public static int foldOutFlagId = Shader.PropertyToID(foldOutFlagName);
|
||||
|
||||
public const string foldOutFlagName1 = "_W9ParticleShaderGUIFoldToggle1";
|
||||
public static int foldOutFlagId1 = Shader.PropertyToID(foldOutFlagName1);
|
||||
|
||||
public const string foldOutFlagName2 = "_W9ParticleShaderGUIFoldToggle2";
|
||||
public static int foldOutFlagId2 = Shader.PropertyToID(foldOutFlagName2);
|
||||
|
||||
public const string colorChannelFlagName = "_W9ParticleShaderColorChannelFlag";
|
||||
public static int colorChannelFlagId = Shader.PropertyToID(colorChannelFlagName);
|
||||
|
||||
public const string pNoiseBlendFlagName = "_W9ParticleShaderPNoiseBlendFlag";
|
||||
public static int pNoiseBlendFlagId = Shader.PropertyToID(pNoiseBlendFlagName);
|
||||
|
||||
// public const string WrapFlags2Name = "_W9ParticleShaderWrapFlags2";
|
||||
// public static int WrapFlags2Id = Shader.PropertyToID(WrapFlags2Name);
|
||||
|
||||
public override int GetShaderFlagsId(int index = 0)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
return FlagsId;
|
||||
|
||||
case 1:
|
||||
return Flags1Id;
|
||||
|
||||
case 2:
|
||||
return WrapFlagsId;
|
||||
|
||||
//FoldOut必须要紧挨着,因为按照Index去拿AnimBool
|
||||
case 3:
|
||||
return foldOutFlagId;
|
||||
|
||||
case 4:
|
||||
return foldOutFlagId1;
|
||||
|
||||
case 5:
|
||||
return foldOutFlagId2;
|
||||
|
||||
case 6:
|
||||
return colorChannelFlagId;
|
||||
|
||||
case 7:
|
||||
return pNoiseBlendFlagId;
|
||||
// case 8:
|
||||
// return WrapFlags2Id;
|
||||
|
||||
default:
|
||||
return FlagsId;
|
||||
}
|
||||
}
|
||||
|
||||
protected override string GetShaderFlagsName(int index = 0)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
return FlagsName;
|
||||
|
||||
case 1:
|
||||
return Flags1Name;
|
||||
|
||||
case 2:
|
||||
return WrapFlagsName;
|
||||
|
||||
case 3:
|
||||
return foldOutFlagName;
|
||||
|
||||
case 4:
|
||||
return foldOutFlagName1;
|
||||
|
||||
case 5:
|
||||
return colorChannelFlagName;
|
||||
|
||||
default:
|
||||
return FlagsName;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public W9ParticleShaderFlags(Material material = null) : base(material)
|
||||
{
|
||||
}
|
||||
|
||||
public const int FLAG_BIT_SATURABILITY_ON = 1 << 0;
|
||||
public const int FLAG_BIT_PARTICLE_NOISE_CHORATICABERRAT_WITH_NOISE = 1 << 1;
|
||||
public const int FLAG_BIT_PARTICLE_FRESNEL_FADE_ON = 1 << 2;
|
||||
public const int FLAG_BIT_PARTICLE_FRESNEL_COLOR_ON = 1 << 3;
|
||||
public const int FLAG_BIT_PARTICLE_USETEXCOORD2 = 1 << 4;
|
||||
public const int FLAG_BIT_PARTICLE_DISTANCEFADE_ON = 1 << 5;
|
||||
public const int FLAG_BIT_PARTICLE_CHORATICABERRAT = 1 << 6;
|
||||
public const int FLAG_BIT_PARTILCE_MASKMAPROTATIONANIMATION_ON = 1 << 7;
|
||||
public const int FLAG_BIT_PARTICLE_POLARCOORDINATES_ON = 1 << 8;
|
||||
public const int FLAG_BIT_PARTICLE_UTWIRL_ON = 1 << 9;
|
||||
public const int FLAG_BIT_PARTICLE_LINEARTOGAMMA_ON = 1 << 10;
|
||||
public const int FLAG_BIT_PARTICLE_FRESNEL_ON = 1 << 11;
|
||||
public const int FLAG_BIT_PARTICLE_NOISEMAP_NORMALIZEED_ON = 1 << 12;
|
||||
public const int FLAG_BIT_PARTICLE_FRESNEL_COLOR_AFFETCT_BY_ALPHA = 1 << 13;
|
||||
public const int FLAG_BIT_PARTICLE_UIEFFECT_ON = 1 << 14;
|
||||
public const int FLAG_BIT_PARTICLE_UNSCALETIME_ON = 1 << 15;
|
||||
public const int FLAG_BIT_PARTICLE_SCRIPTABLETIME_ON = 1 << 16;
|
||||
public const int FLAG_BIT_PARTICLE_CUSTOMDATA1_ON = 1 << 17;
|
||||
public const int FLAG_BIT_PARTICLE_FRESNEL_INVERT_ON = 1 << 18;
|
||||
public const int FLAG_BIT_HUESHIFT_ON = 1 << 19;
|
||||
public const int FLAG_BIT_PARTICLE_CUSTOMDATA2_ON = 1 << 20;
|
||||
public const int FLAG_BIT_PARTICLE_NORMALMAP_MASK_MODE = 1 << 21;
|
||||
public const int FLAG_BIT_PARTICLE_COLOR_ADJUSTMENT_ONLY_AFFECT_MAINTEX = 1 << 22;
|
||||
public const int FLAG_BIT_PARTICLE_RAMP_COLOR_MAP_MODE_ON = 1 << 23;
|
||||
public const int FLAG_BIT_PARTICLE_RAMP_COLOR_BLEND_ADD = 1 << 24;
|
||||
public const int FLAG_BIT_PARTICLE_COLOR_BLEND_ALPHA_MULTIPLY_MODE = 1 << 25;
|
||||
public const int FLAG_BIT_PARTICLE_DISSOLVE_RAMP_MAP = 1 << 26;
|
||||
public const int FLAG_BIT_PARTICLE_DISSOLVE_MASK = 1 << 27;
|
||||
public const int FLAG_BIT_PARTICLE_BACKCOLOR = 1 << 28;
|
||||
public const int FLAG_BIT_PARTICLE_COLOR_MULTI_ALPHA = 1 << 29;
|
||||
public const int FLAG_BIT_PARTICLE_VERTEX_OFFSET_ON = 1 << 30;
|
||||
public const int FLAG_BIT_PARTICLE_VERTEX_OFFSET_NORMAL_DIR = 1 << 31;
|
||||
|
||||
public const int FLAG_BIT_PARTICLE_1_DEPTH_OUTLINE = 1 << 0;
|
||||
public const int FLAG_BIT_PARTICLE_1_PARALLAX_MAPPING = 1 << 1;
|
||||
public const int FLAG_BIT_PARTICLE_1_MASKMAP_GRADIENT = 1 << 2;
|
||||
public const int FLAG_BIT_PARTICLE_1_MASKMAP_2_GRADIENT = 1 << 3;
|
||||
public const int FLAG_BIT_PARTICLE_1_MASKMAP_3_GRADIENT = 1 << 4;
|
||||
public const int FLAG_BIT_PARTICLE_1_DISSOLVE_LINE_MASK = 1 << 5;
|
||||
public const int FLAG_BIT_PARTICLE_1_DISSOLVE_RAMP_MULITPLY = 1 << 6;
|
||||
public const int FLAG_BIT_PARTICLE_1_MASK_REFINE = 1 << 7;
|
||||
public const int FLAG_BIT_PARTICLE_1_SCREEN_DISTORT_ALPHA_REFINE = 1 << 8;
|
||||
public const int FLAG_BIT_PARTICLE_1_IGNORE_VERTEX_COLOR = 1 << 9;
|
||||
public const int FLAG_BIT_PARTICLE_1_PROGRAM_NOISE_SIMPLE = 1 << 10;
|
||||
public const int FLAG_BIT_PARTICLE_1_DISSOVLE_USE_RAMP = 1 << 11;
|
||||
public const int FLAG_BIT_PARTICLE_1_MASK_MAP2 = 1 << 12;
|
||||
public const int FLAG_BIT_PARTICLE_1_MASK_MAP3 = 1 << 13;
|
||||
public const int FLAG_BIT_PARTICLE_1_NOISE_MASKMAP = 1 << 14;
|
||||
public const int FLAG_BIT_PARTICLE_1_ANIMATION_SHEET_HELPER = 1 << 15;
|
||||
public const int FLAG_BIT_PARTICLE_1_PROGRAM_NOISE_VORONOI = 1 << 16;
|
||||
public const int FLAG_BIT_PARTICLE_1_UIEFFECT_SPRITE_MODE = 1 << 17;
|
||||
public const int FLAG_BIT_PARTICLE_1_USE_TEXCOORD1 = 1 << 18;
|
||||
public const int FLAG_BIT_PARTICLE_1_USE_TEXCOORD2 = 1 << 19;
|
||||
public const int FLAG_BIT_PARTICLE_1_CYLINDER_CORDINATE = 1 << 20;
|
||||
public const int FLAG_BIT_PARTICLE_1_UV_FROM_MESH = 1 << 21; //3D条件下,如果不是来源于Mesh,就默认来源于粒子。
|
||||
public const int FLAG_BIT_PARTICLE_1_UIEFFECT_BASEMAP_MODE = 1 << 22; //3D条件下,如果不是来源于Mesh,就默认来源于粒子。
|
||||
public const int FLAG_BIT_PARTICLE_1_IS_PARTICLE_SYSTEM = 1 << 23; //3D条件下,如果不是来源于Mesh,就默认来源于粒子。
|
||||
public const int FLAG_BIT_PARTICLE_1_MAINTEX_CONTRAST = 1 << 24;
|
||||
public const int FLAG_BIT_PARTICLE_1_VERTEXOFFSET_START_FROM_ZERO = 1 << 25;
|
||||
public const int FLAG_BIT_PARTICLE_1_VERTEXOFFSET_MASKMAP = 1 << 26;
|
||||
public const int FLAG_BIT_PARTICLE_1_MAINTEX_COLOR_REFINE = 1 << 27;
|
||||
public const int FLAG_BIT_PARTICLE_1_BUMP_TEX_UV_FOLLOW_MAINTEX = 1 << 28;
|
||||
public const int FLAG_BIT_PARTICLE_1_SIXWAY_RAMPMAP = 1 << 29;
|
||||
public const int FLAG_BIT_PARTICLE_1_MATCAP_MULTY_MODE = 1 << 30;
|
||||
|
||||
|
||||
public const int FLAG_BIT_WRAPMODE_BASEMAP = 1 << 0;
|
||||
public const int FLAG_BIT_WRAPMODE_MASKMAP = 1 << 1;
|
||||
public const int FLAG_BIT_WRAPMODE_MASKMAP2 = 1 << 2;
|
||||
public const int FLAG_BIT_WRAPMODE_NOISEMAP = 1 << 3;
|
||||
public const int FLAG_BIT_WRAPMODE_EMISSIONMAP = 1 << 4;
|
||||
public const int FLAG_BIT_WRAPMODE_DISSOLVE_MAP = 1 << 5;
|
||||
public const int FLAG_BIT_WRAPMODE_DISSOLVE_MASKMAP = 1 << 6;
|
||||
public const int FLAG_BIT_WRAPMODE_DISSOLVE_RAMPMAP = 1 << 7;
|
||||
public const int FLAG_BIT_WRAPMODE_COLORBLENDMAP = 1 << 8;
|
||||
public const int FLAG_BIT_WRAPMODE_VERTEXOFFSETMAP = 1 << 9;
|
||||
public const int FLAG_BIT_WRAPMODE_PARALLAXMAPPINGMAP = 1 << 10;
|
||||
public const int FLAG_BIT_WRAPMODE_MASKMAP3 = 1 << 11;
|
||||
public const int FLAG_BIT_WRAPMODE_NOISE_MASKMAP = 1 << 12;
|
||||
public const int FLAG_BIT_WRAPMODE_VERTEXOFFSET_MASKMAP = 1 << 13;
|
||||
public const int FLAG_BIT_WRAPMODE_BUMPTEX = 1 << 14;
|
||||
public const int FLAG_BIT_WRAPMODE_RAMP_COLOR_MAP = 1 << 15;
|
||||
|
||||
// public const int FLAG_BIT_WRAPMODE2_SHAREDUV = 1 << 0;
|
||||
|
||||
public const int foldOutBitMeshOption = 1 << 0;
|
||||
public const int foldOutBitMainTexOption = 1 << 1;
|
||||
public const int foldOutBitBaseOption = 1 << 2;
|
||||
public const int foldOutBitFeatureOption = 1 << 3;
|
||||
public const int foldOutBitBaseMap = 1 << 4;
|
||||
public const int foldOutBitMask = 1 << 5;
|
||||
public const int foldOutBitMaskMap = 1 << 6;
|
||||
public const int foldOutBitMask2 = 1 << 7;
|
||||
public const int foldOutBitMask3 = 1 << 8;
|
||||
public const int foldOutBitTwril = 1 << 9;
|
||||
public const int foldOutBitPolar = 1 << 10;
|
||||
public const int foldOutBitHueShift = 1 << 11;
|
||||
public const int foldOutBitSaturability = 1 << 12;
|
||||
public const int foldOutBitDistanceFade = 1 << 13;
|
||||
public const int foldOutBitSoftParticles = 1 << 14;
|
||||
public const int foldOutBitMaskRotate = 1 << 15;
|
||||
public const int foldOutBitNoise = 1 << 16;
|
||||
public const int foldOutBitNoiseMap = 1 << 17;
|
||||
public const int foldOutBitNoiseMaskToggle = 1 << 18;
|
||||
public const int foldOutBitEmission = 1 << 19;
|
||||
public const int foldOutBitDistortionChoraticaberrat = 1 << 20;
|
||||
public const int foldOutDissolve = 1 << 21;
|
||||
public const int foldOutDissolveMap = 1 << 22;
|
||||
public const int foldOutProgramNoise = 1 << 23;
|
||||
public const int foldOutDissolveRampMap = 1 << 24;
|
||||
public const int foldOutDissolveMask = 1 << 25;
|
||||
public const int foldOutColorBlend = 1 << 26;
|
||||
public const int foldOutFresnel = 1 << 27;
|
||||
public const int foldOutDepthOutline = 1 << 28;
|
||||
public const int foldOutVertexOffset = 1 << 29;
|
||||
public const int foldOutParallexMapping = 1 << 30;
|
||||
// public const int foldOutBit1Portal= 1 << 31;
|
||||
|
||||
|
||||
|
||||
|
||||
public const int foldOutBit1UVModeMainTex = 1 << 0;
|
||||
public const int foldOutBit1UVModeMaskMap = 1 << 1;
|
||||
public const int foldOutBit1UVModeMaskMap2 = 1 << 2;
|
||||
public const int foldOutBit1UVModeMaskMap3 = 1 << 3;
|
||||
public const int foldOutBit1UVModeNoiseMap = 1 << 4;
|
||||
public const int foldOutBit1UVModeNoiseMaskMap = 1 << 5;
|
||||
public const int foldOutBit1UVModeEmissionMap = 1 << 6;
|
||||
public const int foldOutBit1UVModeDissolveMap = 1 << 7;
|
||||
public const int foldOutBit1UVModeDissolveMaskMap = 1 << 8;
|
||||
public const int foldOutBit1UVModeColorBlendMap = 1 << 9;
|
||||
public const int foldOutBit1UVModeVertexOffsetMap = 1 << 10;
|
||||
public const int foldOutBit1UVModeVertexOffsetMaskMap = 1 << 11;
|
||||
public const int foldOutBit1UVModeBumpTex = 1 << 12;
|
||||
public const int foldOutBit1UVModeRampColorMap = 1 << 13;
|
||||
public const int foldOutBit1UVModeProgramNoise = 1 << 14;
|
||||
|
||||
//留一些位置给以后可能会增加的贴图。
|
||||
public const int foldOutBit1Portal = 1 << 20;
|
||||
public const int foldOutBit1ZOffset = 1 << 21;
|
||||
public const int foldOutBit1CustomStencilTest = 1 << 22;
|
||||
public const int foldOutBit1TaOption = 1 << 23;
|
||||
public const int foldOutBit1MianTexContrast = 1 << 24;
|
||||
public const int foldOutBit1VertexOffsetMask = 1 << 25;
|
||||
public const int foldOutBit1MainTexColorRefine = 1 << 26;
|
||||
public const int foldOutBit1LightOption = 1 << 27;
|
||||
public const int foldOutBit1ShaderKeyword = 1 << 28;
|
||||
public const int foldOutBit1BumpTex = 1 << 29;
|
||||
|
||||
public const int foldOutBit2BumpTexToggle = 1 << 0;
|
||||
public const int foldOutBit2MatCapToggle = 1 << 1;
|
||||
public const int foldOutBit2RampColor = 1 << 2;
|
||||
public const int foldOutBit2DissolveLine = 1 << 3;
|
||||
public const int foldOutBit2BaseBackColor = 1 << 4;
|
||||
public const int foldOutBit2MaskRefine = 1 << 5;
|
||||
public const int foldOutBit2ScreenDistortAlphaRefine = 1 << 6;
|
||||
public const int foldOutBit2ProgramNoiseSimple = 1 << 7;
|
||||
public const int foldOutBit2ProgramNoiseVoronoi = 1 << 8;
|
||||
public const int foldOutBit2ColorAdjustment = 1 << 9;
|
||||
public const int foldOutBit2SharedUV = 1 << 10;
|
||||
public const int foldOutBit2SharedUVMode = 1 << 11;
|
||||
public const int foldOutBit2VAT = 1 << 12;
|
||||
|
||||
|
||||
#region CustomDataCodes
|
||||
|
||||
public const string CustomDataFlag0Name = "_W9ParticleCustomDataFlag0";
|
||||
public const string CustomDataFlag1Name = "_W9ParticleCustomDataFlag1";
|
||||
public const string CustomDataFlag2Name = "_W9ParticleCustomDataFlag2";
|
||||
public const string CustomDataFlag3Name = "_W9ParticleCustomDataFlag3";
|
||||
public static int CustomDataFlag0Id = Shader.PropertyToID(CustomDataFlag0Name);
|
||||
public static int CustomDataFlag1Id = Shader.PropertyToID(CustomDataFlag1Name);
|
||||
public static int CustomDataFlag2Id = Shader.PropertyToID(CustomDataFlag2Name);
|
||||
public static int CustomDataFlag3Id = Shader.PropertyToID(CustomDataFlag3Name);
|
||||
|
||||
public enum CutomDataComponent
|
||||
{
|
||||
Off,
|
||||
CustomData1X,
|
||||
CustomData1Y,
|
||||
CustomData1Z,
|
||||
CustomData1W,
|
||||
CustomData2X,
|
||||
CustomData2Y,
|
||||
CustomData2Z,
|
||||
CustomData2W,
|
||||
UnKnownOrMixed = -1
|
||||
}
|
||||
|
||||
public const int FLAGBIT_POS_0_CUSTOMDATA_MAINTEX_OFFSET_X = 0 * 4;
|
||||
public const int FLAGBIT_POS_0_CUSTOMDATA_MAINTEX_OFFSET_Y = 1 * 4;
|
||||
public const int FLAGBIT_POS_0_CUSTOMDATA_DISSOLVE_INTENSITY = 2 * 4;
|
||||
public const int FLAGBIT_POS_0_CUSTOMDATA_HUESHIFT = 3 * 4;
|
||||
public const int FLAGBIT_POS_0_CUSTOMDATA_MASK_OFFSET_X = 4 * 4;
|
||||
public const int FLAGBIT_POS_0_CUSTOMDATA_MASK_OFFSET_Y = 5 * 4;
|
||||
public const int FLAGBIT_POS_0_CUSTOMDATA_FRESNEL_OFFSET = 6 * 4;
|
||||
public const int FLAGBIT_POS_0_CUSTOMDATA_CHORATICABERRAT_INTENSITY = 7 * 4;
|
||||
|
||||
public const int FLAGBIT_POS_1_CUSTOMDATA_DISSOLVE_OFFSET_X = 0 * 4;
|
||||
public const int FLAGBIT_POS_1_CUSTOMDATA_DISSOLVE_OFFSET_Y = 1 * 4;
|
||||
public const int FLAGBIT_POS_1_CUSTOMDATA_NOISE_INTENSITY = 2 * 4;
|
||||
public const int FLAGBIT_POS_1_CUSTOMDATA_SATURATE = 3 * 4;
|
||||
public const int FLAGBIT_POS_1_CUSTOMDATA_VERTEX_OFFSET_X = 4 * 4;
|
||||
public const int FLAGBIT_POS_1_CUSTOMDATA_VERTEX_OFFSET_Y = 5 * 4;
|
||||
public const int FLAGBIT_POS_1_CUSTOMDATA_VERTEXOFFSET_INTENSITY = 6 * 4;
|
||||
public const int FLAGBIT_POS_1_CUSTOMDATA_DISSOLVE_MASK_INTENSITY = 7 * 4;
|
||||
|
||||
public const int FLAGBIT_POS_2_CUSTOMDATA_DISSOLVE_NOISE1_OFFSET_X = 0 * 4;
|
||||
public const int FLAGBIT_POS_2_CUSTOMDATA_DISSOLVE_NOISE1_OFFSET_Y = 1 * 4;
|
||||
public const int FLAGBIT_POS_2_CUSTOMDATA_DISSOLVE_NOISE2_OFFSET_X = 2 * 4;
|
||||
public const int FLAGBIT_POS_2_CUSTOMDATA_DISSOLVE_NOISE2_OFFSET_Y = 3 * 4;
|
||||
public const int FLAGBIT_POS_2_CUSTOMDATA_NOISE_DIRECTION_X = 4 * 4;
|
||||
public const int FLAGBIT_POS_2_CUSTOMDATA_NOISE_DIRECTION_Y = 5 * 4;
|
||||
public const int FLAGBIT_POS_2_CUSTOMDATA_MAINTEX_CONTRAST = 6 * 4;
|
||||
public const int FLAGBIT_POS_2_CUSTOMDATA_VAT_FRAME = 7 * 4;
|
||||
|
||||
public const int FLAGBIT_POS_3_CUSTOMDATA_VERTEX_OFFSET_MASK_X = 0 * 4;
|
||||
public const int FLAGBIT_POS_3_CUSTOMDATA_VERTEX_OFFSET_MASK_Y = 1 * 4;
|
||||
public const int FLAGBIT_POS_3_CUSTOMDATA_SHARED_UV_OFFSET_X = 2 * 4;
|
||||
public const int FLAGBIT_POS_3_CUSTOMDATA_SHARED_UV_OFFSET_Y = 3 * 4;
|
||||
public const int FLAGBIT_POS_3_CUSTOMDATA_EMISSION_OFFSET_X = 4 * 4;
|
||||
public const int FLAGBIT_POS_3_CUSTOMDATA_EMISSION_OFFSET_Y = 5 * 4;
|
||||
public const int FLAGBIT_POS_3_CUSTOMDATA_COLOR_BLEND_OFFSET_X = 6 * 4;
|
||||
public const int FLAGBIT_POS_3_CUSTOMDATA_COLOR_BLEND_OFFSET_Y = 7 * 4;
|
||||
|
||||
|
||||
public const int isCustomDataBit = 1 << 3;
|
||||
public const int Data12Bit = 1 << 2; //true CustomData1 / false CustomData2
|
||||
public const int DataXYorZWBit = 1 << 1; //true xy / false zw
|
||||
public const int DataXZorYWBit = 1 << 0; //true xz / false yw
|
||||
public const int CustomData1XBit = isCustomDataBit | Data12Bit | DataXYorZWBit | DataXZorYWBit;
|
||||
public const int CustomData1YBit = isCustomDataBit | Data12Bit | DataXYorZWBit;
|
||||
public const int CustomData1ZBit = isCustomDataBit | Data12Bit | DataXZorYWBit;
|
||||
public const int CustomData1WBit = isCustomDataBit | Data12Bit;
|
||||
public const int CustomData2XBit = isCustomDataBit | DataXYorZWBit | DataXZorYWBit;
|
||||
public const int CustomData2YBit = isCustomDataBit | DataXYorZWBit;
|
||||
public const int CustomData2ZBit = isCustomDataBit | DataXZorYWBit;
|
||||
public const int CustomData2WBit = isCustomDataBit;
|
||||
|
||||
private int GetCustomDataFlagID(int dataIndex)
|
||||
{
|
||||
switch (dataIndex)
|
||||
{
|
||||
case 0:
|
||||
return CustomDataFlag0Id;
|
||||
|
||||
case 1:
|
||||
return CustomDataFlag1Id;
|
||||
|
||||
case 2:
|
||||
return CustomDataFlag2Id;
|
||||
case 3:
|
||||
return CustomDataFlag3Id;
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public string GetCustomDataFlagPropertyName(int dataIndex)
|
||||
{
|
||||
switch (dataIndex)
|
||||
{
|
||||
case 0:
|
||||
return CustomDataFlag0Name;
|
||||
|
||||
case 1:
|
||||
return CustomDataFlag1Name;
|
||||
|
||||
case 2:
|
||||
return CustomDataFlag2Name;
|
||||
|
||||
case 3:
|
||||
return CustomDataFlag3Name;
|
||||
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public CutomDataComponent GetCustomDataFlag(int dataBitPos, int dataIndex)
|
||||
{
|
||||
int bit = material.GetInteger(GetCustomDataFlagID(dataIndex));
|
||||
|
||||
bit = bit >> dataBitPos;
|
||||
bit &= 15; // binary 1111
|
||||
|
||||
if ((bit & isCustomDataBit) == 0)
|
||||
{
|
||||
return CutomDataComponent.Off;
|
||||
}
|
||||
else if (bit == CustomData1XBit)
|
||||
{
|
||||
return CutomDataComponent.CustomData1X;
|
||||
}
|
||||
else if (bit == CustomData1YBit)
|
||||
{
|
||||
return CutomDataComponent.CustomData1Y;
|
||||
}
|
||||
else if (bit == CustomData1ZBit)
|
||||
{
|
||||
return CutomDataComponent.CustomData1Z;
|
||||
}
|
||||
else if (bit == CustomData1WBit)
|
||||
{
|
||||
return CutomDataComponent.CustomData1W;
|
||||
}
|
||||
else if (bit == CustomData2XBit)
|
||||
{
|
||||
return CutomDataComponent.CustomData2X;
|
||||
}
|
||||
else if (bit == CustomData2YBit)
|
||||
{
|
||||
return CutomDataComponent.CustomData2Y;
|
||||
}
|
||||
else if (bit == CustomData2ZBit)
|
||||
{
|
||||
return CutomDataComponent.CustomData2Z;
|
||||
}
|
||||
else if (bit == CustomData2WBit)
|
||||
{
|
||||
return CutomDataComponent.CustomData2W;
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
Debug.Log("不可能存在的情况");
|
||||
return CutomDataComponent.Off;
|
||||
|
||||
}
|
||||
|
||||
public void SetCustomDataFlag(CutomDataComponent cutomDataComponent, int dataBitPos, int dataIndex)
|
||||
{
|
||||
int bit = 0;
|
||||
switch (cutomDataComponent)
|
||||
{
|
||||
case CutomDataComponent.Off:
|
||||
bit = 0;
|
||||
break;
|
||||
case CutomDataComponent.CustomData1X:
|
||||
bit = CustomData1XBit;
|
||||
break;
|
||||
case CutomDataComponent.CustomData1Y:
|
||||
bit = CustomData1YBit;
|
||||
break;
|
||||
case CutomDataComponent.CustomData1Z:
|
||||
bit = CustomData1ZBit;
|
||||
break;
|
||||
case CutomDataComponent.CustomData1W:
|
||||
bit = CustomData1WBit;
|
||||
break;
|
||||
case CutomDataComponent.CustomData2X:
|
||||
bit = CustomData2XBit;
|
||||
break;
|
||||
case CutomDataComponent.CustomData2Y:
|
||||
bit = CustomData2YBit;
|
||||
break;
|
||||
case CutomDataComponent.CustomData2Z:
|
||||
bit = CustomData2ZBit;
|
||||
break;
|
||||
case CutomDataComponent.CustomData2W:
|
||||
bit = CustomData2WBit;
|
||||
break;
|
||||
}
|
||||
|
||||
bit = bit << dataBitPos;
|
||||
int clearBit = ~(15 << dataBitPos); //~ (1111 << dataBitPos)
|
||||
|
||||
int materialBit = material.GetInteger(GetCustomDataFlagID(dataIndex));
|
||||
materialBit = materialBit & clearBit;
|
||||
materialBit = materialBit | bit;
|
||||
material.SetInteger(GetCustomDataFlagID(dataIndex), materialBit);
|
||||
}
|
||||
|
||||
public bool IsCustomDataOn()
|
||||
{
|
||||
int prop0Flag = material.GetInteger(CustomDataFlag0Id);
|
||||
int prop1Flag = material.GetInteger(CustomDataFlag1Id);
|
||||
int prop2Flag = material.GetInteger(CustomDataFlag2Id);
|
||||
int prop3Flag = material.GetInteger(CustomDataFlag3Id);
|
||||
uint dataOnBit = 0b_1000_1000_1000_1000_1000_1000_1000_1000; //10001000100010001000100010001000;
|
||||
|
||||
return ((prop0Flag & dataOnBit) > 0) || ((prop1Flag & dataOnBit) > 0) || ((prop2Flag & dataOnBit) > 0) ||
|
||||
((prop3Flag & dataOnBit) > 0);
|
||||
}
|
||||
|
||||
bool CheckCustomData(int dataIndex, int flagIndex)
|
||||
{
|
||||
int flagID = 0;
|
||||
switch (flagIndex)
|
||||
{
|
||||
case 0:
|
||||
flagID = CustomDataFlag0Id;
|
||||
break;
|
||||
case 1:
|
||||
flagID = CustomDataFlag1Id;
|
||||
break;
|
||||
case 2:
|
||||
flagID = CustomDataFlag2Id;
|
||||
break;
|
||||
case 3:
|
||||
flagID = CustomDataFlag3Id;
|
||||
break;
|
||||
}
|
||||
|
||||
int flag = material.GetInteger(flagID);
|
||||
int i = 0;
|
||||
while (i < 8)
|
||||
{
|
||||
int bit = flag >> (4 * i);
|
||||
if (dataIndex == 1)
|
||||
{
|
||||
if ((bit & 0b_1000) > 0 && (bit & 0b_0100) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (dataIndex == 2)
|
||||
{
|
||||
if ((bit & 0b_1000) > 0 && (bit & 0b_0100) == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
i += 1;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsCustomData1On()
|
||||
{
|
||||
if (!IsCustomDataOn())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isCustomData1On = false;
|
||||
isCustomData1On |= CheckCustomData(1, 0);
|
||||
isCustomData1On |= CheckCustomData(1, 1);
|
||||
isCustomData1On |= CheckCustomData(1, 2);
|
||||
isCustomData1On |= CheckCustomData(1, 3);
|
||||
return isCustomData1On;
|
||||
}
|
||||
|
||||
public bool IsCustomData2On()
|
||||
{
|
||||
if (!IsCustomDataOn())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isCustomData1On = false;
|
||||
isCustomData1On |= CheckCustomData(2, 0);
|
||||
isCustomData1On |= CheckCustomData(2, 1);
|
||||
isCustomData1On |= CheckCustomData(2, 2);
|
||||
isCustomData1On |= CheckCustomData(2, 3);
|
||||
return isCustomData1On;
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public const string UVModeFlag0Name = "_UVModeFlag0";
|
||||
public const string UVModeFlagType0Name = "_UVModeFlagType0";
|
||||
public static int UVModeFlag0PropID = Shader.PropertyToID(UVModeFlag0Name);
|
||||
public static int UVModeFlagType0PropID = Shader.PropertyToID(UVModeFlagType0Name);
|
||||
|
||||
public string GetUVModePropName(int dataIndex)
|
||||
{
|
||||
switch (dataIndex)
|
||||
{
|
||||
case 0:
|
||||
return UVModeFlag0Name;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public enum UVMode
|
||||
{
|
||||
DefaultUVChannel, //0 0b_00 modeIndex 00
|
||||
SpecialUVChannel, //1 0b_01 modeIndex 00
|
||||
PolarOrTwirl, //2 0b_10 modeIndex 00
|
||||
Cylinder, //3 0b_11 modeIndex 00
|
||||
MainTex, //0 0b_00 modeIndex 01
|
||||
ScreenUV, //1 0b_01 modeIndex 01
|
||||
WorldPos, //2 0b_10 modeIndex 01
|
||||
ObjectPos, //3 0b_11 modeIndex 01
|
||||
CommonUV, //0 0b_00 modeIndex 10
|
||||
UnknownOrMixed = -1
|
||||
}
|
||||
|
||||
public const int FLAG_BIT_UVMODE_POS_0_MAINTEX = 0 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_MASKMAP = 1 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_MASKMAP_2 = 2 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_MASKMAP_3 = 3 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_NOISE_MAP = 4 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_NOISE_MASK_MAP = 5 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_EMISSION_MAP = 6 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_DISSOLVE_MAP = 7 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_DISSOLVE_MASK_MAP = 8 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_COLOR_BLEND_MAP = 9 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_VERTEX_OFFSET_MAP = 10 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_VERTEX_OFFSET_MASKMAP = 11 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_BUMPMAP = 12 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_RAMP_COLOR_MAP = 13 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_PROGRAM_NOISE = 14 * 2;
|
||||
public const int FLAG_BIT_UVMODE_POS_0_SHAREDUV = 15 * 2;
|
||||
|
||||
public void GetUVModeFlagPropID(int flagIndex, out int flagID, out int flagTypeID)
|
||||
{
|
||||
switch (flagIndex)
|
||||
{
|
||||
case 0:
|
||||
flagID = UVModeFlag0PropID;
|
||||
flagTypeID = UVModeFlagType0PropID;
|
||||
return;
|
||||
}
|
||||
|
||||
flagID = 0;
|
||||
flagTypeID = 0;
|
||||
|
||||
}
|
||||
|
||||
public void SetUVMode(UVMode mode, int uvModePos, int flagIndex = 0)
|
||||
{
|
||||
GetUVModeFlagPropID(flagIndex, out int uvModeFlagPropId, out int uvModeFlagTypePropId);
|
||||
int uvModeFlag = material.GetInteger(uvModeFlagPropId);
|
||||
int uvModeFlagType = material.GetInteger(uvModeFlagTypePropId);
|
||||
|
||||
|
||||
int clearFlag = 0b_11 << uvModePos;
|
||||
clearFlag = ~ clearFlag;
|
||||
|
||||
uvModeFlag &= clearFlag;
|
||||
int modeBit = (int)mode % 4 << uvModePos;
|
||||
uvModeFlag |= modeBit;
|
||||
uvModeFlagType &= clearFlag;
|
||||
int typeBit = (int)mode / 4 << uvModePos;
|
||||
uvModeFlagType |= typeBit;
|
||||
|
||||
material.SetInteger(uvModeFlagPropId, uvModeFlag);
|
||||
material.SetInteger(uvModeFlagTypePropId, uvModeFlagType);
|
||||
}
|
||||
|
||||
public UVMode GetUVMode(int uvModePos, int flagIndex = 0)
|
||||
{
|
||||
GetUVModeFlagPropID(flagIndex, out int uvModeFlagPropId, out int uvModeFlagTypePropId);
|
||||
int uvModeFlag = material.GetInteger(uvModeFlagPropId);
|
||||
uvModeFlag = uvModeFlag >> uvModePos;
|
||||
uvModeFlag &= 0b_11;
|
||||
int uvModeFlagType = material.GetInteger(uvModeFlagTypePropId);
|
||||
uvModeFlagType = uvModeFlagType >> uvModePos;
|
||||
uvModeFlagType &= 0b_11;
|
||||
return (UVMode)(uvModeFlag + 4 * uvModeFlagType);
|
||||
}
|
||||
|
||||
public bool CheckIsUVModeOn(UVMode mode)
|
||||
{
|
||||
uint uvModeFlag0 = (uint)material.GetInteger(UVModeFlag0PropID);
|
||||
uint uvModeFlagType0 = (uint)material.GetInteger(UVModeFlagType0PropID);
|
||||
|
||||
uint uvModeflagBit = (uint)mode % 4;
|
||||
uint uvModeflagTypeBit = (uint)mode / 4;
|
||||
|
||||
bool isUvMode = false;
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
uint checkflagBit = uvModeFlag0 >> (i * 2);
|
||||
checkflagBit = checkflagBit & 0b_11;
|
||||
uint checkflagTypeBit = uvModeflagTypeBit >> (i * 2);
|
||||
checkflagTypeBit = checkflagTypeBit & 0b_11;
|
||||
if (checkflagBit == uvModeflagBit && checkflagTypeBit == uvModeflagTypeBit)
|
||||
{
|
||||
isUvMode = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return isUvMode;
|
||||
}
|
||||
|
||||
public const int FLAG_BIT_COLOR_CHANNEL_POS_0_MAINTEX_ALPHA = 0 * 2;
|
||||
public const int FLAG_BIT_COLOR_CHANNEL_POS_0_MASKMAP1 = 1 * 2;
|
||||
public const int FLAG_BIT_COLOR_CHANNEL_POS_0_MASKMAP2 = 2 * 2;
|
||||
public const int FLAG_BIT_COLOR_CHANNEL_POS_0_MASKMAP3 = 3 * 2;
|
||||
public const int FLAG_BIT_COLOR_CHANNEL_POS_0_NOISE_MASK = 4 * 2;
|
||||
public const int FLAG_BIT_COLOR_CHANNEL_POS_0_DISSOLVE_MAP = 5 * 2;
|
||||
public const int FLAG_BIT_COLOR_CHANNEL_POS_0_DISSOLVE_MASK_MAP = 6 * 2;
|
||||
public const int FLAG_BIT_COLOR_CHANNEL_POS_0_RAMP_COLOR_MAP = 7 * 2;
|
||||
|
||||
|
||||
public enum ColorChannel
|
||||
{
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
W,
|
||||
UnKnownOrMixedValue
|
||||
}
|
||||
|
||||
public void SetColorChanel(ColorChannel channel, int colorChannelFlagPos)
|
||||
{
|
||||
int colorChannelFlag = material.GetInteger(colorChannelFlagId);
|
||||
|
||||
int clearFlag = 0b_11 << colorChannelFlagPos;
|
||||
clearFlag = ~ clearFlag;
|
||||
|
||||
colorChannelFlag &= clearFlag;
|
||||
int channelBit = (int)channel << colorChannelFlagPos;
|
||||
colorChannelFlag |= channelBit;
|
||||
|
||||
material.SetInteger(colorChannelFlagId, colorChannelFlag);
|
||||
}
|
||||
|
||||
public ColorChannel GetColorChanel(int colorChannelFlagPos)
|
||||
{
|
||||
int colorChannelFlag = material.GetInteger(colorChannelFlagId);
|
||||
colorChannelFlag = colorChannelFlag >> colorChannelFlagPos;
|
||||
colorChannelFlag &= 0b_11;
|
||||
return (ColorChannel)colorChannelFlag;
|
||||
}
|
||||
|
||||
public const int FLAG_BIT_PNOISE_BLEND_POS_0_BASE_BLEND = 0 * 3;
|
||||
public const int FLAG_BIT_PNOISE_BLEND_POS_0_MASK = 1 * 3;
|
||||
public const int FLAG_BIT_PNOISE_BLEND_POS_0_DISSOLVE = 2 * 3;
|
||||
public const int FLAG_BIT_PNOISE_BLEND_POS_0_DISTORT = 3 * 3;
|
||||
public const int FLAG_BIT_PNOISE_BLEND_POS_0_MAINTEX = 4 * 3;
|
||||
|
||||
public enum PNoiseBlendMode
|
||||
{
|
||||
NotUse = 0,
|
||||
Multiply = 1,
|
||||
Min = 2,
|
||||
HardLight = 3,
|
||||
UnKnownOrMixedValue = -1
|
||||
|
||||
//后续看看要不要更多吧
|
||||
}
|
||||
|
||||
public void SetPNoiseBlendMode(PNoiseBlendMode mode, int pNoiseBlendModeFlagPos)
|
||||
{
|
||||
int pNoiseBlendFlag = material.GetInteger(pNoiseBlendFlagId);
|
||||
int blendMode = (int)mode;
|
||||
if (blendMode < 0) return;
|
||||
int clearFlag = 0b_111 << pNoiseBlendModeFlagPos;
|
||||
clearFlag = ~clearFlag;
|
||||
pNoiseBlendFlag &= clearFlag;
|
||||
int pNoiseBlendBit = blendMode << pNoiseBlendModeFlagPos;
|
||||
//先不考虑超过4个选项(2bit)的情况
|
||||
pNoiseBlendFlag |= pNoiseBlendBit;
|
||||
material.SetInteger(pNoiseBlendFlagId, pNoiseBlendFlag);
|
||||
}
|
||||
|
||||
public PNoiseBlendMode GetPNoiseBlendMode(int pNoiseBlendModeFlagPos)
|
||||
{
|
||||
int pNoiseBlendFlag = material.GetInteger(pNoiseBlendFlagId);
|
||||
pNoiseBlendFlag = pNoiseBlendFlag >> pNoiseBlendModeFlagPos;
|
||||
pNoiseBlendFlag &= 0b_111;
|
||||
//先不考虑超过4个选项(2bit)的情况
|
||||
return (PNoiseBlendMode)pNoiseBlendFlag;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b13c8a972207b57458dd444106acbf3a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "com.xuanxuan.nb.shaders",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:8f9e4d586616f13449cfeb86c5f704c2"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0e3b0e6ce60c7a34094f8f9822c0b7f2
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Packages/NB_FX/NBShaders/Shader.meta
Normal file
8
Packages/NB_FX/NBShaders/Shader.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5fdc89efbf4a9bf4c9449cc01f16d08a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Packages/NB_FX/NBShaders/Shader/HLSL.meta
Normal file
8
Packages/NB_FX/NBShaders/Shader/HLSL.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 944a1679494774748b2936893c18c9ce
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
324
Packages/NB_FX/NBShaders/Shader/HLSL/EffectFlags.hlsl
Normal file
324
Packages/NB_FX/NBShaders/Shader/HLSL/EffectFlags.hlsl
Normal file
@@ -0,0 +1,324 @@
|
||||
#ifndef EFFECT_FLAGS
|
||||
#define EFFECT_FLAGS
|
||||
|
||||
#define FLAG_BIT_SATURABILITY_ON (1 << 0)
|
||||
#define FLAG_BIT_PARTICLE_NOISE_CHORATICABERRAT_WITH_NOISE (1 << 1)
|
||||
#define FLAG_BIT_PARTICLE_FRESNEL_FADE_ON (1 << 2)
|
||||
#define FLAG_BIT_PARTICLE_FRESNEL_COLOR_ON (1 << 3)
|
||||
#define FLAG_BIT_PARTICLE_USETEXCOORD2 (1 << 4)
|
||||
#define FLAG_BIT_PARTICLE_DISTANCEFADE_ON (1 << 5)
|
||||
#define FLAG_BIT_PARTICLE_CHORATICABERRAT (1 << 6)
|
||||
#define FLAG_BIT_PARTILCE_MASKMAPROTATIONANIMATION_ON (1 << 7)
|
||||
#define FLAG_BIT_PARTICLE_POLARCOORDINATES_ON (1 << 8)
|
||||
#define FLAG_BIT_PARTICLE_UTWIRL_ON (1 << 9)
|
||||
#define FLAG_BIT_PARTICLE_LINEARTOGAMMA_ON (1 << 10)
|
||||
#define FLAG_BIT_PARTICLE_FRESNEL_ON (1 << 11)
|
||||
#define FLAG_BIT_PARTICLE_NOISEMAP_NORMALIZEED_ON (1 << 12)
|
||||
#define FLAG_BIT_PARTICLE_FRESNEL_COLOR_AFFETCT_BY_ALPHA (1 << 13)
|
||||
#define FLAG_BIT_PARTICLE_UIEFFECT_ON (1 << 14)
|
||||
#define FLAG_BIT_PARTICLE_UNSCALETIME_ON (1 << 15)
|
||||
#define FLAG_BIT_PARTICLE_SCRIPTABLETIME_ON (1 << 16)
|
||||
#define FLAG_BIT_PARTICLE_CUSTOMDATA1_ON (1 << 17)
|
||||
#define FLAG_BIT_PARTICLE_FRESNEL_INVERT_ON (1 << 18)
|
||||
#define FLAG_BIT_HUESHIFT_ON (1 << 19)
|
||||
#define FLAG_BIT_PARTICLE_CUSTOMDATA2_ON (1 << 20)
|
||||
#define FLAG_BIT_PARTICLE_NORMALMAP_MASK_MODE (1 << 21)
|
||||
#define FLAG_BIT_PARTICLE_COLOR_ADJUSTMENT_ONLY_AFFECT_MAINTEX (1 << 22)
|
||||
#define FLAG_BIT_PARTICLE_RAMP_COLOR_MAP_MODE_ON (1 << 23)
|
||||
#define FLAG_BIT_PARTICLE_RAMP_COLOR_BLEND_ADD (1 << 24)
|
||||
#define FLAG_BIT_PARTICLE_COLOR_BLEND_ALPHA_MULTIPLY_MODE (1 << 25)
|
||||
#define FLAG_BIT_PARTICLE_DISSOLVE_RAMP_MAP (1 << 26)
|
||||
#define FLAG_BIT_PARTICLE_DISSOLVE_MASK (1 << 27)
|
||||
#define FLAG_BIT_PARTICLE_BACKCOLOR (1 << 28)
|
||||
#define FLAG_BIT_PARTICLE_COLOR_MULTI_ALPHA (1 << 29)
|
||||
#define FLAG_BIT_PARTICLE_VERTEX_OFFSET_ON (1 << 30)
|
||||
#define FLAG_BIT_PARTICLE_VERTEX_OFFSET_NORMAL_DIR (1 << 31)
|
||||
// uint _W9ParticleShaderFlags;
|
||||
|
||||
#define FLAG_BIT_PARTICLE_1_DEPTH_OUTLINE (1 << 0)
|
||||
#define FLAG_BIT_PARTICLE_1_PARALLAX_MAPPING (1 << 1)
|
||||
#define FLAG_BIT_PARTICLE_1_MASKMAP_GRADIENT (1 << 2)
|
||||
#define FLAG_BIT_PARTICLE_1_MASKMAP_2_GRADIENT (1 << 3)
|
||||
#define FLAG_BIT_PARTICLE_1_MASKMAP_3_GRADIENT (1 << 4)
|
||||
#define FLAG_BIT_PARTICLE_1_DISSOLVE_LINE_MASK (1 << 5)
|
||||
#define FLAG_BIT_PARTICLE_1_DISSOLVE_RAMP_MULITPLY (1 << 6)
|
||||
#define FLAG_BIT_PARTICLE_1_MASK_REFINE (1 << 7)
|
||||
#define FLAG_BIT_PARTICLE_1_SCREEN_DISTORT_ALPHA_REFINE (1 << 8)
|
||||
#define FLAG_BIT_PARTICLE_1_IGNORE_VERTEX_COLOR (1 << 9)
|
||||
#define FLAG_BIT_PARTICLE_1_PROGRAM_NOISE_SIMPLE (1 << 10)
|
||||
#define FLAG_BIT_PARTICLE_1_DISSOVLE_USE_RAMP (1 << 11)
|
||||
#define FLAG_BIT_PARTICLE_1_MASK_MAP2 (1 << 12)
|
||||
#define FLAG_BIT_PARTICLE_1_MASK_MAP3 (1 << 13)
|
||||
#define FLAG_BIT_PARTICLE_1_NOISE_MASKMAP (1 << 14)
|
||||
#define FLAG_BIT_PARTICLE_1_ANIMATION_SHEET_HELPER (1 << 15)
|
||||
#define FLAG_BIT_PARTICLE_1_PROGRAM_NOISE_VORONOI (1 << 16)
|
||||
#define FLAG_BIT_PARTICLE_1_UIEFFECT_SPRITE_MODE (1 << 17)
|
||||
#define FLAG_BIT_PARTICLE_1_USE_TEXCOORD1 (1 << 18)
|
||||
#define FLAG_BIT_PARTICLE_1_USE_TEXCOORD2 (1 << 19)
|
||||
#define FLAG_BIT_PARTICLE_1_CYLINDER_CORDINATE (1 << 20)
|
||||
#define FLAG_BIT_PARTICLE_1_UV_FROM_MESH (1 << 21)
|
||||
#define FLAG_BIT_PARTICLE_1_UIEFFECT_BASEMAP_MODE (1 << 22)
|
||||
#define FLAG_BIT_PARTICLE_1_IS_PARTICLE_SYSTEM (1 << 23)
|
||||
#define FLAG_BIT_PARTICLE_1_MAINTEX_CONTRAST (1 << 24)
|
||||
#define FLAG_BIT_PARTICLE_1_VERTEXOFFSET_START_FROM_ZERO (1 << 25)
|
||||
#define FLAG_BIT_PARTICLE_1_VERTEXOFFSET_MASKMAP (1 << 26)
|
||||
#define FLAG_BIT_PARTICLE_1_MAINTEX_COLOR_REFINE (1 << 27)
|
||||
#define FLAG_BIT_PARTICLE_1_BUMP_TEX_UV_FOLLOW_MAINTEX (1 << 28)
|
||||
#define FLAG_BIT_PARTICLE_1_SIXWAY_RAMPMAP (1 << 29)
|
||||
#define FLAG_BIT_PARTICLE_1_MATCAP_MULTY_MODE (1 << 30)
|
||||
|
||||
|
||||
//WrapMode不能够超过16位(因为会占用x和x+16两个bit位)
|
||||
#define FLAG_BIT_WRAPMODE_BASEMAP (1 << 0)
|
||||
#define FLAG_BIT_WRAPMODE_MASKMAP (1 << 1)
|
||||
#define FLAG_BIT_WRAPMODE_MASKMAP2 (1 << 2)
|
||||
#define FLAG_BIT_WRAPMODE_NOISEMAP (1 << 3)
|
||||
#define FLAG_BIT_WRAPMODE_EMISSIONMAP (1 << 4)
|
||||
#define FLAG_BIT_WRAPMODE_DISSOLVE_MAP (1 << 5)
|
||||
#define FLAG_BIT_WRAPMODE_DISSOLVE_MASKMAP (1 << 6)
|
||||
#define FLAG_BIT_WRAPMODE_DISSOLVE_RAMPMAP (1 << 7)
|
||||
#define FLAG_BIT_WRAPMODE_COLORBLENDMAP (1 << 8)
|
||||
#define FLAG_BIT_WRAPMODE_VERTEXOFFSETMAP (1 << 9)
|
||||
#define FLAG_BIT_WRAPMODE_PARALLAXMAPPINGMAP (1 << 10)
|
||||
#define FLAG_BIT_WRAPMODE_MASKMAP3 (1 << 11)
|
||||
#define FLAG_BIT_WRAPMODE_NOISE_MASKMAP (1 << 12)
|
||||
#define FLAG_BIT_WRAPMODE_VERTEXOFFSET_MASKMAP (1 << 13)
|
||||
#define FLAG_BIT_WRAPMODE_BUMPTEX (1 << 14)
|
||||
#define FLAG_BIT_WRAPMODE_RAMP_COLOR_MAP (1 << 15)
|
||||
|
||||
#define FLAGBIT_POS_0_CUSTOMDATA_MAINTEX_OFFSET_X (0*4)
|
||||
#define FLAGBIT_POS_0_CUSTOMDATA_MAINTEX_OFFSET_Y (1*4)
|
||||
#define FLAGBIT_POS_0_CUSTOMDATA_DISSOLVE_INTENSITY (2*4)
|
||||
#define FLAGBIT_POS_0_CUSTOMDATA_HUESHIFT (3*4)
|
||||
#define FLAGBIT_POS_0_CUSTOMDATA_MASK_OFFSET_X (4*4)
|
||||
#define FLAGBIT_POS_0_CUSTOMDATA_MASK_OFFSET_Y (5*4)
|
||||
#define FLAGBIT_POS_0_CUSTOMDATA_FRESNEL_OFFSET (6*4)
|
||||
#define FLAGBIT_POS_0_CUSTOMDATA_CHORATICABERRAT_INTENSITY (7*4)
|
||||
|
||||
#define FLAGBIT_POS_1_CUSTOMDATA_DISSOLVE_OFFSET_X (0*4)
|
||||
#define FLAGBIT_POS_1_CUSTOMDATA_DISSOLVE_OFFSET_Y (1*4)
|
||||
#define FLAGBIT_POS_1_CUSTOMDATA_NOISE_INTENSITY (2*4)
|
||||
#define FLAGBIT_POS_1_CUSTOMDATA_SATURATE (3*4)
|
||||
#define FLAGBIT_POS_1_CUSTOMDATA_VERTEX_OFFSET_X (4*4)
|
||||
#define FLAGBIT_POS_1_CUSTOMDATA_VERTEX_OFFSET_Y (5*4)
|
||||
#define FLAGBIT_POS_1_CUSTOMDATA_VERTEXOFFSET_INTENSITY (6*4)
|
||||
#define FLAGBIT_POS_1_CUSTOMDATA_DISSOLVE_MASK_INTENSITY (7*4)
|
||||
|
||||
#define FLAGBIT_POS_2_CUSTOMDATA_DISSOLVE_NOISE1_OFFSET_X (0*4)
|
||||
#define FLAGBIT_POS_2_CUSTOMDATA_DISSOLVE_NOISE1_OFFSET_Y (1*4)
|
||||
#define FLAGBIT_POS_2_CUSTOMDATA_DISSOLVE_NOISE2_OFFSET_X (2*4)
|
||||
#define FLAGBIT_POS_2_CUSTOMDATA_DISSOLVE_NOISE2_OFFSET_Y (3*4)
|
||||
#define FLAGBIT_POS_2_CUSTOMDATA_NOISE_DIRECTION_X (4*4)
|
||||
#define FLAGBIT_POS_2_CUSTOMDATA_NOISE_DIRECTION_Y (5*4)
|
||||
#define FLAGBIT_POS_2_CUSTOMDATA_MAINTEX_CONTRAST (6*4)
|
||||
#define FLAGBIT_POS_2_CUSTOMDATA_VAT_FRAME (7*4)
|
||||
|
||||
#define FLAGBIT_POS_3_CUSTOMDATA_VERTEX_OFFSET_MASK_X (0*4)
|
||||
#define FLAGBIT_POS_3_CUSTOMDATA_VERTEX_OFFSET_MASK_Y (1*4)
|
||||
#define FLAGBIT_POS_3_CUSTOMDATA_SHARED_UV_OFFSET_X (2*4)
|
||||
#define FLAGBIT_POS_3_CUSTOMDATA_SHARED_UV_OFFSET_Y (3*4)
|
||||
#define FLAGBIT_POS_3_CUSTOMDATA_EMISSION_OFFSET_X (4*4)
|
||||
#define FLAGBIT_POS_3_CUSTOMDATA_EMISSION_OFFSET_Y (5*4)
|
||||
#define FLAGBIT_POS_3_CUSTOMDATA_COLOR_BLEND_OFFSET_X (6*4)
|
||||
#define FLAGBIT_POS_3_CUSTOMDATA_COLOR_BLEND_OFFSET_Y (7*4)
|
||||
|
||||
#define isCustomDataBit (1 << 3)
|
||||
#define Data12Bit (1 << 2)
|
||||
#define DataXYorZWBit (1 << 1)
|
||||
#define DataXZorYWBit (1 << 0)
|
||||
|
||||
#define FLAG_BIT_UVMODE_POS_0_MAINTEX (0*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_MASKMAP (1*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_MASKMAP_2 (2*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_MASKMAP_3 (3*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_NOISE_MAP (4*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_NOISE_MASK_MAP (5*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_EMISSION_MAP (6*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_DISSOLVE_MAP (7*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_DISSOLVE_MASK_MAP (8*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_COLOR_BLEND_MAP (9*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_VERTEX_OFFSET_MAP (10*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_VERTEX_OFFSET_MASKMAP (11*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_BUMPTEX (12*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_RAMP_COLOR_MAP (13*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_PROGRAM_NOISE (14*2)
|
||||
#define FLAG_BIT_UVMODE_POS_0_SHAREDUV (15*2)
|
||||
|
||||
#define FLAG_BIT_COLOR_CHANNEL_POS_0_MAINTEX_ALPHA (0*2)
|
||||
#define FLAG_BIT_COLOR_CHANNEL_POS_0_MASKMAP1 (1*2)
|
||||
#define FLAG_BIT_COLOR_CHANNEL_POS_0_MASKMAP2 (2*2)
|
||||
#define FLAG_BIT_COLOR_CHANNEL_POS_0_MASKMAP3 (3*2)
|
||||
#define FLAG_BIT_COLOR_CHANNEL_POS_0_NOISE_MASK (4*2)
|
||||
#define FLAG_BIT_COLOR_CHANNEL_POS_0_DISSOLVE_MAP (5*2)
|
||||
#define FLAG_BIT_COLOR_CHANNEL_POS_0_DISSOLVE_MASK_MAP (6*2)
|
||||
#define FLAG_BIT_COLOR_CHANNEL_POS_0_RAMP_COLOR_MAP (7*2)
|
||||
|
||||
float GetCustomData(uint flagProperty,int flagPos,float orignValue,half4 cutstomData1,half4 customData2)
|
||||
{
|
||||
uint bit = flagProperty >> flagPos;
|
||||
|
||||
// bit &= 15;// binary 1111 这一步可能是没必要的。
|
||||
UNITY_BRANCH
|
||||
if((bit & isCustomDataBit) == 0)
|
||||
{
|
||||
return orignValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
half4 customData = 0;
|
||||
if((bit & Data12Bit))
|
||||
{
|
||||
customData = cutstomData1;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
customData = customData2;
|
||||
}
|
||||
|
||||
if(bit & DataXYorZWBit)
|
||||
{
|
||||
if(bit & DataXZorYWBit)
|
||||
{
|
||||
return customData.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
return customData.y;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bit & DataXZorYWBit)
|
||||
{
|
||||
return customData.z;
|
||||
}
|
||||
else
|
||||
{
|
||||
return customData.w;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 999;//提示错误
|
||||
}
|
||||
|
||||
|
||||
struct BaseUVs
|
||||
{
|
||||
float2 defaultUVChannel;
|
||||
float2 specialUVChannel;
|
||||
float2 uvAfterTwirlPolar;
|
||||
float2 cylinderUV;
|
||||
float2 mainTexUV;
|
||||
float2 screenUV;
|
||||
float2 worldPosUV;
|
||||
float2 objectPosUV;
|
||||
float2 sharedUV;
|
||||
};
|
||||
|
||||
float2 GetUVByUVMode(uint flagProperty,uint flagTypeProperty,int flagPos,BaseUVs baseUVs)
|
||||
{
|
||||
flagProperty = flagProperty >> flagPos;
|
||||
flagProperty &= 3;
|
||||
flagTypeProperty = flagTypeProperty >> flagPos;
|
||||
flagTypeProperty &= 3;
|
||||
switch (flagTypeProperty)
|
||||
{
|
||||
case 0:
|
||||
switch(flagProperty)
|
||||
{
|
||||
case 0:
|
||||
return baseUVs.defaultUVChannel;
|
||||
case 1:
|
||||
return baseUVs.specialUVChannel;
|
||||
case 2:
|
||||
return baseUVs.uvAfterTwirlPolar;
|
||||
case 3:
|
||||
return baseUVs.cylinderUV;
|
||||
default:
|
||||
return baseUVs.defaultUVChannel;
|
||||
}
|
||||
case 1:
|
||||
switch(flagProperty)
|
||||
{
|
||||
case 0:
|
||||
return baseUVs.mainTexUV;
|
||||
case 1:
|
||||
return baseUVs.screenUV;
|
||||
case 2:
|
||||
return baseUVs.worldPosUV;
|
||||
case 3:
|
||||
return baseUVs.objectPosUV;
|
||||
default:
|
||||
return baseUVs.defaultUVChannel;
|
||||
}
|
||||
case 2:
|
||||
switch(flagProperty)
|
||||
{
|
||||
case 0:
|
||||
return baseUVs.sharedUV;
|
||||
default:
|
||||
return baseUVs.defaultUVChannel;
|
||||
}
|
||||
default:
|
||||
return baseUVs.defaultUVChannel;
|
||||
}
|
||||
}
|
||||
|
||||
half Blend_HardLight(half Base, half Blend)
|
||||
{
|
||||
half result1 = 1.0 - 2.0 * (1.0 - Base) * (1.0 - Blend);
|
||||
half result2 = 2.0 * Base * Blend;
|
||||
half zeroOrOne = step(Blend, 0.5);
|
||||
half Out = result2 * zeroOrOne + (1 - zeroOrOne) * result1;
|
||||
return Out;
|
||||
}
|
||||
|
||||
#define FLAG_BIT_PNOISE_BLEND_POS_0_BASE_BLEND (0*3)
|
||||
#define FLAG_BIT_PNOISE_BLEND_POS_0_MASK (1*3)
|
||||
#define FLAG_BIT_PNOISE_BLEND_POS_0_DISSOLVE (2*3)
|
||||
#define FLAG_BIT_PNOISE_BLEND_POS_0_DISTORT (3*3)
|
||||
#define FLAG_BIT_PNOISE_BLEND_POS_0_MAINTEX (4*3)
|
||||
|
||||
half BlendPNoise(uint flagProperty,int flagPos,half source,half pNoise,half opacity)
|
||||
{
|
||||
flagProperty = flagProperty >> flagPos;
|
||||
flagProperty &= 7;
|
||||
switch(flagProperty)
|
||||
{
|
||||
case 0:
|
||||
return source;
|
||||
case 1:
|
||||
return lerp(source,pNoise*source,opacity);
|
||||
case 2:
|
||||
return lerp(source,min(pNoise,source),opacity);
|
||||
case 3:
|
||||
return lerp(source,Blend_HardLight(source,pNoise),opacity);
|
||||
default:
|
||||
return source;
|
||||
}
|
||||
}
|
||||
|
||||
//ForDistort
|
||||
half2 BlendPNoise(uint flagProperty,int flagPos,half2 source,half2 pNoise,half opacity)
|
||||
{
|
||||
flagProperty = flagProperty >> flagPos;
|
||||
flagProperty &= 7;
|
||||
switch(flagProperty)
|
||||
{
|
||||
case 0:
|
||||
return source;
|
||||
case 1:
|
||||
return lerp(source,pNoise*source,opacity);
|
||||
case 2:
|
||||
return lerp(source,min(pNoise,source),opacity);
|
||||
case 3:
|
||||
return lerp(source,Blend_HardLight(source,pNoise),opacity);
|
||||
default:
|
||||
return source;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4918b275ae4dce948a5cedc6f3612066
|
||||
ShaderIncludeImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9187c1d488f62d9458d6ce67858a43b3
|
||||
ShaderIncludeImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1623
Packages/NB_FX/NBShaders/Shader/HLSL/ParticlesUnlitInputNew.hlsl
Normal file
1623
Packages/NB_FX/NBShaders/Shader/HLSL/ParticlesUnlitInputNew.hlsl
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03da5256bb8bf0b4496b10ee6b449be4
|
||||
ShaderIncludeImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1184
Packages/NB_FX/NBShaders/Shader/ParticleBase.shader
Normal file
1184
Packages/NB_FX/NBShaders/Shader/ParticleBase.shader
Normal file
File diff suppressed because it is too large
Load Diff
9
Packages/NB_FX/NBShaders/Shader/ParticleBase.shader.meta
Normal file
9
Packages/NB_FX/NBShaders/Shader/ParticleBase.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7184a95c20fc1a441a8815af4c795ccd
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user