同步
This commit is contained in:
@@ -104,6 +104,46 @@ namespace Ichni.RhythmGame
|
||||
GameManager.Instance.noteManager.RegisterNote(this, exactJudgeTime - beyondTime - 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当 NoteVisual 被动态挂载或替换后,重新缓存效果列表并刷新 NoteManager 注册。
|
||||
/// </summary>
|
||||
public void RefreshNoteVisualCaches()
|
||||
{
|
||||
generateEffects = GetEffectListSafe("Generate");
|
||||
generalJudgeEffects = GetEffectListSafe("GeneralJudge");
|
||||
perfectEffects = GetEffectListSafe("Perfect");
|
||||
goodEffects = GetEffectListSafe("Good");
|
||||
badEffects = GetEffectListSafe("Bad");
|
||||
missEffects = GetEffectListSafe("Miss");
|
||||
afterJudgeEffects = GetEffectListSafe("AfterJudge");
|
||||
|
||||
float beyondTime = 0f;
|
||||
if (generateEffects != null)
|
||||
{
|
||||
for (int i = 0; i < generateEffects.Count; i++)
|
||||
{
|
||||
EffectBase effectBase = generateEffects[i];
|
||||
if (effectBase is NoteGenerateEffect ge)
|
||||
{
|
||||
ge.nowEffectState = EffectBase.EffectState.Before;
|
||||
ge.Recover();
|
||||
beyondTime = Mathf.Max(beyondTime, ge.generateTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
effectBase.nowEffectState = EffectBase.EffectState.Before;
|
||||
effectBase.Recover();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (exactJudgeTime - beyondTime - 0.5f > -GameManager.Instance.songInformation.delay)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
GameManager.Instance.noteManager.RegisterNote(this, exactJudgeTime - beyondTime - 0.5f);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [轮询更新] Main Update & Visual Calculate
|
||||
|
||||
@@ -47,6 +47,19 @@ namespace Ichni.RhythmGame
|
||||
base.SetDefaultSubmodules();
|
||||
effectSubmodule = new EffectSubmodule(this, EffectSubmodule.EffectSubmodulePreset.Note);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// NoteVisual 初始化完毕后,通知父 Note 重新缓存效果列表。
|
||||
/// </summary>
|
||||
public override void AfterInitialize()
|
||||
{
|
||||
base.AfterInitialize();
|
||||
|
||||
if (note != null)
|
||||
{
|
||||
note.RefreshNoteVisualCaches();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [行为重写] Behavior Overrides
|
||||
@@ -59,6 +72,18 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
base.OnDelete();
|
||||
|
||||
// 清除父 Note 对已删除 NoteVisual 的引用,防止悬空引用和 NullReferenceException
|
||||
if (note != null)
|
||||
{
|
||||
note.noteVisual = null;
|
||||
note.RefreshNoteVisualCaches();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user