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#if BESTHTTP_PROFILE && UNITY_2021_2_OR_NEWER
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using Unity.Profiling;
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namespace Best.HTTP.Profiler.Memory
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{
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public sealed class MemoryStats
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{
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public const string CategoryName = "Best - Memory";
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public static readonly ProfilerCategory Category = new ProfilerCategory(CategoryName, ProfilerCategoryColor.Scripts);
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public const string BorrowedName = "Borrowed";
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public static readonly ProfilerCounterValue<long> Borrowed = new ProfilerCounterValue<long>(Category, BorrowedName, ProfilerMarkerDataUnit.Bytes, ProfilerCounterOptions.FlushOnEndOfFrame | ProfilerCounterOptions.ResetToZeroOnFlush);
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public const string PooledName = "Pooled";
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public static readonly ProfilerCounterValue<long> Pooled = new ProfilerCounterValue<long>(Category, PooledName, ProfilerMarkerDataUnit.Bytes, ProfilerCounterOptions.FlushOnEndOfFrame | ProfilerCounterOptions.ResetToZeroOnFlush);
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public const string CacheHitsName = "Cache Hits";
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public static readonly ProfilerCounterValue<long> CacheHits = new ProfilerCounterValue<long>(Category, CacheHitsName, ProfilerMarkerDataUnit.Count, ProfilerCounterOptions.FlushOnEndOfFrame | ProfilerCounterOptions.ResetToZeroOnFlush);
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public const string ArrayAllocationsName = "Array Allocations (Cache Misses)";
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public static readonly ProfilerCounterValue<long> ArrayAllocations = new ProfilerCounterValue<long>(Category, ArrayAllocationsName, ProfilerMarkerDataUnit.Count, ProfilerCounterOptions.FlushOnEndOfFrame | ProfilerCounterOptions.ResetToZeroOnFlush);
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}
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}
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#endif
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