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105
Packages/com.tivadar.best.http/Runtime/3rdParty/BouncyCastle/crypto/paddings/TbcPadding.cs
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105
Packages/com.tivadar.best.http/Runtime/3rdParty/BouncyCastle/crypto/paddings/TbcPadding.cs
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#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
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#pragma warning disable
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using System;
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using Best.HTTP.SecureProtocol.Org.BouncyCastle.Security;
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namespace Best.HTTP.SecureProtocol.Org.BouncyCastle.Crypto.Paddings
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{
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/// <summary> A padder that adds Trailing-Bit-Compliment padding to a block.
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/// <p>
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/// This padding pads the block out compliment of the last bit
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/// of the plain text.
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/// </p>
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/// </summary>
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public class TbcPadding
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: IBlockCipherPadding
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{
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/// <summary> Return the name of the algorithm the cipher implements.</summary>
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/// <returns> the name of the algorithm the cipher implements.
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/// </returns>
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public string PaddingName
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{
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get { return "TBC"; }
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}
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/// <summary> Initialise the padder.</summary>
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/// <param name="random">- a SecureRandom if available.
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/// </param>
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public virtual void Init(SecureRandom random)
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{
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// nothing to do.
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}
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/// <summary> add the pad bytes to the passed in block, returning the number of bytes added.</summary>
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/// <remarks>
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/// This assumes that the last block of plain text is always passed to it inside <paramref name="input"/>.
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/// i.e. if <paramref name="inOff"/> is zero, indicating the padding will fill the entire block,the value of
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/// <paramref name="input"/> should be the same as the last block of plain text.
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/// </remarks>
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public virtual int AddPadding(byte[] input, int inOff)
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{
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int count = input.Length - inOff;
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byte lastByte = inOff > 0 ? input[inOff - 1] : input[input.Length - 1];
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byte padValue = (byte)((lastByte & 1) - 1);
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while (inOff < input.Length)
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{
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input[inOff++] = padValue;
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}
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return count;
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}
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#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || UNITY_2021_2_OR_NEWER
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/// <summary> add the pad bytes to the passed in block, returning the number of bytes added.</summary>
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/// <remarks>
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/// This assumes that the last block of plain text is always passed to it inside <paramref name="block"/>.
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/// i.e. if <paramref name="position"/> is zero, indicating the padding will fill the entire block,the value of
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/// <paramref name="block"/> should be the same as the last block of plain text.
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/// </remarks>
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public virtual int AddPadding(Span<byte> block, int position)
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{
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byte lastByte = position > 0 ? block[position - 1] : block[block.Length - 1];
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byte padValue = (byte)((lastByte & 1) - 1);
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var padding = block[position..];
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padding.Fill(padValue);
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return padding.Length;
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}
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#endif
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public virtual int PadCount(byte[] input)
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{
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int i = input.Length;
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int code = input[--i], count = 1, countingMask = -1;
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while (--i >= 0)
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{
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int next = input[i];
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int matchMask = ((next ^ code) - 1) >> 31;
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countingMask &= matchMask;
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count -= countingMask;
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}
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return count;
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}
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#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER || UNITY_2021_2_OR_NEWER
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public virtual int PadCount(ReadOnlySpan<byte> block)
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{
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int i = block.Length;
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int code = block[--i], count = 1, countingMask = -1;
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while (--i >= 0)
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{
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int next = block[i];
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int matchMask = ((next ^ code) - 1) >> 31;
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countingMask &= matchMask;
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count -= countingMask;
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}
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return count;
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}
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#endif
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}
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}
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#pragma warning restore
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#endif
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