同步-后处理调整
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@@ -4,8 +4,8 @@ namespace Ichni.RhythmGame.Beatmap
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{
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public class PixelateEffect_BM : EffectBase_BM
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{
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public float bottomX;
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public float bottomY;
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[Range(0f, 1f)] public float bottomX;
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[Range(0f, 1f)] public float bottomY;
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public AnimationCurve intensityCurve;
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public PixelateEffect_BM() { }
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@@ -13,8 +13,8 @@ namespace Ichni.RhythmGame.Beatmap
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public PixelateEffect_BM(float effectTime, float bottomX, float bottomY, AnimationCurve intensityCurve)
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{
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this.effectTime = effectTime;
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this.bottomX = bottomX;
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this.bottomY = bottomY;
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this.bottomX = Mathf.Clamp01(bottomX);
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this.bottomY = Mathf.Clamp01(bottomY);
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this.intensityCurve = intensityCurve;
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}
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