同步
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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{
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@@ -8,29 +9,38 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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public class DTMGlobalFog_BM : EnvironmentObject_BM
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{
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public float fogIntensity = 1f;
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public float fogColorStartR = 0.5f, fogColorStartG = 0.75f, fogColorStartB = 1.0f, fogColorStartA = 1.0f;
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public float fogColorEndR = 0.75f, fogColorEndG = 1.0f, fogColorEndB = 1.25f, fogColorEndA = 1.0f;
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// 新字段(新存档使用)
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public Color fogColorStart = new Color(0.5f, 0.75f, 1f, 1f);
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public Color fogColorEnd = new Color(0.75f, 1f, 1.25f, 1f);
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public float fogColorStartIntensity = 0f;
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public float fogColorEndIntensity = 0f;
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// 旧字段(保留以兼容旧存档 JSON 反序列化)
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public float fogColorStartR = -1f, fogColorStartG = -1f, fogColorStartB = -1f, fogColorStartA = -1f;
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public float fogColorEndR = -1f, fogColorEndG = -1f, fogColorEndB = -1f, fogColorEndA = -1f;
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public float fogColorDuo = 0f;
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public float skyboxFogIntensity = 1f;
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public float skyboxFogHeight = 1f;
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public float skyboxFogFalloff = 1f;
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public float skyboxFogFalloff = 8f;
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public float skyboxFogOffset = 0f;
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public float skyboxFogBottom = 0f;
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public float skyboxFogFill = 0f;
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public DTMGlobalFog_BM()
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{
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}
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public float skyboxFogFill = 1f;
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public override void ExecuteBM()
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{
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// 向后兼容:如果旧版 float 字段有有效值(>=0),则从旧字段构建 Color(覆盖新字段默认值)
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if (fogColorStartR >= 0f)
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fogColorStart = new Color(fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA);
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if (fogColorEndR >= 0f)
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fogColorEnd = new Color(fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA);
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matchedElement = DTMGlobalFog.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
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fogIntensity,
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fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA,
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fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA,
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fogColorStart, fogColorEnd,
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fogColorStartIntensity, fogColorEndIntensity,
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fogColorDuo,
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skyboxFogIntensity, skyboxFogHeight,
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skyboxFogFalloff, skyboxFogOffset,
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@@ -22,9 +22,37 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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public float outerBorderColorA = 1f;
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public float outerBorderWidth = 0.02f;
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public float fadeFar = 100f;
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public float fadeNear = 20f;
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public DTMRandomGridFloor_BM()
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{
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}
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public DTMRandomGridFloor_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
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string themeBundleName, string objectName, bool isStatic,
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float patternSizeX, float patternSizeY, float gridDensity,
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float timeAngle, float stepA, float stepB,
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bool enableOuterBorder, Color outerColor, float outerBorderWidth,
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float fadeFar = 100f, float fadeNear = 20f)
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: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
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{
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this.patternSizeX = patternSizeX;
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this.patternSizeY = patternSizeY;
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this.gridDensity = gridDensity;
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this.timeAngle = timeAngle;
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this.stepA = stepA;
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this.stepB = stepB;
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this.enableOuterBorder = enableOuterBorder;
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this.outerBorderColorR = outerColor.r;
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this.outerBorderColorG = outerColor.g;
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this.outerBorderColorB = outerColor.b;
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this.outerBorderColorA = outerColor.a;
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this.outerBorderWidth = outerBorderWidth;
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this.fadeFar = fadeFar;
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this.fadeNear = fadeNear;
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}
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public override void ExecuteBM()
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@@ -35,7 +63,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
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patternSizeX, patternSizeY, gridDensity,
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timeAngle, stepA, stepB,
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enableOuterBorder, outerColor, outerBorderWidth);
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enableOuterBorder, outerColor, outerBorderWidth,
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fadeFar, fadeNear);
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}
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}
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}
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@@ -24,11 +24,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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public float fadeNear = 20f;
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public float tubeRadius = 10f;
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public DTMRandomGridTube_BM()
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = DTMRandomGridTube.GenerateElement(elementName, elementGuid, tags, false,
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@@ -38,11 +38,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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public float fogPower = 0.5f;
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public float fogContrast = 40f;
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public DTMStarrySkybox_BM()
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = DTMStarrySkybox.GenerateElement(
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@@ -1,28 +1,26 @@
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using System;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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{
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public partial class DTMTrail_BM : EnvironmentObject_BM
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public partial class DTMTrail_BM : EnvironmentObject_BM
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{
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public FlexibleFloat_BM visibleTimeLength;
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public FlexibleBool_BM enableTimes;
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public float enableProcessTime = 0.5f;
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public float headSize = 1f;
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public FlexibleFloat_BM headRotateSpeed;
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public AnimationCurve widthCurve;
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public Gradient trailAlphaGradient;
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public override void ExecuteBM()
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{
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public FlexibleFloat_BM visibleTimeLength;
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public FlexibleBool_BM enableTimes;
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public float enableProcessTime = 0.5f;
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public float headSize = 1f;
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public FlexibleFloat_BM headRotateSpeed;
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public DTMTrail_BM()
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic, visibleTimeLength?.ConvertToGameType(),
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enableTimes.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
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}
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matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic, visibleTimeLength?.ConvertToGameType(),
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enableTimes?.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize,
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widthCurve, trailAlphaGradient);
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}
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}
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}
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