同步
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@@ -7,8 +7,7 @@ namespace Ichni.RhythmGame
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public class RadialBlurEffect : EffectBase
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{
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#region [效果参数] Effect Parameters
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public float duration;
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public int sampleLevel;
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public int sampleLevel;
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public float position; // 注:虽然新版可能未用此值或代表意义不同,为了兼容旧读写表保持传入
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public float fadeRange; // 注:同上,保留以使 ConvertToBM 存取数据兼容
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public float peakIntensity;
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@@ -18,10 +17,10 @@ namespace Ichni.RhythmGame
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#endregion
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#region [初始化] Initialization
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public RadialBlurEffect(float duration, int sampleLevel, float position, float fadeRange, float peakIntensity, AnimationCurve intensityCurve)
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: base(duration) // 【修改】对接 EffectBase 含时控制
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public RadialBlurEffect(float effectTime, int sampleLevel, float position, float fadeRange, float peakIntensity, AnimationCurve intensityCurve)
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: base(effectTime) // 【修改】对接 EffectBase 含时控制
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{
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this.duration = duration;
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this.effectTime = effectTime;
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this.sampleLevel = sampleLevel;
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this.position = position;
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this.fadeRange = fadeRange;
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@@ -82,3 +81,5 @@ namespace Ichni.RhythmGame
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}
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}
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