This commit is contained in:
SoulliesOfficial
2026-03-31 07:51:40 -04:00
parent e7d717aad5
commit 25b6da25ae
2054 changed files with 6065 additions and 32945 deletions

View File

@@ -7,8 +7,7 @@ namespace Ichni.RhythmGame
public class RadialBlurEffect : EffectBase
{
#region [] Effect Parameters
public float duration;
public int sampleLevel;
public int sampleLevel;
public float position; // 注:虽然新版可能未用此值或代表意义不同,为了兼容旧读写表保持传入
public float fadeRange; // 注:同上,保留以使 ConvertToBM 存取数据兼容
public float peakIntensity;
@@ -18,10 +17,10 @@ namespace Ichni.RhythmGame
#endregion
#region [] Initialization
public RadialBlurEffect(float duration, int sampleLevel, float position, float fadeRange, float peakIntensity, AnimationCurve intensityCurve)
: base(duration) // 【修改】对接 EffectBase 含时控制
public RadialBlurEffect(float effectTime, int sampleLevel, float position, float fadeRange, float peakIntensity, AnimationCurve intensityCurve)
: base(effectTime) // 【修改】对接 EffectBase 含时控制
{
this.duration = duration;
this.effectTime = effectTime;
this.sampleLevel = sampleLevel;
this.position = position;
this.fadeRange = fadeRange;
@@ -82,3 +81,5 @@ namespace Ichni.RhythmGame
}
}