同步
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@@ -7,7 +7,6 @@ namespace Ichni.RhythmGame
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public class PixelateEffect : EffectBase
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{
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#region [效果参数] Effect Parameters
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public float duration;
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public float bottomX;
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public float bottomY;
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public AnimationCurve intensityCurve;
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@@ -16,10 +15,10 @@ namespace Ichni.RhythmGame
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#endregion
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#region [初始化] Initialization
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public PixelateEffect(float duration, float bottomX, float bottomY, AnimationCurve intensityCurve)
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: base(duration) // 激活受控时间分段
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public PixelateEffect(float effectTime, float bottomX, float bottomY, AnimationCurve intensityCurve)
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: base(effectTime) // 激活受控时间分段
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{
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this.duration = duration;
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this.effectTime = effectTime;
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this.bottomX = bottomX;
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this.bottomY = bottomY;
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this.intensityCurve = intensityCurve;
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@@ -77,3 +76,5 @@ namespace Ichni.RhythmGame
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}
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}
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