同步
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@@ -6,7 +6,6 @@ namespace Ichni.RhythmGame
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public class CameraZoomEffect : EffectBase
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{
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#region [效果参数] Effect Parameters
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public float duration;
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public float relativeZoom;
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public AnimationCurve zoomCurve;
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@@ -15,10 +14,10 @@ namespace Ichni.RhythmGame
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#endregion
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#region [初始化] Initialization
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public CameraZoomEffect(float duration, float relativeZoom, AnimationCurve zoomCurve)
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: base(duration)
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public CameraZoomEffect(float effectTime, float relativeZoom, AnimationCurve zoomCurve)
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: base(effectTime)
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{
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this.duration = duration;
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this.effectTime = effectTime;
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this.relativeZoom = relativeZoom;
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this.zoomCurve = zoomCurve;
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}
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@@ -58,3 +57,4 @@ namespace Ichni.RhythmGame
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}
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}
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