同步
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@@ -56,10 +56,10 @@ namespace Ichni.RhythmGame
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}
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else if (positionX.isSwitchingReturnType || positionY.isSwitchingReturnType || positionZ.isSwitchingReturnType)
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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//animationReturnType = FlexibleReturnType.MiddleExecuting;
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//Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);
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//targetTransformSubmodule.positionOffset += currentPosition;
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targetTransformSubmodule.positionDirtyMark = true;
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//targetTransformSubmodule.positionDirtyMark = true;
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}
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else
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{
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