添加TapTap登录
This commit is contained in:
@@ -18,6 +18,7 @@ namespace Ichni
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public static MenuManager instance;
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public StartUIPage startUIPage;
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public LoginPage loginPage;
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public ChapterSelectionUIPage chapterSelectionUIPage;
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public StoryUIPage storyUIPage;
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public DialogUIPage dialogUIPage;
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8
Assets/Scripts/Online/Editor.meta
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8
Assets/Scripts/Online/Editor.meta
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@@ -0,0 +1,8 @@
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20
Assets/Scripts/Online/Editor/IchniOnline.Editor.asmdef
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20
Assets/Scripts/Online/Editor/IchniOnline.Editor.asmdef
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@@ -0,0 +1,20 @@
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{
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"name": "IchniOnline.Editor",
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"rootNamespace": "IchniOnline.Editor",
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"includePlatforms": [
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@@ -0,0 +1,7 @@
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54
Assets/Scripts/Online/Editor/LoginCacheEditor.cs
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54
Assets/Scripts/Online/Editor/LoginCacheEditor.cs
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@@ -0,0 +1,54 @@
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using IchniOnline.Online.Logic;
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using IchniOnline.Online.Models;
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using UnityEditor;
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using UnityEngine;
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namespace IchniOnline.Editor
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{
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public static class LoginCacheEditor
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{
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private const string MENU_PATH = "Ichni/Login Cache";
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[MenuItem(MENU_PATH + "/Generate Mock Data")]
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public static void GenerateMockData()
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{
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LoginCacheManager.SaveMockData();
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var data = LoginCacheManager.CachedData;
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Debug.Log($"[LoginCacheEditor] 模拟缓存已写入: openId={data.openId}, name={data.name}");
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}
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[MenuItem(MENU_PATH + "/Clear Cached Data")]
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public static void ClearCachedData()
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{
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LoginCacheManager.Clear();
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Debug.Log("[LoginCacheEditor] 登录缓存已清除");
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}
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[MenuItem(MENU_PATH + "/Show Cached Data", false, 200)]
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public static void ShowCachedData()
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{
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if (LoginCacheManager.HasCachedLogin)
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{
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var data = LoginCacheManager.CachedData;
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Debug.Log($"[LoginCacheEditor] 当前缓存:\n" +
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$" openId: {data.openId}\n" +
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$" unionId: {data.unionId}\n" +
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$" name: {data.name}\n" +
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$" email: {data.email}\n" +
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$" timestamp: {data.cacheTimestamp}");
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}
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else
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{
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Debug.Log("[LoginCacheEditor] 无登录缓存");
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}
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}
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// 动态禁用:没有缓存时灰显 Clear/Show
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[MenuItem(MENU_PATH + "/Clear Cached Data", true)]
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[MenuItem(MENU_PATH + "/Show Cached Data", true)]
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public static bool ValidateHasCache()
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{
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return LoginCacheManager.HasCachedLogin;
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}
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}
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}
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2
Assets/Scripts/Online/Editor/LoginCacheEditor.cs.meta
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2
Assets/Scripts/Online/Editor/LoginCacheEditor.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d14e73d4506078644a51a3a72cf0c4da
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28
Assets/Scripts/Online/IchniOnline.asmdef
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28
Assets/Scripts/Online/IchniOnline.asmdef
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@@ -0,0 +1,28 @@
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{
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"name": "IchniOnline",
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"rootNamespace": "IchniOnline",
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"references": [
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"GUID:56f3da7a178484843974054bafe77e73",
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"GUID:6ff51c32c188e424b97bac52a5cb5184",
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"GUID:e8754b6153389406c963cd52996cc80f",
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"GUID:ff2731b992f0b4736afeff3719a96ad4",
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"GUID:7a400ff9720ed4ff3ab2d2ef3c6b8a86",
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"GUID:d9925423e828d479c9063ea882f31e06",
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"GUID:cfcd2ce455f8d1944942cdd919ecaa60"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Assets/Scripts/Online/IchniOnline.asmdef.meta
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7
Assets/Scripts/Online/IchniOnline.asmdef.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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92
Assets/Scripts/Online/Logic/LoginCacheManager.cs
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92
Assets/Scripts/Online/Logic/LoginCacheManager.cs
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@@ -0,0 +1,92 @@
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using IchniOnline.Online.Models;
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using TapSDK.Login;
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using UnityEngine;
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namespace IchniOnline.Online.Logic
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{
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/// <summary>
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/// 登录缓存的读写管理器。所有方法均为静态,可在任意位置调用。
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/// 使用 ES3 进行本地持久化。
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/// </summary>
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public static class LoginCacheManager
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{
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private const string ES3_KEY = "Ichni_LoginCache";
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/// <summary>
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/// 本地是否存在有效的登录缓存
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/// </summary>
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public static bool HasCachedLogin
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{
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get
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{
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if (!ES3.KeyExists(ES3_KEY)) return false;
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var data = ES3.Load<LoginCacheData>(ES3_KEY);
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return data != null && data.IsValid;
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}
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}
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/// <summary>
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/// 获取缓存的登录数据,无缓存返回 null
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/// </summary>
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public static LoginCacheData CachedData
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{
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get
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{
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if (!ES3.KeyExists(ES3_KEY)) return null;
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return ES3.Load<LoginCacheData>(ES3_KEY);
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}
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}
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/// <summary>
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/// 将 TapTap 登录结果写入本地缓存
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/// </summary>
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public static void SaveFromTapTapAccount(TapTapAccount account)
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{
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if (account == null)
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{
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Debug.LogWarning("[LoginCacheManager] account 为 null,跳过缓存");
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return;
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}
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var data = new LoginCacheData(
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account.openId,
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account.unionId,
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account.name,
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account.avatar,
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account.email
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);
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ES3.Save(ES3_KEY, data);
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Debug.Log($"[LoginCacheManager] 已缓存登录数据,openId={data.openId}");
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}
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/// <summary>
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/// 写入模拟数据(供编辑器工具使用)
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/// </summary>
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public static void SaveMockData()
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{
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var data = new LoginCacheData(
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"mock_openid_001",
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"mock_unionid_001",
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"MockUser",
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"",
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"mock@test.com"
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);
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ES3.Save(ES3_KEY, data);
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Debug.Log($"[LoginCacheManager] 已写入模拟缓存数据");
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}
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/// <summary>
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/// 清除本地登录缓存
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/// </summary>
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public static void Clear()
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{
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if (ES3.KeyExists(ES3_KEY))
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{
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ES3.DeleteKey(ES3_KEY);
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Debug.Log("[LoginCacheManager] 已清除登录缓存");
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}
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}
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}
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}
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2
Assets/Scripts/Online/Logic/LoginCacheManager.cs.meta
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2
Assets/Scripts/Online/Logic/LoginCacheManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e7ca7506cce807c47b5a4b482eaa36a4
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@@ -1,18 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Ichni.RhythmGame;
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using Sirenix.OdinInspector;
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using TapSDK.Core;
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using TapSDK.Login;
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using UnityEngine;
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namespace Online.Logic
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namespace IchniOnline.Online.Logic
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{
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public class ThirdPartyServiceManager:SerializedMonoBehaviour
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{
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public static ThirdPartyServiceManager Instance { get; private set; } = null!;
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/// <summary>
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/// TapTap 登录成功时触发,参数为登录获得的 TapTapAccount
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/// </summary>
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public event Action<TapTapAccount> OnLoginSuccess;
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/// <summary>
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/// TapTap 登录被用户取消时触发
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/// </summary>
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public event Action OnLoginCanceled;
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/// <summary>
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/// TapTap 登录失败时触发,参数为异常信息
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/// </summary>
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public event Action<string> OnLoginFailed;
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private bool _initialized;
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private void Awake()
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{
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if (Instance != null)
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@@ -27,6 +43,13 @@ namespace Online.Logic
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private void Start()
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{
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InitializeTapTapSDK();
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}
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private void InitializeTapTapSDK()
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{
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if (_initialized) return;
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// 核心配置 详细参数见 [TapTapSDK]
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TapTapSdkOptions coreOptions = new TapTapSdkOptions()
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{
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@@ -37,12 +60,22 @@ namespace Online.Logic
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enableLog = true
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};
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// TapSDK 初始化
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TapTapSDK.Init(coreOptions);
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TapTapLoginTest();
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TapTapSDK.Init(coreOptions);
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_initialized = true;
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}
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async Task TapTapLoginTest()
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/// <summary>
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/// 发起 TapTap 登录,由 UI 按钮调用。
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/// 登录结果通过事件 OnLoginSuccess / OnLoginCanceled / OnLoginFailed 通知。
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/// </summary>
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public async void StartTapTapLogin()
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{
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// 确保 SDK 已初始化
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if (!_initialized)
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{
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InitializeTapTapSDK();
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}
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try
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{
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// 定义授权范围
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@@ -52,17 +85,30 @@ namespace Online.Logic
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TapTapLogin.TAP_LOGIN_SCOPE_EMAIL
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};
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// 发起 Tap 登录
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var userInfo = await TapTapLogin.Instance.LoginWithScopes(scopes.ToArray());
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Debug.Log($"登录成功,当前用户 ID:{JsonUtility.ToJson(userInfo.accessToken)}");
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var account = await TapTapLogin.Instance.LoginWithScopes(scopes.ToArray());
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Debug.Log($"TapTap 登录成功,用户 ID:{account.openId},name:{account.name}");
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LoginCacheManager.SaveFromTapTapAccount(account);
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OnLoginSuccess?.Invoke(account);
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}
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catch (TaskCanceledException)
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{
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Debug.Log("用户取消登录");
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Debug.Log("用户取消 TapTap 登录");
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OnLoginCanceled?.Invoke();
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}
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catch (Exception exception)
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{
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Debug.Log($"登录失败,出现异常:{exception}");
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Debug.LogError($"TapTap 登录失败:{exception}");
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OnLoginFailed?.Invoke(exception.Message);
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}
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}
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/// <summary>
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/// 登出 TapTap
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/// </summary>
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public void Logout()
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{
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TapTapLogin.Instance.Logout();
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Debug.Log("TapTap 已登出");
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}
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}
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}
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33
Assets/Scripts/Online/Models/LoginCacheData.cs
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33
Assets/Scripts/Online/Models/LoginCacheData.cs
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@@ -0,0 +1,33 @@
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using System;
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using UnityEngine;
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namespace IchniOnline.Online.Models
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{
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/// <summary>
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/// 登录缓存数据,使用 ES3 持久化
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/// </summary>
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[Serializable]
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public class LoginCacheData
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{
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public string openId;
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public string unionId;
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public string name;
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public string avatar;
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public string email;
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public long cacheTimestamp;
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public LoginCacheData() { }
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public LoginCacheData(string openId, string unionId, string name, string avatar, string email)
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{
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this.openId = openId;
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this.unionId = unionId;
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this.name = name;
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this.avatar = avatar;
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this.email = email;
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this.cacheTimestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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}
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public bool IsValid => !string.IsNullOrEmpty(openId);
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}
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}
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2
Assets/Scripts/Online/Models/LoginCacheData.cs.meta
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2
Assets/Scripts/Online/Models/LoginCacheData.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9ee42a7bb6e8fed448dea34e8644a944
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@@ -1,4 +1,4 @@
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namespace Online.Models
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namespace IchniOnline.Online.Models
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{
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public enum UserPermission
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{
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3
Assets/Scripts/Online/Resource.meta
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3
Assets/Scripts/Online/Resource.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1af1b433ca97460b803aa5658aa1f1f6
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||||
timeCreated: 1781501555
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||||
3
Assets/Scripts/Online/Resource/TapTap.meta
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3
Assets/Scripts/Online/Resource/TapTap.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 38532fdeece04bc180921356b4bea5c8
|
||||
timeCreated: 1781501559
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||||
3
Assets/Scripts/Online/Resource/TapTap/Primary Green.meta
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3
Assets/Scripts/Online/Resource/TapTap/Primary Green.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
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guid: acde2daeb66741b6b94635fbef0d80b9
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timeCreated: 1781501559
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@@ -0,0 +1,117 @@
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internalIDToNameTable: []
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serializedVersion: 13
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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mipMapFadeDistanceEnd: 3
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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Assets/Scripts/UI/LoginPage.meta
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3
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176
Assets/Scripts/UI/LoginPage/LoginPage.cs
Normal file
176
Assets/Scripts/UI/LoginPage/LoginPage.cs
Normal file
@@ -0,0 +1,176 @@
|
||||
using System;
|
||||
using IchniOnline.Online.Logic;
|
||||
using TapSDK.Login;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Ichni.UI
|
||||
{
|
||||
public class LoginPage : UIPageBase
|
||||
{
|
||||
[Header("Button References")]
|
||||
public Button closeButton;
|
||||
public Button tapTapButton;
|
||||
|
||||
[Header("Page References")]
|
||||
public StartUIPage startUIPage;
|
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|
||||
private bool _isLoggingIn;
|
||||
|
||||
protected override void Awake()
|
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{
|
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base.Awake();
|
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|
||||
// 如果 mainCanvasGroup 没有在 Inspector 中赋值,递归查找子物体
|
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if (mainCanvasGroup == null)
|
||||
{
|
||||
mainCanvasGroup = GetComponentInChildren<CanvasGroup>(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
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{
|
||||
// 确保初始状态:alpha=0, 不可交互, 不可射线检测
|
||||
// (Canvas 处于 inactive 状态,这些值在激活后生效)
|
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if (mainCanvasGroup != null)
|
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{
|
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|
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mainCanvasGroup.interactable = false;
|
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mainCanvasGroup.blocksRaycasts = false;
|
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}
|
||||
|
||||
// 在 Start 中绑定按钮事件(确保序列化引用已就绪)
|
||||
if (closeButton != null)
|
||||
{
|
||||
closeButton.onClick.AddListener(OnCloseClicked);
|
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}
|
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else
|
||||
{
|
||||
Debug.LogWarning("[LoginPage] closeButton 未赋值");
|
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}
|
||||
|
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if (tapTapButton != null)
|
||||
{
|
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tapTapButton.onClick.AddListener(OnTapTapClicked);
|
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}
|
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else
|
||||
{
|
||||
Debug.LogWarning("[LoginPage] tapTapButton 未赋值");
|
||||
}
|
||||
|
||||
// 在 Start 中订阅事件(确保 ThirdPartyServiceManager.Instance 已初始化)
|
||||
SubscribeThirdPartyEvents();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
UnsubscribeThirdPartyEvents();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// 每次启用时重新订阅(处理 DontDestroyOnLoad 场景切换等情况)
|
||||
SubscribeThirdPartyEvents();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
UnsubscribeThirdPartyEvents();
|
||||
}
|
||||
|
||||
#region ThirdPartyServiceManager Event Subscription
|
||||
|
||||
private void SubscribeThirdPartyEvents()
|
||||
{
|
||||
if (ThirdPartyServiceManager.Instance == null) return;
|
||||
ThirdPartyServiceManager.Instance.OnLoginSuccess -= OnTapTapLoginSuccess;
|
||||
ThirdPartyServiceManager.Instance.OnLoginCanceled -= OnTapTapLoginCanceled;
|
||||
ThirdPartyServiceManager.Instance.OnLoginFailed -= OnTapTapLoginFailed;
|
||||
|
||||
ThirdPartyServiceManager.Instance.OnLoginSuccess += OnTapTapLoginSuccess;
|
||||
ThirdPartyServiceManager.Instance.OnLoginCanceled += OnTapTapLoginCanceled;
|
||||
ThirdPartyServiceManager.Instance.OnLoginFailed += OnTapTapLoginFailed;
|
||||
}
|
||||
|
||||
private void UnsubscribeThirdPartyEvents()
|
||||
{
|
||||
if (ThirdPartyServiceManager.Instance == null) return;
|
||||
ThirdPartyServiceManager.Instance.OnLoginSuccess -= OnTapTapLoginSuccess;
|
||||
ThirdPartyServiceManager.Instance.OnLoginCanceled -= OnTapTapLoginCanceled;
|
||||
ThirdPartyServiceManager.Instance.OnLoginFailed -= OnTapTapLoginFailed;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 点击 Close 按钮:淡出登录页,恢复 StartPage 交互
|
||||
/// </summary>
|
||||
private void OnCloseClicked()
|
||||
{
|
||||
FadeOut(0.5f, false, RestoreStartPage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击 TapTap 按钮:发起 TapTap 登录
|
||||
/// </summary>
|
||||
private void OnTapTapClicked()
|
||||
{
|
||||
if (_isLoggingIn) return;
|
||||
|
||||
_isLoggingIn = true;
|
||||
tapTapButton.interactable = false;
|
||||
if (closeButton != null) closeButton.interactable = false;
|
||||
|
||||
ThirdPartyServiceManager.Instance?.StartTapTapLogin();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TapTap 登录成功回调
|
||||
/// </summary>
|
||||
private void OnTapTapLoginSuccess(TapTapAccount account)
|
||||
{
|
||||
_isLoggingIn = false;
|
||||
Debug.Log($"[LoginPage] TapTap 登录成功,用户:{account.name}");
|
||||
|
||||
// 登录成功后淡出登录页
|
||||
FadeOut(0.5f, false, RestoreStartPage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TapTap 登录取消回调
|
||||
/// </summary>
|
||||
private void OnTapTapLoginCanceled()
|
||||
{
|
||||
_isLoggingIn = false;
|
||||
RestoreButtons();
|
||||
Debug.Log("[LoginPage] 用户取消了 TapTap 登录");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TapTap 登录失败回调
|
||||
/// </summary>
|
||||
private void OnTapTapLoginFailed(string error)
|
||||
{
|
||||
_isLoggingIn = false;
|
||||
RestoreButtons();
|
||||
Debug.LogError($"[LoginPage] TapTap 登录失败:{error}");
|
||||
}
|
||||
|
||||
private void RestoreButtons()
|
||||
{
|
||||
if (tapTapButton != null) tapTapButton.interactable = true;
|
||||
if (closeButton != null) closeButton.interactable = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 恢复 StartPage 的交互能力
|
||||
/// </summary>
|
||||
private void RestoreStartPage()
|
||||
{
|
||||
if (startUIPage != null)
|
||||
{
|
||||
startUIPage.RestoreInteraction();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/UI/LoginPage/LoginPage.cs.meta
Normal file
3
Assets/Scripts/UI/LoginPage/LoginPage.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 653bdc256f8f4a17b6ecd4997a5f92e1
|
||||
timeCreated: 1781501982
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using IchniOnline.Online.Logic;
|
||||
using SLSUtilities.WwiseAssistance;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
@@ -15,6 +16,10 @@ namespace Ichni.UI
|
||||
|
||||
public GameObject peWarningWindow;
|
||||
public GameObject contentWindow;
|
||||
|
||||
[Header("Login")]
|
||||
public LoginPage loginPage;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
@@ -37,12 +42,33 @@ namespace Ichni.UI
|
||||
public void TouchToStart()
|
||||
{
|
||||
AudioManager.Post(AK.EVENTS.TOUCHTOSTART);
|
||||
|
||||
FadeOut();
|
||||
|
||||
floatingParticles.GetComponent<Renderer>().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play();
|
||||
|
||||
ChapterSelectionManager.instance.chapterSelectionUIPage.FadeIn();
|
||||
// 已有登录缓存 → 跳过 LoginPage,直接进入章节选择
|
||||
if (LoginCacheManager.HasCachedLogin)
|
||||
{
|
||||
FadeOut();
|
||||
floatingParticles.GetComponent<Renderer>().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play();
|
||||
ChapterSelectionManager.instance.chapterSelectionUIPage.FadeIn();
|
||||
return;
|
||||
}
|
||||
|
||||
// 未登录 → 禁用 StartPage 交互,显示 LoginPage 覆盖层
|
||||
mainCanvasGroup.interactable = false;
|
||||
mainCanvasGroup.blocksRaycasts = false;
|
||||
|
||||
if (loginPage != null)
|
||||
{
|
||||
loginPage.FadeIn();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoginPage 关闭后调用,恢复 StartPage 的交互
|
||||
/// </summary>
|
||||
public void RestoreInteraction()
|
||||
{
|
||||
mainCanvasGroup.interactable = true;
|
||||
mainCanvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user