This commit is contained in:
SoulliesOfficial
2026-04-03 10:53:11 -04:00
parent e7b890686d
commit 1bc9af280b
177 changed files with 4029 additions and 3302 deletions

View File

@@ -76,6 +76,7 @@ namespace Ichni
{
GameManager.Instance.gameLoadingCanvas.FadeOut();
GameManager.Instance.songPlayer.isLoading = false;
GameManager.Instance.songPlayer.isStarting = true;
GameManager.Instance.beatmapContainer.gameElementList.ForEach(element => element.BeforeStart());

View File

@@ -10,12 +10,12 @@ namespace Ichni
public class SongPlayer : SerializedMonoBehaviour
{
public bool isLoading = true;
public bool isStarting = true;
public bool isStarting = false;
public bool isDelaying = false;
public bool isPlaying = false; // 是否正在播放音乐
public bool isPausing = false; // 是否正在暂停音乐
public bool isFinished = false;
public bool isUpdating => isDelaying || isPlaying;
public bool isUpdating => isStarting || isDelaying || isPlaying;
public Event PlayMusicEvent; // 播放背景音乐的事件
public Event ResumeMusicEvent; // 恢复播放背景音乐的事件
@@ -35,7 +35,7 @@ namespace Ichni
InformationTransistor.instance.chapterSwitch.SetValue(gameObject);
InformationTransistor.instance.songSwitch.SetValue(gameObject);
isLoading = true;
isStarting = true;
isStarting = false;
}
private void Update()

View File

@@ -193,11 +193,11 @@ namespace Ichni
assetList_Other = new List<Object>();
}
public T GetObject<T>(string name)
public T GetObject<T>(string name) where T : class
{
if (name == "None")
{
return default(T);
return null;
}
T[] assetList;
@@ -210,7 +210,7 @@ namespace Ichni
{
if (name == assetList_GameObject[i].name)
{
return assetList[i];
if (assetList != null) return assetList[i];
}
}
}
@@ -222,7 +222,7 @@ namespace Ichni
{
if (name == assetList_Material[i].name)
{
return assetList[i];
if (assetList != null) return assetList[i];
}
}
}
@@ -234,7 +234,7 @@ namespace Ichni
{
if (name == assetList_Texture[i].name)
{
return assetList[i];
if (assetList != null) return assetList[i];
}
}
}
@@ -245,12 +245,12 @@ namespace Ichni
{
if (name == assetList_Other[i].name)
{
return assetList[i];
if (assetList != null) return assetList[i];
}
}
}
return default(T);
return null;
}
}
}