This commit is contained in:
SoulliesOfficial
2026-06-09 11:21:59 -04:00
parent 7c60c40d6b
commit 021e76efe7
493 changed files with 50500 additions and 2211 deletions

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/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
// If we don't already have a directive telling us what to use...
#if !YARNTASKS_ARE_AWAITABLES && !YARNTASKS_ARE_SYSTEMTASKS && !YARNTASKS_ARE_UNITASKS
// ...then figure out what the best option is. We'll try to use UniTask, if
// installed; then Awaitables, if >= Unity 2023.1; then System.Threading.Tasks.
#if USE_UNITASK
#define YARNTASKS_ARE_UNITASKS
#elif UNITY_2023_1_OR_NEWER
#define YARNTASKS_ARE_AWAITABLES
#else
#define YARNTASKS_ARE_SYSTEMTASKS
#endif
#endif
namespace Yarn.Unity
{
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Security;
using UnityEngine;
#if YARNTASKS_ARE_AWAITABLES
public partial struct YarnTaskMethodBuilder
{
private Awaitable.AwaitableAsyncMethodBuilder methodBuilder;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static private Awaitable.AwaitableAsyncMethodBuilder GetBuilder() => Awaitable.AwaitableAsyncMethodBuilder.Create();
}
public partial struct YarnTaskMethodBuilder<T>
{
private Awaitable.AwaitableAsyncMethodBuilder<T> methodBuilder;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static private Awaitable.AwaitableAsyncMethodBuilder<T> GetBuilder() => Awaitable.AwaitableAsyncMethodBuilder<T>.Create();
}
#elif YARNTASKS_ARE_UNITASKS
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.CompilerServices;
public partial struct YarnTaskMethodBuilder
{
private AsyncUniTaskMethodBuilder methodBuilder;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static private AsyncUniTaskMethodBuilder GetBuilder() => AsyncUniTaskMethodBuilder.Create();
}
public partial struct YarnTaskMethodBuilder<T>
{
private AsyncUniTaskMethodBuilder<T> methodBuilder;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static private AsyncUniTaskMethodBuilder<T> GetBuilder() => AsyncUniTaskMethodBuilder<T>.Create();
}
#elif YARNTASKS_ARE_SYSTEMTASKS
public partial struct YarnTaskMethodBuilder
{
private AsyncTaskMethodBuilder methodBuilder;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static private AsyncTaskMethodBuilder GetBuilder() => AsyncTaskMethodBuilder.Create();
}
public partial struct YarnTaskMethodBuilder<T>
{
private AsyncTaskMethodBuilder<T> methodBuilder;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static private AsyncTaskMethodBuilder<T> GetBuilder() => AsyncTaskMethodBuilder<T>.Create();
}
#endif
public partial struct YarnTaskMethodBuilder
{
// 1. Static Create method.
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static YarnTaskMethodBuilder Create()
{
YarnTaskMethodBuilder result = default;
result.methodBuilder = GetBuilder();
return result;
}
// 2. TaskLike Task property.
public YarnTask Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => methodBuilder.Task;
}
// 3. SetException
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception) => methodBuilder.SetException(exception);
// 4. SetResult
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult() => methodBuilder.SetResult();
// 5. AwaitOnCompleted
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine => methodBuilder.AwaitOnCompleted(ref awaiter, ref stateMachine);
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine => methodBuilder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine);
// 7. Start
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine => methodBuilder.Start(ref stateMachine);
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
methodBuilder.SetStateMachine(stateMachine);
}
}
public partial struct YarnTaskMethodBuilder<T>
{
// 1. Static Create method.
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static YarnTaskMethodBuilder<T> Create()
{
YarnTaskMethodBuilder<T> result = default;
result.methodBuilder = GetBuilder();
return result;
}
// 2. TaskLike Task property.
public YarnTask<T> Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => methodBuilder.Task;
}
// 3. SetException
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
methodBuilder.SetException(exception);
}
// 4. SetResult
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult(T result) => methodBuilder.SetResult(result);
// 5. AwaitOnCompleted
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : INotifyCompletion
where TStateMachine : IAsyncStateMachine => methodBuilder.AwaitOnCompleted(ref awaiter, ref stateMachine);
// 6. AwaitUnsafeOnCompleted
[DebuggerHidden]
[SecuritySafeCritical]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
where TAwaiter : ICriticalNotifyCompletion
where TStateMachine : IAsyncStateMachine => methodBuilder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine);
// 7. Start
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine)
where TStateMachine : IAsyncStateMachine => methodBuilder.Start(ref stateMachine);
// 8. SetStateMachine
[DebuggerHidden]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
methodBuilder.SetStateMachine(stateMachine);
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
// If we don't already have a directive telling us what to use...
#if !YARNTASKS_ARE_AWAITABLES && !YARNTASKS_ARE_SYSTEMTASKS && !YARNTASKS_ARE_UNITASKS
// ...then figure out what the best option is. We'll try to use UniTask, if
// installed; then Awaitables, if >= Unity 2023.1; then System.Threading.Tasks.
#if USE_UNITASK
#define YARNTASKS_ARE_UNITASKS
#elif UNITY_2023_1_OR_NEWER
#define YARNTASKS_ARE_AWAITABLES
#else
#define YARNTASKS_ARE_SYSTEMTASKS
#endif
#endif
#if YARNTASKS_ARE_AWAITABLES
namespace Yarn.Unity
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using UnityEngine;
#if USE_ADDRESSABLES
using UnityEngine.ResourceManagement.AsyncOperations;
#endif
public readonly partial struct YarnTask
{
public readonly Awaitable.Awaiter GetAwaiter() => Awaitable.GetAwaiter();
readonly Awaitable Awaitable;
readonly public bool IsCompleted() => Awaitable.IsCompleted;
readonly public bool IsCompletedSuccessfully() => Awaitable.IsCompleted;
// Thanks to sisus_co on the Unity Discussions forum:
// https://discussions.unity.com/t/awaitable-equivalent-of-task-completedtask/1546128/4
static readonly AwaitableCompletionSource completionSource = new();
public static YarnTask CompletedTask
{
get
{
completionSource.SetResult();
var awaitable = completionSource.Awaitable;
completionSource.Reset();
return awaitable;
}
}
private YarnTask(Awaitable awaitable)
{
Awaitable = awaitable;
}
public static implicit operator Awaitable(YarnTask demoYarnTask)
{
return demoYarnTask.Awaitable;
}
public static implicit operator YarnTask(Awaitable awaitable)
{
return new YarnTask(awaitable);
}
public static implicit operator YarnTask(System.Threading.Tasks.Task task)
{
if (task == null)
{
throw new ArgumentNullException(nameof(task),"You are attempting to convert a null Task into a YarnTask, did you mean to use YarnTask.CompletedTask?");
}
async Awaitable Awaiter()
{
await task;
}
return new YarnTask(Awaiter());
}
#if USE_UNITASK
public static implicit operator YarnTask(Cysharp.Threading.Tasks.UniTask uniTask)
{
return new YarnTask { Awaitable = uniTask.AsAwaitable() };
}
#endif
readonly public async void Forget()
{
try
{
await Awaitable;
}
catch (Exception e)
{
Debug.LogException(e);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static partial async YarnTask Yield()
{
await Awaitable.NextFrameAsync();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public async static partial YarnTask WaitUntilCanceled(System.Threading.CancellationToken token)
{
while (token.IsCancellationRequested == false)
{
await Awaitable.NextFrameAsync();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static partial YarnTask Delay(TimeSpan timeSpan, CancellationToken token)
{
try
{
return Awaitable.WaitForSecondsAsync((float)timeSpan.TotalSeconds, token);
}
catch (OperationCanceledException)
{
return YarnTask.CompletedTask;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public async static partial YarnTask WaitUntil(System.Func<bool> predicate, System.Threading.CancellationToken token)
{
while (token.IsCancellationRequested == false && predicate() == false)
{
await Awaitable.NextFrameAsync(token);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static partial IEnumerator ToCoroutine(Func<YarnTask> factory)
{
return factory().Awaitable;
}
public static partial YarnTask WhenAll(params YarnTask[] tasks)
{
return WhenAll((IEnumerable<YarnTask>)tasks);
}
public static partial async YarnTask WhenAll(IEnumerable<YarnTask> tasks)
{
foreach (var awaitable in tasks)
{
await awaitable;
}
}
public static partial YarnTask<T[]> WhenAll<T>(params YarnTask<T>[] tasks)
{
return WhenAll((IEnumerable<YarnTask<T>>)tasks);
}
public static partial async YarnTask<T[]> WhenAll<T>(IEnumerable<YarnTask<T>> tasks)
{
List<T> results = new List<T>(tasks is Array taskArray ? taskArray.Length : 4);
foreach (var awaitable in tasks)
{
var result = await awaitable;
results.Add(result);
}
return results.ToArray();
}
#if USE_ADDRESSABLES
public static partial async YarnTask WaitForAsyncOperation(AsyncOperationHandle operationHandle, CancellationToken cancellationToken)
{
var tcs = new AwaitableCompletionSource();
operationHandle.Completed += (t) =>
{
switch (t.Status)
{
case AsyncOperationStatus.Succeeded:
tcs.TrySetResult();
break;
case AsyncOperationStatus.Failed:
tcs.TrySetException(t.OperationException);
break;
}
};
await tcs.Awaitable;
}
public static partial async YarnTask<T> WaitForAsyncOperation<T>(AsyncOperationHandle<T> operationHandle, CancellationToken cancellationToken)
{
var tcs = new AwaitableCompletionSource<T>();
operationHandle.Completed += (t) =>
{
if (cancellationToken.IsCancellationRequested)
{
tcs.TrySetCanceled();
return;
}
switch (t.Status)
{
case AsyncOperationStatus.Succeeded:
tcs.TrySetResult(t.Result);
break;
case AsyncOperationStatus.Failed:
tcs.TrySetException(t.OperationException);
break;
}
};
return await tcs.Awaitable;
}
#endif
public readonly partial async YarnTask<bool> SuppressCancellationThrow()
{
try
{
await Awaitable;
}
catch (OperationCanceledException)
{
return true;
}
return false;
}
}
public partial struct YarnTask<T>
{
public readonly Awaitable<T>.Awaiter GetAwaiter() => Awaitable.GetAwaiter();
Awaitable<T> Awaitable;
readonly public bool IsCompleted() => Awaitable.GetAwaiter().IsCompleted;
readonly public bool IsCompletedSuccessfully() => Awaitable.GetAwaiter().IsCompleted;
public static implicit operator Awaitable<T>(YarnTask<T> demoYarnTask)
{
return demoYarnTask.Awaitable;
}
public static implicit operator YarnTask<T>(Awaitable<T> awaitable)
{
if (awaitable == null)
{
throw new ArgumentNullException(nameof(awaitable),$"You are attempting to convert a null Awaitable<{typeof(T).Name}> into a YarnTask, did you mean to use YarnTask<{typeof(T).Name}>.FromResult(null) instead?");
}
return new YarnTask<T> { Awaitable = awaitable };
}
#if USE_UNITASK
public static implicit operator YarnTask<T>(Cysharp.Threading.Tasks.UniTask<T> uniTask)
{
return new YarnTask<T> { Awaitable = uniTask.AsAwaitable() };
}
#endif
readonly public async void Forget()
{
// Run the task, and if it throws an exception, log it (instead of
// letting it disappear.)
try
{
await this.Awaitable;
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public static partial YarnTask<T> FromResult(T value)
{
// this is based on https://discussions.unity.com/t/awaitable-fromresult/943659/7
var nullStateMachine = new NullStateMachine();
var builder = UnityEngine.Awaitable.AwaitableAsyncMethodBuilder<T>.Create();
builder.Start(ref nullStateMachine);
builder.SetResult(value);
return builder.Task;
}
private readonly struct NullStateMachine : IAsyncStateMachine
{
public void MoveNext() { }
public void SetStateMachine(IAsyncStateMachine stateMachine) { }
}
}
public partial class YarnTaskCompletionSource
{
private AwaitableCompletionSource awaitableCompletionSource = new();
public partial bool TrySetResult() => awaitableCompletionSource.TrySetResult();
public partial bool TrySetException(Exception exception) => awaitableCompletionSource.TrySetException(exception);
public partial bool TrySetCanceled() => awaitableCompletionSource.TrySetCanceled();
public YarnTask Task => awaitableCompletionSource.Awaitable;
}
public partial class YarnTaskCompletionSource<T>
{
private AwaitableCompletionSource<T> awaitableCompletionSource = new();
public partial bool TrySetResult(T value) => awaitableCompletionSource.TrySetResult(value);
public partial bool TrySetException(Exception exception) => awaitableCompletionSource.TrySetException(exception);
public partial bool TrySetCanceled() => awaitableCompletionSource.TrySetCanceled();
public YarnTask<T> Task => awaitableCompletionSource.Awaitable;
}
static class AwaitableUtility
{
#if USE_UNITASK
public static async Awaitable AsAwaitable(this Cysharp.Threading.Tasks.UniTask awaitable)
{
await awaitable;
}
public static async Awaitable<T> AsAwaitable<T>(this Cysharp.Threading.Tasks.UniTask<T> awaitable)
{
return await awaitable;
}
#endif
}
public static class ActionRegistrationYarnTaskExtension
{
// These registrations for Awaitable were generated by action-gyb.py
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Func<Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1>(this IActionRegistration registration, string commandName, System.Func<T1, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2>(this IActionRegistration registration, string commandName, System.Func<T1, T2, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, Awaitable> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
}
}
#endif

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/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
// If we don't already have a directive telling us what to use...
#if !YARNTASKS_ARE_AWAITABLES && !YARNTASKS_ARE_SYSTEMTASKS && !YARNTASKS_ARE_UNITASKS
// ...then figure out what the best option is. We'll try to use UniTask, if
// installed; then Awaitables, if >= Unity 2023.1; then System.Threading.Tasks.
#if USE_UNITASK
#define YARNTASKS_ARE_UNITASKS
#elif UNITY_2023_1_OR_NEWER
#define YARNTASKS_ARE_AWAITABLES
#else
#define YARNTASKS_ARE_SYSTEMTASKS
#endif
#endif
#if YARNTASKS_ARE_SYSTEMTASKS
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
#if USE_ADDRESSABLES
using UnityEngine.ResourceManagement.AsyncOperations;
#endif
namespace Yarn.Unity
{
public partial struct YarnTask
{
public TaskAwaiter GetAwaiter() => Task.GetAwaiter();
Task Task;
readonly public bool IsCompleted() => Task.IsCompleted;
readonly public bool IsCompletedSuccessfully() => Task.IsCompletedSuccessfully;
public static implicit operator Task(YarnTask YarnTask)
{
return YarnTask.Task;
}
public static implicit operator YarnTask(Task task)
{
return new YarnTask { Task = task };
}
#if UNITY_2023_1_OR_NEWER
public static implicit operator YarnTask(Awaitable awaitable)
{
return new YarnTask { Task = awaitable.AsTask() };
}
#endif
#if USE_UNITASK
public static implicit operator YarnTask(Cysharp.Threading.Tasks.UniTask uniTask)
{
return new YarnTask { Task = Cysharp.Threading.Tasks.UniTaskExtensions.AsTask(uniTask) };
}
#endif
readonly public async void Forget()
{
try
{
await Task;
}
catch (System.Exception e)
{
Debug.LogException(e);
}
}
public static partial async YarnTask WaitUntilCanceled(System.Threading.CancellationToken token)
{
while (!token.IsCancellationRequested)
{
await Task.Yield();
}
}
public static YarnTask CompletedTask => Task.CompletedTask;
/// <summary>
/// Creates a <see cref="YarnTask"/> that delays for the time indicated
/// by <paramref name="timeSpan"/>, and then returns.
/// </summary>
/// <param name="timeSpan">The amount of time to wait.</param>
/// <param name="token">A token that can be used to cancel the
/// task.</param>
/// <returns>A new <see cref="YarnTask"/>.</returns>
public static partial YarnTask Delay(TimeSpan timeSpan, CancellationToken token)
{
return Task.Delay(timeSpan, token);
}
public static partial async YarnTask WaitUntil(System.Func<bool> predicate, System.Threading.CancellationToken token)
{
while (!token.IsCancellationRequested && predicate() == false)
{
await Task.Yield();
}
}
public static partial IEnumerator ToCoroutine(Func<YarnTask> factory)
{
IEnumerator InnerCoroutine(Task t)
{
while (!t.IsCompleted)
{
yield return null;
}
if (t.IsFaulted)
{
Debug.LogException(t.Exception);
}
}
return InnerCoroutine(factory());
}
public static partial async YarnTask Yield()
{
await Task.Yield();
}
public static partial YarnTask WhenAll(params YarnTask[] tasks)
{
return WhenAll((IEnumerable<YarnTask>)tasks);
}
public static partial async YarnTask WhenAll(IEnumerable<YarnTask> tasks)
{
// Don't love this allocation here; try and find a better approach
List<Task> taskList = new List<Task>();
foreach (var task in tasks)
{
taskList.Add(task);
}
await Task.WhenAll(taskList.ToArray());
}
public static async partial YarnTask<T[]> WhenAll<T>(params YarnTask<T>[] tasks)
{
return await Task.WhenAll(Array.ConvertAll<YarnTask<T>, Task<T>>(tasks, t => t));
}
public static async partial YarnTask<T[]> WhenAll<T>(IEnumerable<YarnTask<T>> tasks)
{
var uniTasks = new List<Task<T>>();
foreach (var task in tasks)
{
uniTasks.Add(task);
}
return await Task.WhenAll(uniTasks);
}
public readonly async partial YarnTask<bool> SuppressCancellationThrow()
{
try
{
await Task;
}
catch (OperationCanceledException)
{
return true;
}
return false;
}
#if USE_ADDRESSABLES
public static partial async YarnTask WaitForAsyncOperation(AsyncOperationHandle operationHandle, CancellationToken cancellationToken)
{
await operationHandle.Task;
}
public static partial async YarnTask<T> WaitForAsyncOperation<T>(AsyncOperationHandle<T> operationHandle, CancellationToken cancellationToken)
{
return await operationHandle.Task;
}
#endif
}
public partial struct YarnTask<T>
{
Task<T> Task;
public TaskAwaiter<T> GetAwaiter() => Task.GetAwaiter();
readonly public bool IsCompleted() => Task.IsCompleted;
readonly public bool IsCompletedSuccessfully() => Task.IsCompletedSuccessfully;
public static implicit operator Task<T>(YarnTask<T> YarnTask)
{
return YarnTask.Task;
}
public static implicit operator YarnTask<T>(Task<T> task)
{
return new YarnTask<T> { Task = task };
}
#if UNITY_2023_1_OR_NEWER
public static implicit operator YarnTask<T>(Awaitable<T> awaitable)
{
return new YarnTask<T> { Task = awaitable.AsTask() };
}
#endif
#if USE_UNITASK
public static implicit operator YarnTask<T>(Cysharp.Threading.Tasks.UniTask<T> uniTask)
{
return new YarnTask<T> { Task = Cysharp.Threading.Tasks.UniTaskExtensions.AsTask(uniTask) };
}
#endif
public static partial YarnTask<T> FromResult(T value)
{
return Task<T>.FromResult(value);
}
readonly public void Forget() { }
}
public partial class YarnTaskCompletionSource
{
private TaskCompletionSource<int> taskCompletionSource = new TaskCompletionSource<int>();
public partial bool TrySetResult()
{
return taskCompletionSource.TrySetResult(1);
}
public partial bool TrySetException(System.Exception exception)
{
return taskCompletionSource.TrySetException(exception);
}
public partial bool TrySetCanceled()
{
return taskCompletionSource.TrySetCanceled();
}
public YarnTask Task => taskCompletionSource.Task;
}
public partial class YarnTaskCompletionSource<T>
{
private TaskCompletionSource<T> taskCompletionSource = new TaskCompletionSource<T>();
public partial bool TrySetResult(T value)
{
return taskCompletionSource.TrySetResult(value);
}
public partial bool TrySetException(System.Exception exception)
{
return taskCompletionSource.TrySetException(exception);
}
public partial bool TrySetCanceled()
{
return taskCompletionSource.TrySetCanceled();
}
public YarnTask<T> Task => taskCompletionSource.Task;
}
static class TaskUtility
{
#if UNITY_2023_1_OR_NEWER
public static async Task AsTask(this Awaitable awaitable)
{
await awaitable;
}
public static async Task<T> AsTask<T>(this Awaitable<T> awaitable)
{
return await awaitable;
}
#endif
}
}
#endif

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/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
// If we don't already have a directive telling us what to use...
#if !YARNTASKS_ARE_AWAITABLES && !YARNTASKS_ARE_SYSTEMTASKS && !YARNTASKS_ARE_UNITASKS
// ...then figure out what the best option is. We'll try to use UniTask, if
// installed; then Awaitables, if >= Unity 2023.1; then System.Threading.Tasks.
#if USE_UNITASK
#define YARNTASKS_ARE_UNITASKS
#elif UNITY_2023_1_OR_NEWER
#define YARNTASKS_ARE_AWAITABLES
#else
#define YARNTASKS_ARE_SYSTEMTASKS
#endif
#endif
#if YARNTASKS_ARE_UNITASKS
namespace Yarn.Unity
{
using Cysharp.Threading.Tasks;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
#if USE_ADDRESSABLES
using UnityEngine.ResourceManagement.AsyncOperations;
#endif
public partial struct YarnTask
{
public UniTask.Awaiter GetAwaiter() => Task.GetAwaiter();
UniTask Task;
readonly public bool IsCompleted() => Task.Status != UniTaskStatus.Pending;
readonly public bool IsCompletedSuccessfully() => Task.Status == UniTaskStatus.Succeeded;
public static YarnTask CompletedTask => UniTask.CompletedTask;
public static implicit operator UniTask(YarnTask demoYarnTask)
{
return demoYarnTask.Task;
}
public static implicit operator YarnTask(UniTask task)
{
return new YarnTask { Task = task };
}
public static implicit operator YarnTask(System.Threading.Tasks.Task task)
{
return new YarnTask { Task = task.AsUniTask() };
}
#if UNITY_2023_1_OR_NEWER
// Allow implicitly converting Awaitables to YarnTasks
public static implicit operator YarnTask(UnityEngine.Awaitable awaitable)
{
return new YarnTask { Task = awaitable.AsUniTask() };
}
#endif
readonly public void Forget() => Task.Forget();
public static partial YarnTask WaitUntilCanceled(System.Threading.CancellationToken token)
{
return UniTask.WaitUntilCanceled(token);
}
public static partial YarnTask Delay(TimeSpan timeSpan, CancellationToken token)
{
return UniTask.Delay(timeSpan, cancellationToken: token);
}
public static partial YarnTask WaitUntil(System.Func<bool> predicate, System.Threading.CancellationToken token)
{
return UniTask.WaitUntil(predicate, cancellationToken: token);
}
public static partial IEnumerator ToCoroutine(Func<YarnTask> factory)
{
return UniTask.ToCoroutine(async () => await factory());
}
public static partial async YarnTask Yield() => await UniTask.Yield();
public static partial YarnTask WhenAll(params YarnTask[] tasks)
{
return WhenAll((IEnumerable<YarnTask>)tasks);
}
public static partial async YarnTask WhenAll(IEnumerable<YarnTask> tasks)
{
// Don't love this allocation here; try and find a better approach
List<UniTask> taskList = new List<UniTask>();
foreach (var task in tasks)
{
taskList.Add(task);
}
await UniTask.WhenAll(taskList.ToArray());
}
public static async partial YarnTask<T[]> WhenAll<T>(params YarnTask<T>[] tasks)
{
return await UniTask.WhenAll(Array.ConvertAll<YarnTask<T>, UniTask<T>>(tasks, t => t));
}
public static async partial YarnTask<T[]> WhenAll<T>(IEnumerable<YarnTask<T>> tasks)
{
var uniTasks = new List<UniTask<T>>();
foreach (var task in tasks)
{
uniTasks.Add(task);
}
return await UniTask.WhenAll(uniTasks);
}
#if USE_ADDRESSABLES
public static partial async YarnTask WaitForAsyncOperation(AsyncOperationHandle operationHandle, CancellationToken cancellationToken)
{
await operationHandle.ToUniTask(cancellationToken: cancellationToken);
}
public static partial async YarnTask<T> WaitForAsyncOperation<T>(AsyncOperationHandle<T> operationHandle, CancellationToken cancellationToken)
{
return await operationHandle.ToUniTask(cancellationToken: cancellationToken);
}
#endif
public readonly partial async YarnTask<bool> SuppressCancellationThrow()
{
try
{
await Task;
}
catch (OperationCanceledException)
{
return true;
}
return false;
}
}
public partial struct YarnTask<T>
{
UniTask<T> Task;
public UniTask<T>.Awaiter GetAwaiter() => Task.GetAwaiter();
readonly public bool IsCompleted() => Task.Status != UniTaskStatus.Pending;
readonly public bool IsCompletedSuccessfully() => Task.Status == UniTaskStatus.Succeeded;
public static implicit operator UniTask<T>(YarnTask<T> demoYarnTask)
{
return demoYarnTask.Task;
}
public static implicit operator YarnTask<T>(UniTask<T> task)
{
return new YarnTask<T> { Task = task };
}
#if UNITY_2023_1_OR_NEWER
// Allow implicitly converting Awaitables to YarnTasks
public static implicit operator YarnTask<T>(UnityEngine.Awaitable<T> awaitable)
{
return new YarnTask<T> { Task = awaitable.AsUniTask() };
}
#endif
readonly public void Forget() => Task.Forget();
public static partial YarnTask<T> FromResult(T value)
{
return UniTask.FromResult(value);
}
}
public partial class YarnTaskCompletionSource
{
private UniTaskCompletionSource awaitableCompletionSource = new();
public partial bool TrySetResult()
{
return awaitableCompletionSource.TrySetResult();
}
public partial bool TrySetException(System.Exception exception)
{
return awaitableCompletionSource.TrySetException(exception);
}
public partial bool TrySetCanceled()
{
return awaitableCompletionSource.TrySetCanceled();
}
public YarnTask Task => awaitableCompletionSource.Task;
}
public partial class YarnTaskCompletionSource<T>
{
private UniTaskCompletionSource<T> awaitableCompletionSource = new();
public partial bool TrySetResult(T value)
{
return awaitableCompletionSource.TrySetResult(value);
}
public partial bool TrySetException(System.Exception exception)
{
return awaitableCompletionSource.TrySetException(exception);
}
public partial bool TrySetCanceled()
{
return awaitableCompletionSource.TrySetCanceled();
}
public YarnTask<T> Task => awaitableCompletionSource.Task;
}
/// <summary>
/// Contains extension methods for <see cref="IActionRegistration"/>
/// objects.
/// </summary>
public static class ActionRegistrationUniTaskExtension
{
// These registrations for UniTask were generated by action-gyb.py
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Func<UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1>(this IActionRegistration registration, string commandName, System.Func<T1, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2>(this IActionRegistration registration, string commandName, System.Func<T1, T2, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, UniTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
}
}
#endif

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/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
// If we don't already have a directive telling us what to use...
#if !YARNTASKS_ARE_AWAITABLES && !YARNTASKS_ARE_SYSTEMTASKS && !YARNTASKS_ARE_UNITASKS
// ...then figure out what the best option is. We'll try to use UniTask, if
// installed; then Awaitables, if >= Unity 2023.1; then System.Threading.Tasks.
#if USE_UNITASK
#define YARNTASKS_ARE_UNITASKS
#elif UNITY_2023_1_OR_NEWER
#define YARNTASKS_ARE_AWAITABLES
#else
#define YARNTASKS_ARE_SYSTEMTASKS
#endif
#endif
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Security;
using System.Threading;
using UnityEngine;
#if USE_ADDRESSABLES
using UnityEngine.ResourceManagement.AsyncOperations;
#endif
namespace Yarn.Unity
{
public interface IYarnTask
{
bool IsCompleted();
bool IsCompletedSuccessfully();
void Forget();
}
[AsyncMethodBuilder(typeof(YarnTaskMethodBuilder))]
public partial struct YarnTask { }
[AsyncMethodBuilder(typeof(YarnTaskMethodBuilder<>))]
public partial struct YarnTask<T>
{
public static partial YarnTask<T> FromResult(T value);
}
public partial class YarnTaskCompletionSource
{
public partial bool TrySetResult();
public partial bool TrySetException(System.Exception exception);
public partial bool TrySetCanceled();
}
public partial class YarnTaskCompletionSource<T>
{
public partial bool TrySetResult(T value);
public partial bool TrySetException(System.Exception exception);
public partial bool TrySetCanceled();
}
// Static implementation-dependent utility methods
public partial struct YarnTask
{
public static partial YarnTask WaitUntilCanceled(System.Threading.CancellationToken token);
/// <summary>
/// Creates a <see cref="YarnTask"/> that delays for the time indicated
/// by <paramref name="timeSpan"/>, and then returns.
/// </summary>
/// <param name="timeSpan">The amount of time to wait.</param>
/// <param name="token">A token that can be used to cancel the
/// task.</param>
/// <returns>A new <see cref="YarnTask"/>.</returns>
public static partial YarnTask Delay(TimeSpan timeSpan, CancellationToken token = default);
public static YarnTask Delay(int milliseconds, CancellationToken token = default) => Delay(TimeSpan.FromMilliseconds(milliseconds), token);
public static partial YarnTask WaitUntil(System.Func<bool> predicate, System.Threading.CancellationToken token = default);
public static partial IEnumerator ToCoroutine(Func<YarnTask> factory);
public static partial YarnTask Yield();
public static partial YarnTask WhenAll(params YarnTask[] tasks);
public static partial YarnTask WhenAll(IEnumerable<YarnTask> tasks);
public static partial YarnTask<T[]> WhenAll<T>(params YarnTask<T>[] tasks);
public static partial YarnTask<T[]> WhenAll<T>(IEnumerable<YarnTask<T>> tasks);
public readonly partial YarnTask<bool> SuppressCancellationThrow();
public static YarnTask<T> FromResult<T>(T value) => YarnTask<T>.FromResult(value);
}
// Addressables
#if USE_ADDRESSABLES
public partial struct YarnTask
{
public static partial YarnTask WaitForAsyncOperation(AsyncOperationHandle operationHandle, CancellationToken cancellationToken);
public static partial YarnTask<T> WaitForAsyncOperation<T>(AsyncOperationHandle<T> operationHandle, CancellationToken cancellationToken);
}
#endif
public static class YarnTaskExtensions
{
public static YarnTask WaitForCoroutine(this MonoBehaviour runner, IEnumerator coroutine)
{
return WaitForCoroutine(runner, runner.StartCoroutine(coroutine));
}
public static YarnTask WaitForCoroutine(this MonoBehaviour runner, Coroutine coroutine)
{
var tcs = new YarnTaskCompletionSource();
IEnumerator InnerCoroutine()
{
yield return coroutine;
tcs.TrySetResult();
}
runner.StartCoroutine(InnerCoroutine());
return tcs.Task;
}
}
}

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