同步
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/*
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Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
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*/
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using UnityEngine;
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#nullable enable
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namespace Yarn.Unity.Samples
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{
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/// <summary>
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/// Detects if the render pipeline is different from the one the samples
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/// were created with, and warn you that things might look odd.
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/// </summary>
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/// <remarks>
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/// This component only exists to be added into the Yarn Spinner sample
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/// scenes.
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/// You are safe to delete this.
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/// </remarks>
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[ExecuteInEditMode]
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public sealed class SampleRenderDetector : MonoBehaviour
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{
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void Awake()
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{
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// When using the built in render pipeline there is no graphics
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// pipeline set, so this being null is the same as saying "using the
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// built in pipeline".
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//
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// There are some edge cases this won't detect, but will work well
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// enough.
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if (Application.isEditor && UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline == null)
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{
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Debug.LogWarning("The samples were created using the Universal Render Pipeline, things will not appear correctly. You will need to convert the materials to be compatible.");
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}
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}
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}
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#if UNITY_EDITOR
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namespace Editor
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{
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using UnityEditor;
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[CustomEditor(typeof(SampleRenderDetector))]
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public class SampleRenderDetectorEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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if (UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline == null)
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{
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EditorGUILayout.HelpBox("The samples were created using the Universal Render Pipeline, things will not appear correctly.\nYou are safe to delete this game object.", MessageType.Error);
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}
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else
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{
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EditorGUILayout.HelpBox("This object detects if samples were created using the URP.\nYou are safe to delete this game object.", MessageType.Info);
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}
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}
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}
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}
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#endif
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}
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