同步
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@@ -29,7 +29,7 @@ namespace Ichni.RhythmGame
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this.splineRenderer.doubleSided = true;
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this.splineRenderer.clipFrom = 0;
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this.splineRenderer.clipTo = 1;
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this.splineRenderer.updateMethod = SplineUser.UpdateMethod.Update;
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this.splineRenderer.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.meshRenderer.material = renderMaterial;
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this.splineRenderer.color = Color.white;
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this.uvRotation = 0f;
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@@ -28,7 +28,7 @@ namespace Ichni.RhythmGame
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this.pathGenerator.doubleSided = true;
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this.pathGenerator.clipFrom = 0;
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this.pathGenerator.clipTo = 1;
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this.pathGenerator.updateMethod = SplineUser.UpdateMethod.Update;
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this.pathGenerator.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.meshRenderer.material = renderMaterial;
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this.pathGenerator.color = Color.white;
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this.uvRotation = 90f;
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@@ -27,7 +27,7 @@ namespace Ichni.RhythmGame
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this.surface.doubleSided = true;
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this.surface.clipFrom = 0;
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this.surface.clipTo = 1;
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this.surface.updateMethod = SplineUser.UpdateMethod.Update;
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this.surface.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.meshRenderer.material = renderMaterial;
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this.surface.color = Color.white;
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this.surface.uvRotation = 90;
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@@ -29,7 +29,7 @@ namespace Ichni.RhythmGame
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this.tubeGenerator.spline = track.trackPathSubmodule.path;
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this.tubeGenerator.clipFrom = 0;
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this.tubeGenerator.clipTo = 1;
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this.tubeGenerator.updateMethod = SplineUser.UpdateMethod.Update;
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this.tubeGenerator.updateMethod = SplineUser.UpdateMethod.LateUpdate;
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this.meshRenderer.material = renderMaterial;
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this.tubeGenerator.color = Color.white;
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this.tubeGenerator.uvRotation = 90;
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