146 lines
5.6 KiB
C#
146 lines
5.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines.Primitives;
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using Ichni.Editor;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni
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{
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public class EditorManager : GameElement
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{
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public static EditorManager instance;
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public bool isLoaded;
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public ProjectManager projectManager;
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public AudioManager audioManager;
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public MusicPlayer musicPlayer;
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public EditorUIManager uiManager;
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public EditorSettings editorSettings;
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public OperationManager operationManager;
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public BackgroundController backgroundController;
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public GridController gridController;
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public CameraManager cameraManager;
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public PostProcessingManager postProcessingManager;
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public Canvas judgeHintCanvas;
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public Canvas inspectorCanvas;
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public Timeline timeline;
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public ProjectInformation projectInformation;
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public SongInformation songInformation;
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public BeatmapContainer beatmapContainer;
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public CommandScripts commandScripts;
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public NoteBase.NoteJudgeType currentJudgeType;
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public bool useNotePrefab;
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public BasePrefabsCollection basePrefabs;
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public NoteAudioCollection noteAudioCollection;
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[Title("Runtime Global Elements")]
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public VariablesContainer variablesContainer;
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public BackgroundSetter backgroundSetter;
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private void Awake()
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{
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instance = this;
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isLoaded = false;
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projectManager = new ProjectManager();
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operationManager = new OperationManager();
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if (!ES3.FileExists(Application.streamingAssetsPath + "/EditorSettings.es3"))
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{
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editorSettings = new EditorSettings(300, 3, 100, 100, 60);
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EditorSettings.SaveSettings(editorSettings);
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Application.targetFrameRate = editorSettings.frameRate;
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}
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else
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{
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EditorSettings.LoadSettings(ref editorSettings);
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Application.targetFrameRate = editorSettings.frameRate;
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}
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}
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private void Start()
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{
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this.elementName = "EditorManager";
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this.elementGuid = Guid.Empty;
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uiManager.hierarchy.GenerateTab(this, null);
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if (InformationTransistor.instance.isLoadedProject)
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{
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LoadProject(InformationTransistor.instance.loadedProjectName);
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}
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else
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{
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projectManager.GenerateEmptyProject(InformationTransistor.instance.projectInfo_BM, InformationTransistor.instance.songInfo_BM);
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projectManager.saveManager.Save();
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}
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isLoaded = true;
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}
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private void Update()
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{
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if (isLoaded) projectManager.autoSaveManager.UpdateAutoSave();
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}
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public void LoadProject(string projectName)
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{
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projectManager.loadManager.Load(projectName);
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musicPlayer.audioSource.clip = songInformation.song;
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beatmapContainer.gameElementList.ForEach(gameElement =>
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{
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gameElement.AfterInitialize();
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gameElement.Refresh();
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});
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = uiManager.inspector;
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var container = inspector.GenerateContainer("Editor Manager");
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var inGameSettings = container.GenerateSubcontainer(3);
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var judgeTypeDropdown = inspector.GenerateDropdown(this, inGameSettings, "Judge Type",
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typeof(NoteBase.NoteJudgeType), nameof(currentJudgeType)).AddListenerFunction(() =>
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{
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foreach (GameElement gameElement in beatmapContainer.gameElementList)
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{
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if (gameElement is NoteVisualBase noteVisual)
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{
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noteVisual.Recover();
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}
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}
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});
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var useNotePrefabToggle =
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inspector.GenerateToggle(this, inGameSettings, "Use Note Prefab", nameof(useNotePrefab));
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var generation = container.GenerateSubcontainer(3);
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var generateFolderButton =
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inspector.GenerateButton(this, generation, "Generate Folder",
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() => ElementFolder.GenerateElement("Folder", Guid.NewGuid(),
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new List<string>(), true, null));
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var generateBackgroundSetterButton =
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inspector.GenerateButton(this, generation, "Generate Background Setter",
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() => BackgroundSetter.GenerateElement("Background Setter", Guid.NewGuid(),
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new List<string>(), true, null, false,
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"basic", "Skybox", "Background"));
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var generateVariablesContainerButton =
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inspector.GenerateButton(this, generation, "Generate Variables Container",
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() => VariablesContainer.GenerateElement("Variables Container", Guid.NewGuid(),
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new List<string>(), true, null, new Dictionary<string, int>()));
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projectInformation.SetUpInspector();
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songInformation.SetUpInspector();
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cameraManager.SetUpInspector();
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gridController.SetUpInspector();
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}
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}
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} |