Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/DynamicUIInputField.cs
SoulliesOfficial f949cd3229 Inspector
初步测试Inspector
2025-02-11 22:58:56 -05:00

25 lines
796 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace Ichni.Editor
{
public class DynamicUIInputField : DynamicUIElement
{
public string parameterName;
public TMP_InputField inputField;
public override void Initialize(string parameterName)
{
this.parameterName = parameterName;
inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString();
inputField.onEndEdit.AddListener(ApplyParameters);
}
private void ApplyParameters(string text)
{
connectedGameElement.GetType().GetField(parameterName).SetValue(connectedGameElement, text);
}
}
}