Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/TrackSubmodules/TrackTimeSubmodule.cs
SoulliesOfficial 5f64c4faf8 基础内容-6
技术性调整;
Note效果;
2025-01-30 22:45:33 -05:00

79 lines
2.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackTimeSubmodule : TrackSubmodule
{
public float headPercent, tailPercent;
public TrackTimeSubmodule(Track track) : base(track)
{
this.track = track;
this.track.trackTimeSubmodule = this;
}
}
public class TrackTimeSubmoduleMovable : TrackTimeSubmodule
{
public float trackStartTime;
public float trackEndTime;
public float trackTotalTime;
public float visibleTrackTimeLength;
public AnimationCurveType animationCurveType;
public TrackTimeSubmoduleMovable(Track track, float trackStartTime, float trackEndTime,
float visibleTrackTimeLength, AnimationCurveType animationCurveType) : base(track)
{
this.track.trackTimeSubmodule = this;
this.trackStartTime = trackStartTime;
this.trackEndTime = trackEndTime;
this.trackTotalTime = trackEndTime - trackStartTime;
this.visibleTrackTimeLength = visibleTrackTimeLength;
this.animationCurveType = animationCurveType;
track.timeDurationSubmodule.startTime = trackStartTime;
track.timeDurationSubmodule.endTime = trackEndTime + visibleTrackTimeLength;
}
public void UpdateTrackPart()
{
float songTime = EditorManager.instance.songModule.songTime;
headPercent = GetTrackPercent(songTime);
tailPercent = GetTrackPercent(songTime - visibleTrackTimeLength);
if (track.trackRendererSubmodule != null)
{
track.trackRendererSubmodule.meshGenerator.clipFrom = tailPercent;
track.trackRendererSubmodule.meshGenerator.clipTo = headPercent;
}
}
public float GetTrackPercent(float songTimeInTime)
{
float per = AnimationCurveEvaluator.Evaluate(animationCurveType, (songTimeInTime - trackStartTime) / trackTotalTime);
return Mathf.Clamp01(per);
}
}
public class TrackTimeSubmoduleStatic : TrackTimeSubmodule
{
public float trackTotalTime;
public AnimationCurveType animationCurveType;
public TrackTimeSubmoduleStatic(Track track, float trackTotalTime, AnimationCurveType animationCurveType) : base(track)
{
this.trackTotalTime = trackTotalTime;
this.animationCurveType = animationCurveType;
this.headPercent = 0;
this.tailPercent = 1;
track.timeDurationSubmodule.startTime = -999;
track.timeDurationSubmodule.endTime = 999;
//timeDurationSubmodule 根据下辖Note的时间来设置
}
}
}