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ichni_Creator_Studio/Assets/Scripts/Base/GeneralSubmodules/TimeDurationSubmodule.cs
SoulliesOfficial efca87e9cd 基础内容-7
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2025-02-02 08:34:54 -05:00

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C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TimeDurationSubmodule: SubmoduleBase
{
public bool isOverridingDuration; //是否手动设置了时间区间,开启时,子物体的时间区间将被忽略
public float startTime, endTime; //起止时间
public TimeDurationSubmodule(BaseElement attachedElement) : base(attachedElement)
{
isOverridingDuration = false;
startTime = -999;//TODO: 换为-delay
endTime = 999;//TODO: 换为songLength
}
public TimeDurationSubmodule(BaseElement attachedElement, float startTime, float endTime) : base(attachedElement)
{
this.isOverridingDuration = false;
this.startTime = startTime;
this.endTime = endTime;
}
public bool CheckTimeInDuration(float time, float offset = 0.2f)
{
return time >= startTime - offset && time <= endTime + offset;
}
public void SetDuration(float startTime, float endTime)
{
this.startTime = startTime;
this.endTime = endTime;
}
public void SetDuration(params FlexibleFloat[] flexibleFloats)
{
List<float> startTimes = new List<float>();
List<float> endTimes = new List<float>();
foreach (FlexibleFloat flexibleFloat in flexibleFloats)
{
flexibleFloat.Sort();
if (flexibleFloat.animations.Count > 0)
{
startTimes.Add(flexibleFloat.animations[0].startTime);
endTimes.Add(flexibleFloat.animations[^1].endTime);
}
}
startTime = startTimes.Min();
endTime = endTimes.Max();
}
public void SetDurationFromChildren(List<TimeDurationSubmodule> children)
{
List<float2> durations = new List<float2>();
if (children.Count == 0)
{
return;
}
foreach (var child in children)
{
durations.Add(new float2(child.startTime, child.endTime));
}
startTime = durations.Min(duration => duration.x);
endTime = durations.Max(duration => duration.y);
}
}
}