64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class Scale : AnimationBase
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{
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public TransformSubmodule targetTransformSubmodule;
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public FlexibleFloat scaleX, scaleY, scaleZ;
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public static Scale GenerateElement(string elementName, Guid id,
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List<string> tags, BaseElement targetObject,
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FlexibleFloat scaleX, FlexibleFloat scaleY, FlexibleFloat scaleZ)
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{
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Scale scale = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Scale>();
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scale.Initialize(elementName, id, tags);
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scale.targetObject = targetObject;
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scale.scaleX = scaleX;
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scale.scaleY = scaleY;
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scale.scaleZ = scaleZ;
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scale.animationReturnType = FlexibleReturnType.Before;
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if (targetObject.transformSubmodule != null)
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{
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scale.targetTransformSubmodule = targetObject.transformSubmodule;
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}
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else
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{
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throw new System.Exception("Target object does not have a TransformSubmodule");
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}
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scale.SetParent(targetObject);
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scale.timeDurationSubmodule.SetDuration(scaleX, scaleY, scaleZ);
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return scale;
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}
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protected override void UpdateAnimation(float songTime)
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{
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scaleX.UpdateFlexibleFloat(songTime);
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scaleY.UpdateFlexibleFloat(songTime);
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scaleZ.UpdateFlexibleFloat(songTime);
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if (scaleX.returnType is FlexibleReturnType.MiddleExecuting ||
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scaleY.returnType is FlexibleReturnType.MiddleExecuting ||
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scaleZ.returnType is FlexibleReturnType.MiddleExecuting)
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
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targetTransformSubmodule.scaleOffset.Add(currentScale);
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targetTransformSubmodule.scaleDirtyMark = true;
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}
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else
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{
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animationReturnType = FlexibleReturnType.MiddleInterval;
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}
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}
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}
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} |