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ichni_Creator_Studio/Assets/Scripts/Animations/Track/TrackTotalTimeChange.cs
SoulliesOfficial efca87e9cd 基础内容-7
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2025-02-02 08:34:54 -05:00

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C#

using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackTotalTimeChange : AnimationBase
{
public FlexibleFloat totalTime;
public TrackTimeSubmoduleStatic targetTrackTimeSubmoduleStatic;
public static TrackTotalTimeChange GenerateElement(string elementName, Guid id,
List<string> tags, Track targetTrack, FlexibleFloat totalTime)
{
TrackTotalTimeChange trackTotalTimeChange = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<TrackTotalTimeChange>();
trackTotalTimeChange.Initialize(elementName, id, tags);
trackTotalTimeChange.targetObject = targetTrack;
if (targetTrack.trackTimeSubmodule is TrackTimeSubmoduleStatic submoduleStatic)
{
trackTotalTimeChange.targetTrackTimeSubmoduleStatic = submoduleStatic;
}
else
{
throw new System.Exception("Target object does not have a TrackTimeSubmoduleStatic");
}
trackTotalTimeChange.totalTime = totalTime;
trackTotalTimeChange.animationReturnType = FlexibleReturnType.Before;
trackTotalTimeChange.timeDurationSubmodule.SetDuration(totalTime);
trackTotalTimeChange.SetParent(targetTrack);
return trackTotalTimeChange;
}
protected override void UpdateAnimation(float songTime)
{
totalTime.UpdateFlexibleFloat(songTime);
if (totalTime.returnType == FlexibleReturnType.MiddleExecuting)
{
targetTrackTimeSubmoduleStatic.trackTotalTime = totalTime.value;
}
}
}
}