32 lines
977 B
C#
32 lines
977 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class AnimationBase : BaseElement
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{
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public BaseElement targetObject;
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public FlexibleReturnType animationReturnType;
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//public ICanHaveAnimation target;
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public override void Initialize(string elementName, Guid id, List<string> tags)
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{
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base.Initialize(elementName, id, tags);
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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}
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protected abstract void UpdateAnimation(float songTime);
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protected virtual void Update()
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{
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if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
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{
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UpdateAnimation(EditorManager.instance.songModule.songTime);
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}
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}
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}
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} |