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ichni_Creator_Studio/Assets/Scripts/GameElements/Notes/NoteBase.cs
2025-02-08 23:09:50 -05:00

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using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract partial class NoteBase : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
{
[Title("Basic Info")]
public float exactJudgeTime;
[Title("Track Info")]
public bool isOnTrack;
public Track track;
public SplinePositioner trackPositioner;
[Title("NoteVisual")]
public NoteVisualBase noteVisual;
[Title("Submodules")]
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public NoteJudgeSubmodule noteJudgeSubmodule { get; set; }
[Title("In-Game Info")]
public Vector2 noteScreenPosition;
public bool isJudged;
/// <summary>
/// 在MovableTrack上更新Note的位置注意HoldNote需要重写这个方法
/// </summary>
public virtual void UpdateNoteInMovableTrack()
{
trackPositioner.SetPercent((track.trackTimeSubmodule as TrackTimeSubmoduleMovable).GetTrackPercent(exactJudgeTime));
}
/// <summary>
/// 在StaticTrack上更新Note的位置注意HoldNote需要重写这个方法
/// </summary>
public virtual void UpdateNoteInStaticTrack()
{
float songTime = EditorManager.instance.songModule.songTime;
TrackTimeSubmoduleStatic trackTimeSubmoduleStatic = track.trackTimeSubmodule as TrackTimeSubmoduleStatic;
float startMove = exactJudgeTime - trackTimeSubmoduleStatic.trackTotalTime;
float percent = AnimationCurveEvaluator.Evaluate(trackTimeSubmoduleStatic.animationCurveType, (songTime - startMove) / trackTimeSubmoduleStatic.trackTotalTime);
percent = Mathf.Max(percent, 0);
percent = Mathf.Min(percent, 1);
trackPositioner.SetPercent(1 - percent);
}
protected override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);
noteJudgeSubmodule = new NoteJudgeSubmodule(this);
submoduleList.Add(transformSubmodule);
submoduleList.Add(timeDurationSubmodule);
submoduleList.Add(noteJudgeSubmodule);
}
private void Update()
{
if (isOnTrack)
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
{
UpdateNoteInStaticTrack();
}
}
float songTime = EditorManager.instance.songModule.songTime;
if (isJudged && songTime < exactJudgeTime)
{
isJudged = false;
}
if (!isJudged && songTime >= exactJudgeTime)
{
if (!isJudged)
{
//AudioSource.PlayClipAtPoint(EditorManager.instance.basePrefabs.tapNoteSound, Camera.main.transform.position, 1f);
isJudged = true;
}
}
if (noteVisual != null)
{
noteVisual.effectSubmodule.effectCollection["Generate"].ForEach(e => e.UpdateEffect());
noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect());
switch (EditorManager.instance.currentJudgeType)
{
case NoteJudgeType.Perfect:
noteVisual.effectSubmodule.effectCollection["Perfect"].ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Good:
noteVisual.effectSubmodule.effectCollection["Good"].ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Bad:
noteVisual.effectSubmodule.effectCollection["Bad"].ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Miss:
noteVisual.effectSubmodule.effectCollection["Miss"].ForEach(e => e.UpdateEffect());
break;
}
}
}
public void ExecuteStartJudge()
{
}
public void UpdateNoteInTrack()
{
if (isOnTrack && track.trackTimeSubmodule != null)
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
{
UpdateNoteInMovableTrack();
}
else if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
{
UpdateNoteInStaticTrack();
}
}
}
}
public abstract partial class NoteBase
{
public enum NoteJudgeType
{
Perfect,
Good,
Bad,
Miss
}
}
namespace Beatmap
{
public abstract class NoteBase_BM : GameElement_BM
{
public float exactJudgeTime;
public NoteBase_BM()
{
}
public NoteBase_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement, float exactJudgeTime)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
}
public override void ExecuteBM()
{
throw new NotImplementedException();
}
public override GameElement DuplicateBM(GameElement parent)
{
throw new NotImplementedException();
}
}
}
}