Files
ichni_Creator_Studio/Assets/ThemeBundles/MetropolisOnOrbit/Scripts/MOONotePerfectAnimation.cs
2025-04-26 21:11:30 -04:00

84 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using Ichni.RhythmGame.ThemeBundles.MetropolisOnOrbit.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.MetropolisOnOrbit
{
public class MOONotePerfectAnimation : NotePerfectEffect
{
MOONoteVisual mooNoteVisual => noteVisual as MOONoteVisual;
public MOONotePerfectAnimation(MOONoteVisual noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
public override void Recover()
{
//mooNoteVisual.judgeEffectAnimator.ResetTrigger("Perfect");
mooNoteVisual.judgeEffectAnimator.CrossFade("Idle", 0f);
noteVisual.judgeEffect.SetActive(false);
noteVisual.noteMain.SetActive(true);
/*if (mooNoteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
holdVisualMesh.notePartList[2].SetActive(true);
}*/
}
public override void Adjust()
{
noteVisual.judgeEffect.SetActive(true);
mooNoteVisual.judgeEffectAnimator.CrossFade("Perfect", 0f);
noteVisual.noteMain.SetActive(false);
/*if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[2].SetActive(false);
}*/
}
public override EffectBase_BM ConvertToBM()
{
return new MOONotePerfectAnimation_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Note Perfect Burst");
//var subcontainer = container.GenerateSubcontainer(3);
}
}
namespace Beatmap
{
public class MOONotePerfectAnimation_BM : NotePerfectEffect_BM
{
public MOONotePerfectAnimation_BM()
{
}
public MOONotePerfectAnimation_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new MOONotePerfectAnimation(attachedGameElement as MOONoteVisual);
}
}
}
}