84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Ichni.Editor;
|
|
using Ichni.RhythmGame.Beatmap;
|
|
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
|
|
using Ichni.RhythmGame.ThemeBundles.MetropolisOnOrbit.Beatmap;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.RhythmGame.ThemeBundles.MetropolisOnOrbit
|
|
{
|
|
public class MOONotePerfectAnimation : NotePerfectEffect
|
|
{
|
|
MOONoteVisual mooNoteVisual => noteVisual as MOONoteVisual;
|
|
|
|
public MOONotePerfectAnimation(MOONoteVisual noteVisual)
|
|
{
|
|
this.note = noteVisual.note;
|
|
this.noteVisual = noteVisual;
|
|
this.effectTime = 0f;
|
|
}
|
|
|
|
public override void Recover()
|
|
{
|
|
//mooNoteVisual.judgeEffectAnimator.ResetTrigger("Perfect");
|
|
mooNoteVisual.judgeEffectAnimator.CrossFade("Idle", 0f);
|
|
noteVisual.judgeEffect.SetActive(false);
|
|
|
|
noteVisual.noteMain.SetActive(true);
|
|
|
|
/*if (mooNoteVisual is BasicHoldVisualMesh holdVisualMesh)
|
|
{
|
|
holdVisualMesh.notePartList[1].SetActive(true);
|
|
holdVisualMesh.notePartList[2].SetActive(true);
|
|
}*/
|
|
}
|
|
|
|
public override void Adjust()
|
|
{
|
|
noteVisual.judgeEffect.SetActive(true);
|
|
mooNoteVisual.judgeEffectAnimator.CrossFade("Perfect", 0f);
|
|
|
|
noteVisual.noteMain.SetActive(false);
|
|
|
|
/*if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
|
{
|
|
holdVisualMesh.notePartList[1].SetActive(false);
|
|
holdVisualMesh.notePartList[2].SetActive(false);
|
|
}*/
|
|
}
|
|
|
|
public override EffectBase_BM ConvertToBM()
|
|
{
|
|
return new MOONotePerfectAnimation_BM(effectTime);
|
|
}
|
|
|
|
public override void SetUpInspector()
|
|
{
|
|
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
|
var container = inspector.GenerateContainer("Basic Note Perfect Burst");
|
|
//var subcontainer = container.GenerateSubcontainer(3);
|
|
}
|
|
}
|
|
|
|
namespace Beatmap
|
|
{
|
|
public class MOONotePerfectAnimation_BM : NotePerfectEffect_BM
|
|
{
|
|
public MOONotePerfectAnimation_BM()
|
|
{
|
|
|
|
}
|
|
|
|
public MOONotePerfectAnimation_BM(float effectTime) : base(effectTime)
|
|
{
|
|
|
|
}
|
|
|
|
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
|
{
|
|
return new MOONotePerfectAnimation(attachedGameElement as MOONoteVisual);
|
|
}
|
|
}
|
|
}
|
|
} |