Files
ichni_Creator_Studio/Assets/Scripts/Graphical Animation Editor/EventPoint.cs
TRAfoer ded6f14d06 暂存:动画曲线
还没搞完,复制粘贴也没有
2025-03-01 16:18:19 +08:00

73 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni;
using Ichni.RhythmGame;
using UnityEngine;
using UnityEngine.UI;
public class EventPoint : MonoBehaviour
{
public AnimatedFloat animatedFloat;
public EventPoint LastEventPoint;
public EventPoint NextEventPoint;
public Image EvDrawimage;
public Image OvDrawimage;
public RectTransform LeftSide;
public RectTransform RightSide;
public Button selectButton;
public RawImage CurveCanvas;
public RawImage CurveCanvas2;
public FlexibleFloatTab FatherTab;
public int BeatDeviver => FatherTab.BeatDeviver;
public void Initialize(AnimatedFloat animatedFloat)
{
this.animatedFloat = animatedFloat;
transform.localPosition = new Vector3(
animatedFloat.startTime / EditorManager.instance.timeline.timePerBeat * BeatDeviver, 0, 0
);
RightSide.localPosition = new Vector3(
(animatedFloat.endTime - animatedFloat.startTime) / EditorManager.instance.timeline.timePerBeat * BeatDeviver, 0, 0);
EvDrawimage.rectTransform.sizeDelta = new Vector2(RightSide.localPosition.x - LeftSide.localPosition.x, EvDrawimage.rectTransform.sizeDelta.y);
EvDrawimage.transform.localPosition = new Vector3(EvDrawimage.rectTransform.sizeDelta.x / 2, 0, 0);
OvDrawimage.transform.localPosition = RightSide.localPosition;
CurveCanvas.transform.localPosition = EvDrawimage.transform.localPosition;
CurveCanvas.rectTransform.sizeDelta = new Vector2(EvDrawimage.rectTransform.sizeDelta.x, EvDrawimage.rectTransform.sizeDelta.y + 50);
//记得
CurveCanvas2.rectTransform.sizeDelta = new Vector2(NextEventPoint.transform.localPosition.x - RightSide.sizeDelta.x, EvDrawimage.rectTransform.sizeDelta.y + 50);
ReDraw(FatherTab.scalevalue);
}
public void ReDraw(float value)
{
Texture2D Texture = new Texture2D((int)CurveCanvas.rectTransform.sizeDelta.x / 5, (int)CurveCanvas.rectTransform.sizeDelta.y / 5);
for (int i = 0; i < Texture.width; i++)
{
for (int j = 0; j < Texture.height; j++)
{
Texture.SetPixel(i, j, new Color(0, 0, 0, 0));
}
}
Texture.Apply();
for (int i = 0; i < Texture.width; i++)
{
float t = (float)i / Texture.width;
Texture.SetPixel(i,
(int)(
(Texture.height / 2) + ((animatedFloat.endValue - animatedFloat.startValue)
* AnimationCurveEvaluator.Evaluate(animatedFloat.animationCurveType, t) * value)
), Color.green);//丑陋
}
Texture.Apply();
CurveCanvas.texture = Texture;
}
}