31 lines
888 B
C#
31 lines
888 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Sirenix.OdinInspector;
|
|
using TMPro;
|
|
using UniRx;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.Editor
|
|
{
|
|
public class TimePointer : MonoBehaviour
|
|
{
|
|
public TMP_Text intervalUnitText;
|
|
public float time;
|
|
public int index;
|
|
|
|
|
|
// [Title("poss")]
|
|
// public Vector3 position;
|
|
// public Vector3 localPosition;
|
|
// public Vector3 anchoredPosition;
|
|
// public Vector3 anchoredPosition3D;
|
|
// public void Update()
|
|
// {
|
|
// position = this.transform.position;
|
|
// localPosition = this.transform.localPosition;
|
|
// anchoredPosition = this.GetComponent<RectTransform>().anchoredPosition;
|
|
// anchoredPosition3D = this.GetComponent<RectTransform>().anchoredPosition3D;
|
|
// }
|
|
|
|
}
|
|
} |