Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/Timeline/SubTab.cs
TRAfoer ded6f14d06 暂存:动画曲线
还没搞完,复制粘贴也没有
2025-03-01 16:18:19 +08:00

40 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
using MoreMountains.Tools;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SubTab : MonoBehaviour
{
public List<GameElement> connectObj = new();
public Button button;
private SongInformation songInformation;
private TimePointerModule timePointerModule;
public TimelineTab father;
private Timeline timeline;
public float Time;
public void Set(GameElement Objs, float time)
{
songInformation = EditorManager.instance.songInformation;
timePointerModule = EditorManager.instance.uiManager.timeline.timePointerModule;
timeline = EditorManager.instance.uiManager.timeline;
Time = time;
connectObj.Add(Objs);
button.GetComponentInChildren<TMP_Text>().text = connectObj.Count().ToString();
transform.position = new Vector3(0, father.transform.position.y, 0);
transform.localPosition = new Vector3(Time / timeline.timePerBeat * timePointerModule.timePointerInterval + 15f - timePointerModule.delayDistanceOffset, 0, 0);
}
public void GetClick()
{
EditorManager.instance.uiManager.hierarchy.FindTab(connectObj[0]);
}
}