Files
ichni_Creator_Studio/Assets/000_assets/material/M_hold.mat
SoulliesOfficial c392ae4949 修复
2026-04-05 03:14:24 -04:00

176 lines
4.8 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-1962591172073477845
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_hold
m_Shader: {fileID: 4800000, guid: ae29d8ac364c31c45951cc7ee49fb4e7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _ZWRITE_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3001
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _dissvolemap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _vertexmap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaCutoff: 0.5
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EdgeValue: 0.378
- _EnvironmentReflections: 1
- _Float0: 0.84
- _Float1: 1.41
- _Float2: 12.91
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _IOR_ins: 0.67
- _MainAlpha: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opacity: 0
- _Parallax: 0.005
- _QueueControl: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Width: 1.05
- _WorkflowMode: 1
- _ZWrite: 1
- _alpha: 1
- _alpha1: 2.42
- _edge: 0.25
- _line_angle: 3.1415
- _line_density: 10
- _line_width: 0.06
- _roll_speed: 0.2
- _speed: 0
- _vertexoffset: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color0: {r: 0.1544589, g: 0.2214439, b: 0.8396226, a: 1}
- _Color1: {r: 1.4845159, g: 3.7472029, b: 5.5213575, a: 1}
- _ColorA: {r: 0.08490568, g: 0.005206483, b: 0.005206483, a: 0}
- _ColorB: {r: 2.270603, g: 0.9966403, b: 0.4177054, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _IN: {r: 0.007843138, g: 0.019607844, b: 0.043137256, a: 1}
- _ImageColor: {r: 1, g: 1, b: 1, a: 0}
- _LINE: {r: 0.54245293, g: 0.6397447, b: 1.0000002, a: 1}
- _OUT: {r: 0.40277463, g: 1.0166805, b: 1.498039, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Vector0: {r: -0.05, g: 1, b: 0, a: 0}
- _colorremap: {r: 0.5, g: 1, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1