Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIButton.cs

40 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class DynamicUIButton : DynamicUIElement
{
public Button button;
public TMP_Text buttonText;
public override void Initialize(IBaseElement baseElement, string title, string parameterName)
{
base.Initialize(baseElement, title, parameterName);
}
public void SetText(string buttonText)
{
this.buttonText.text = buttonText;
}
public void ApplyFunction(UnityAction function)
{
button.onClick.AddListener(function);
if (connectedBaseElement != null)
{
button.onClick.AddListener(connectedBaseElement.Refresh);
}
}
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
button.onClick.AddListener(action);
return this;
}
}
}