75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ichni.RhythmGame;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace Ichni.Editor
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{
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public abstract class DynamicUIElement : MonoBehaviour
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{
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Inspector Inspector => EditorManager.instance.uiManager.inspector;
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public TMP_Text title;
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public CanvasGroup canvasGroup;
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public IBaseElement connectedBaseElement;
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/// <summary>
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/// 参数名,通过反射获取饿修改对应变量的值
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/// </summary>
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public string parameterName;
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public virtual void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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if (canvasGroup == null) canvasGroup = gameObject.AddComponent<CanvasGroup>();
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this.connectedBaseElement = baseElement;
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this.parameterName = parameterName;
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if (title != string.Empty)
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{
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this.title.text = title;
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}
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else
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{
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this.title.gameObject.SetActive(false);
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}
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}
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public DynamicUIElement Mark(string mark = "Default", IHaveInspection inspection = null)
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{
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inspection ??= Inspector;
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if (mark == "Default")
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{
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mark = title.text;
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}
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inspection.MarkedElements.TryAdd(mark, this);
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return this;
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}
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public abstract DynamicUIElement AddListenerFunction(UnityAction action);
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}
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public interface IHaveAutoUpdate
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{
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public bool isAutoUpdate { get; set; }
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public bool isReceiving { get; set; }
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public void SetAutoUpdate(bool enable);
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public void UpdateContent()
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{
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if (isAutoUpdate && isReceiving)
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{
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ApplyContent();
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}
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}
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public void ApplyContent();
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}
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public interface ICanSetLinkedBaseElement
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{
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public void SetLinkedBaseElement(IBaseElement baseElement, string parameterName);
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}
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} |