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ichni_Creator_Studio/Assets/Scripts/DynamicUI/Timeline/Timeline.cs
2025-03-16 01:45:49 +08:00

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni.RhythmGame;
using Sirenix.Utilities;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Ichni.Editor
{
public partial class Timeline : StaticWindow
{
public float songTime => EditorManager.instance.songInformation.songTime;
public float songBeat => EditorManager.instance.songInformation.songBeat;
public float beatmapStartTime => -EditorManager.instance.songInformation.delay;
public float timePerBeat => 60f / EditorManager.instance.songInformation.bpm;
public GameObject timelineTabRect;
public TimePointerModule timePointerModule;
public MusicPlayModule musicPlayModule;
public TMP_InputField TimeField;
public TMP_InputField BeatField;
public RectTransform GetinputArea;
public void Update()
{
if (EditorManager.instance.musicPlayer.isPlaying) UpdateTime();
if (RectTransformUtility.RectangleContainsScreenPoint(GetinputArea, Mouse.current.position.ReadValue()))
{
DetectSetRange();
}
}
private void DetectSetRange()
{
if (Mouse.current.scroll.ReadValue().y != 0)
{
if (Keyboard.current.leftCtrlKey.isPressed || Keyboard.current.rightCtrlKey.isPressed)
{
float scrollValue = Mouse.current.scroll.ReadValue().y / 12;
if (timePointerModule.timePointerInterval + scrollValue >= 30)
{
timePointerModule.timePointerInterval += scrollValue;
timePointerModule.UpdatePointers();
timePointerModule.SetRange(songTime);
}
}
else
{
if (Mouse.current.scroll.ReadValue().y >= 0)
{
SetTime((EditorManager.instance.songInformation.songTime + timePerBeat).ToString());
}
else
{
if (EditorManager.instance.songInformation.songTime - timePerBeat >= 0)
SetTime((EditorManager.instance.songInformation.songTime - timePerBeat).ToString());
else
SetTime("0");
}
UpdateTime();
}
}
}
private void UpdateTime()
{
TimeField.text = songTime.ToString("F2");
BeatField.text = songBeat.ToString("F2");
}
public void SetTime(string time)
{
EditorManager.instance.musicPlayer.PauseMusic();
EditorManager.instance.musicPlayer.audioSource.time = float.Parse(time);
EditorManager.instance.songInformation.songTime = float.Parse(time);
timePointerModule.UpdatePointers();
timePointerModule.SetRange(songTime);
}
public void SetBeat(string beat)
{
EditorManager.instance.musicPlayer.PauseMusic();
EditorManager.instance.musicPlayer.audioSource.time = float.Parse(beat) * timePerBeat;
EditorManager.instance.songInformation.songTime = float.Parse(beat) * timePerBeat;
timePointerModule.UpdatePointers();
timePointerModule.SetRange(songTime);
}
}
public partial class Timeline
{
public TimelineTab timelineTabPrefab;
public Dictionary<Type, TimelineTab> timelineTabList = new Dictionary<Type, TimelineTab>();
private int TabIndex = 0;
public void SetTimeLine(GameElement element)//暂时好了(别的类型什么的传时间就好了)
{
TabIndex = 0;
for (int i = timePointerModule.moveTabPoint.childCount - 1; i >= 0; i--)
{
var transform = timePointerModule.moveTabPoint.transform.GetChild(i);
Destroy(transform.gameObject);
}
for (int i = timelineTabList.Count - 1; i >= 0; i--)
{
Destroy(timelineTabList.ElementAt(i).Value.gameObject);
timelineTabList.Remove(timelineTabList.ElementAt(i).Key);
}
Elementfind(element);
}
public RectTransform moveTabPoint;
public void Elementfind(GameElement element)//在其中添加东西时timelineTab也要写难受
{
foreach (var i in element.childElementList)
{
if (i is NoteBase)
{
if (!timelineTabList.ContainsKey(i.GetType()))
{
Add(i);
}
else
{
timelineTabList[i.GetType()].AddElement(i);
}
}
}
if (element is NoteBase)
{
if (!timelineTabList.ContainsKey(element.GetType()))
{
Add(element);
}
else
{
timelineTabList[element.GetType()].AddElement(element);
}
}
else if (element is Track track && track.submoduleList.Any(w => w is TrackTimeSubmodule))
{
TrackTimeSubmodule sub = (TrackTimeSubmodule)track.submoduleList.Find(w => w is TrackTimeSubmodule);
Add(sub);
}
if (element.submoduleList.Any(w => w is TimeDurationSubmodule))
{
TimeDurationSubmodule sub = (TimeDurationSubmodule)element.submoduleList.Find(w => w is TimeDurationSubmodule);
if (sub.isOverridingDuration) Add(sub);
}
}
private void Add(IBaseElement obj)
{
TimelineTab timelineTab = Instantiate(timelineTabPrefab, timelineTabRect.transform);
timelineTab.MoveArea = moveTabPoint;
timelineTab.TabIndex = TabIndex;
timelineTab.SetTab(obj, obj.GetType());
timelineTabList.Add(obj.GetType(), timelineTab);
TabIndex++;
}
}
}