Files
ichni_Creator_Studio/Assets/Scripts/Manager/CameraManager.cs
SoulliesOfficial 11543b4997 重构inspector!
2025-04-14 17:49:47 -04:00

55 lines
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.Editor
{
public class CameraManager : MonoBehaviour, IBaseElement
{
public Camera backgroundCamera;
public bool isSceneCameraActive;
public SceneCamera sceneCamera;
public float sceneCameraMoveSpeed;
public float sceneCameraRotateSpeed;
public GameCamera gameCamera;
public bool haveGameCamera => gameCamera != null;
public Camera currentCamera => haveGameCamera && !isSceneCameraActive ? gameCamera.camera : sceneCamera.sceneCamera;
public BaseElement_BM matchedBM { get; set; }
public void SwitchCamera()
{
if (!haveGameCamera)
{
LogWindow.Log("GameCamera is not assigned", Color.red);
return;
}
isSceneCameraActive = !isSceneCameraActive;
sceneCamera.sceneCamera.enabled = isSceneCameraActive;
gameCamera.camera.enabled = !isSceneCameraActive;
}
public void SetUpInspector()
{
string ShowCameraType() => isSceneCameraActive ? "Scene Camera" : "Game Camera";
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Camera Manager");
//切换摄像机,设置场景相机
var cameraSettings = container.GenerateSubcontainer(3);
var cameraTypeText = inspector.GenerateHintText(this, cameraSettings, ShowCameraType);
var switchCameraButton = inspector.GenerateButton(this, cameraSettings, "Switch Camera", SwitchCamera);
var cameraMoveSpeedField = inspector.GenerateInputField(this, cameraSettings, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
sceneCamera.SetUpInspector();
}
}
}