Files
ichni_Creator_Studio/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteVisual/DTMNoteVisual.cs
SoulliesOfficial 935cbbb029 Substantial Object生成调整
可以正确的生成NoteVisual
2025-02-22 01:56:33 -05:00

78 lines
2.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMNoteVisual : NoteVisualBase
{
public static DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement)
{
DTMNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<DTMNoteVisual>();
return noteVisual;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
if (isFirstGenerated)
{
//effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
//effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
//effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(this));
//effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
public partial class DTMNoteVisual
{
public override void SaveBM()
{
matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
}
}
namespace Beatmap
{
public class DTMNoteVisual_BM : SubstantialObject_BM
{
public DTMNoteVisual_BM()
{
}
public DTMNoteVisual_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid));
}
public override GameElement DuplicateBM(GameElement parent)
{
return DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false, themeBundleName,
objectName, parent);
}
}
}
}