26 lines
775 B
C#
26 lines
775 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class NoteVisualBase : SubstantialObject, IHaveEffectSubmodule
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{
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public NoteBase note;
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public GameObject noteMain;
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public GameObject judgeEffect;
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public List<GameObject> notePartList;
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public List<GameObject> effectPartList;
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public EffectSubmodule effectSubmodule { get; set; }
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protected override void SetDefaultSubmodules()
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{
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base.SetDefaultSubmodules();
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effectSubmodule = new EffectSubmodule(this, EffectSubmodule.EffectSubmodulePreset.Note);
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submoduleList.Add(effectSubmodule);
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}
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}
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} |