54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.ThemeBundles.Basic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class NoteGenerateEffect : NoteEffectBase
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{
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public float generateTime;
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songInformation.songTime;
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if (songTime < note.exactJudgeTime - generateTime)
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime - generateTime &&
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songTime <= note.exactJudgeTime - generateTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime - generateTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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}
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namespace Beatmap
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{
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public abstract class NoteGenerateEffect_BM : NoteEffectBase_BM
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{
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public float generateTime;
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public NoteGenerateEffect_BM()
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{
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}
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public NoteGenerateEffect_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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{
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this.generateTime = generateTime;
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}
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}
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}
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} |