Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Notes/NoteEffects/NoteBadEffect.cs
SoulliesOfficial 934d1b5aba Timeline
2025-02-14 22:04:21 -05:00

49 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract class NoteBadEffect : NoteEffectBase
{
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songInformation.songTime;
if (songTime < note.exactJudgeTime )
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime &&
songTime <= note.exactJudgeTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
}
namespace Beatmap
{
public abstract class NoteBadEffect_BM : NoteEffectBase_BM
{
public NoteBadEffect_BM()
{
}
public NoteBadEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
{
}
}
}
}