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ichni_Creator_Studio/Assets/Scripts/Base/ProjectFiles/SongInformation.cs
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2025-02-14 22:04:21 -05:00

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using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class SongInformation : IBaseElement
{
public AudioClip song; //曲目
public string songName;
public string songLocation; //曲名
public float bpm; //每分钟节拍数
public float delay; //设定音乐和谱面延迟Delay秒后开始在延迟中SongPosition为负数。
public float songTime;
public float songBeat => songTime / 60 * bpm;
public BaseElement_BM matchedBM { get; set; }
public SongInformation(string songName, float bpm, float delay)
{
this.songName = songName;
this.bpm = bpm;
this.delay = delay;
songLocation = EditorManager.instance.projectInformation.projectPath + "/" + songName + ".wav";
Debug.Log("Loading song from " + songLocation + " " + ES3.FileExists(songLocation));
song = ES3.LoadAudio(songLocation, AudioType.WAV);
}
public void SaveBM()
{
matchedBM = new SongInformation_BM(songName, bpm, delay);
}
public void SetUpInspector()
{
throw new System.NotImplementedException();
}
public void Refresh()
{
throw new System.NotImplementedException();
}
}
namespace Beatmap
{
public class SongInformation_BM : BaseElement_BM
{
public string songName;
public float bpm;
public float delay;
public SongInformation_BM()
{
}
public SongInformation_BM(string songName, float bpm, float delay)
{
this.songName = songName;
this.bpm = bpm;
this.delay = delay;
}
public override void ExecuteBM()
{
EditorManager.instance.songInformation = new SongInformation(songName, bpm, delay);
}
}
}
}