Files
ichni_Creator_Studio/Assets/Scripts/Base/Manager/EditorManager.cs
SoulliesOfficial 934d1b5aba Timeline
2025-02-14 22:04:21 -05:00

96 lines
4.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni
{
public class EditorManager : SerializedMonoBehaviour
{
public static EditorManager instance;
public ProjectManager projectManager;
public EditorUIManager uiManager;
public EditorSettings editorSettings;
public ProjectInformation projectInformation;
public SongInformation songInformation;
public BeatmapContainer beatmapContainer;
public CommandScripts commandScripts;
public NoteBase.NoteJudgeType currentJudgeType;
public BasePrefabsCollection basePrefabs;
private void Awake()
{
instance = this;
projectManager = new ProjectManager();
}
private void Start()
{
//CreateNew();
projectManager.loadManager.Load("TestProject");
uiManager.timeline.musicPlayer.audioSource.clip = songInformation.song;
beatmapContainer.gameElementList.ForEach(gameElement =>
{
if (gameElement is IHaveTransformSubmodule transformedElement)
{
transformedElement.SetTransformObserver();
}
gameElement.AfterInitialize();
gameElement.Refresh();
});
// projectManager.saveManager.Save();
// projectManager.exportManager.Export();
}
private void CreateNew()
{
projectManager.GenerateProject("TestProject");
var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List<string>(), true, null);
var dis0 = Displacement.GenerateElement("Displacement-0",Guid.NewGuid(), new List<string>(),true, f0,
new FlexibleFloat(),
new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,10, AnimationCurveType.Linear)}),
new FlexibleFloat());
var dis1 = Displacement.GenerateElement("Displacement-1", Guid.NewGuid(), new List<string>(), true, f0,
new FlexibleFloat(new List<AnimatedFloat>()
{
new(0, 0.5f, 0, -4, AnimationCurveType.OutQuad),
new(0.5f, 1, -4, 0, AnimationCurveType.InQuad),
new(1, 1.5f, 0, 4, AnimationCurveType.OutQuad),
new(1.5f, 2, 4, 0, AnimationCurveType.InQuad),
}),
new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,-10, AnimationCurveType.Linear)}),
new FlexibleFloat());
var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List<string>(), true, f0);
t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear, Track.TrackSamplingType.TimeDistributed, false);
t0.submoduleList.Add(t0.trackPathSubmodule);
t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable(t0, 0, 2, 1, AnimationCurveType.OutQuad);
t0.submoduleList.Add(t0.trackTimeSubmodule);
var pp0 = TrackPercentPoint.GenerateElement("TrackPercentPoint-0", Guid.NewGuid(), new List<string>(), true, t0,
new FlexibleFloat(new List<AnimatedFloat>() { new(0, 2, 0, 1, AnimationCurveType.OutQuad) }));
var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List<string>(), true, pp0, 5);
// t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List<string>(), true, t0);
p0.transformSubmodule = new TransformSubmodule(p0, new Vector3(-5, 5, 10), Vector3.zero, Vector3.one);
p0.colorSubmodule = new ColorSubmodule(p0, Color.white);
var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List<string>(), true, t0);
p1.transformSubmodule = new TransformSubmodule(p1, new Vector3(5, -5, 10), Vector3.zero, Vector3.one);
p1.colorSubmodule = new ColorSubmodule(p1, Color.red);
var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), true, t0, 1f);
var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), true, n0,
"basic", "BasicNoteTap3D");
}
}
}