Files
ichni_Creator_Studio/Assets/Scripts/Manager/EditorManager.cs
2025-03-11 17:28:49 -04:00

117 lines
4.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines.Primitives;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni
{
public class EditorManager : GameElement
{
public static EditorManager instance;
public bool isLoaded;
public ProjectManager projectManager;
public MusicPlayer musicPlayer;
public EditorUIManager uiManager;
public EditorSettings editorSettings;
public OperationManager operationManager;
public BackgroundController backgroundController;
public CameraManager cameraManager;
public PostProcessingManager postProcessingManager;
public Canvas judgeHintCanvas;
public Timeline timeline;
public ProjectInformation projectInformation;
public SongInformation songInformation;
public BeatmapContainer beatmapContainer;
public CommandScripts commandScripts;
public NoteBase.NoteJudgeType currentJudgeType;
public BasePrefabsCollection basePrefabs;
private void Awake()
{
instance = this;
isLoaded = false;
projectManager = new ProjectManager();
operationManager = new OperationManager();
if (!ES3.FileExists(Application.streamingAssetsPath + "/EditorSettings.es3"))
{
editorSettings = new EditorSettings(300, 3, 100, 100);
EditorSettings.SaveSettings(editorSettings);
}
else
{
EditorSettings.LoadSettings(ref editorSettings);
}
}
private void Start()
{
this.elementName = "EditorManager";
this.elementGuid = Guid.Empty;
uiManager.hierarchy.GenerateTab(this, null);
if (InformationTransistor.instance.isLoadedProject)
{
LoadProject(InformationTransistor.instance.loadedProjectName);
}
else
{
projectManager.GenerateEmptyProject(InformationTransistor.instance.projectInfo_BM, InformationTransistor.instance.songInfo_BM);
projectManager.saveManager.Save();
}
isLoaded = true;
}
private void Update()
{
if(isLoaded) projectManager.autoSaveManager.UpdateAutoSave();
}
public void LoadProject(string projectName)
{
projectManager.loadManager.Load(projectName);
musicPlayer.audioSource.clip = songInformation.song;
beatmapContainer.gameElementList.ForEach(gameElement =>
{
gameElement.AfterInitialize();
gameElement.Refresh();
});
}
public override void SetUpInspector()
{
IHaveInspection inspector = uiManager.inspector;
var container = inspector.GenerateContainer("Editor Manager");
var judgeTypeDropdown = inspector.GenerateDropdown(this, container, "Judge Type",
typeof(NoteBase.NoteJudgeType), nameof(currentJudgeType));
var generateFolderButton =
inspector.GenerateButton(this, container, "Generate Folder",
() => ElementFolder.GenerateElement("Folder", Guid.NewGuid(),
new List<string>(), true, null));
var generateBackgroundSetterButton =
inspector.GenerateButton(this, container, "Generate Background Setter",
() => BackgroundSetter.GenerateElement("Background Setter", Guid.NewGuid(),
new List<string>(), true, null, false,
"basic", "Skybox", "Background"));
projectInformation.SetUpInspector();
songInformation.SetUpInspector();
cameraManager.SetUpInspector();
}
}
}